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Put them into level0_Final and recompile.
If you want to make AI konoko use this move,you should change the BINACJBOMelee Profile.oni file.
And how to change her punch combo to Muro's p_p_p_p?She dosen't have a fourth punch.
Last edited by coool (04/26/08 09:04)
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coool: The move works well!
One way to change Konoko's punch combo is by script:
func murcombo(void) {
chr_wait_animation 0 KONCOMcomb_p_p_p
chr_animate 0 MURCOMcomb_p_p_p_p
sleep 50
fork murcombo
}
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I use that way before,but is't not good.
I find the moves in TRACkonoko_animationa.oni,but it's unuseful to only add TRAMMURcomb_p_p_p_p to the animations file,I think I must change any place,just like adding a chanrater by change BINAOBJCcharater file
but I haven't find the way yet...maybe someone know this?
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coool: Maybe these pages can help:
http://wiki.oni2.net/TRAC
http://wiki.oni2.net/TRAM
Sorry, I can't help in this area. I'm sure Loser will be able to help, once he finishes his exams. So you may have to wait a few more weeks.
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I looked the pages of TRAC and TRAM in wiki,but I find nothing helpful,maybe the reason is that I couldn't understand...so I think I have to wait for Loser's help...
and in this edition,it seems that COMCOMthrow_fw can make oni crash?and Muro's legbreak move is not right while the distance between player and AI is not very close.Maybe it's the problem of my oni game?or all of this edition users?
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coool: A fix was made for the COMCOMthrow_fw crash, the files can be found here:
http://oni.bungie.org/community/forum/v … 4737#p4737
Muro's legbreak animation issue is a known bug with the AE version, but it has not been fixed.
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OK~thanks~I'll try it tomorrow
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coool and others: paradox-01 and myself were able to hack TRACkonoko_animations.oni and give Konoko a fourth punch.
Here's the file: http://edt.oni2.net/AE/TRACkonoko_animations.oni
You will need to duplicate the file TRAMMURCOMcomb_p_p_p_p and rename it to TRAMKONCOMcomb_p_p_p_p
Recompile level0 and it should work.
Its hard to get the move to work consistently and doesn't look that good. But at least now we have an extra slot to try out other combat moves.
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wow~
and you know,I want to know how to hack it ~ that's most important,isn't it?
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coool: I plan on posting to the wiki the information we learned about the TRACkonoko_animations.oni file. It won't be a how to hack, but rather what those numbers mean. Keep an eye on this page: http://wiki.oni2.net/OBD_talk:TRAC Currently, it shows what I was attempting and the basic thought process.
So even though the first attempt didn't turn out as good as hoped, the fun was the hacking and figuring it out part.
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