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#26 8/4/19 9:49

RazdByBearz
Member
Registered: 19/3/19

Re: I'm new here!

Iritscen wrote:
RazdByBearz wrote:

Yes - the pulse was fatal. The surge solved a number of problems for us. It made the fight harder by removing the extra help in the stage, as well as wrapping up the branching storyline in which Griffin was left alive.

Aw well smile  You win some, you lose some.  I didn't really see a need to have Griffin in an Oni 2 anyway — it feels like his story is complete enough by the time Oni ends.

Technically you didn't lose. The fact is that the pulse sometimes didn't do enough damage to kill off all the helpers in the battle, so they could occasionally be seen still running around on screen! I'm just trying to speak to the intentions.

I'm surprised to hear that the BWest team stuck together at all post-Oni.  My impression of the timeline was that BWest members were finishing their work on Oni and then either moving to Redmond or leaving the company, until there was just one guy left working on Oni (the contractor, Stefan Sinclair), and that anyone who had moved to Bungie's new office was immediately caught up in the work on Halo.

Interesting to hear your ideas for the next project — that wasn't the cancelled "Phoenix", right?  I think that was Bungie HQ's next project, not BWest's.  It sounds like you had an idea that was similar to, but predated, Shadow of the Colossus.  I never got to play that one, but I did really enjoy being big in the Ratchet & Clank games, whenever Clank would become super-sized for short gameplay segments.

And yes, it would have been great to see Konoko battling mutant/Daodan-powered enemies with crazy abilities.  I have a lot of ideas on paper about that myself.  You mentioned on our old forum that you also wanted to develop on the notion of the Screaming Cells which come from 'beyond the phase veil'.

Our time together as the Bungie West team didn't last very long. As I recall, it was only a month or two before we all got sucked into HALO. Interestingly, many of the team members from Bungie West became leads on HALO. I was always very proud of that fact - our time together on ONI taught us a lot of important lessons in development.

One funny tidbit about that time - as we were discussing what our next project should be, Chris Butcher suggested we could make a game called Boy Band. While he was initially shouted down by everybody, the concept kept coming up in conversation. To this day, I try to imagine what might have happened if we had created Boy Band and been the first team to come up with one of those music tapping games.


Thanks so much for stopping by and providing so much information!  I've already edited parts of our wiki to take this thread into account smile
I have a few more questions, if you don't mind:

I'm flattered that you all are still enjoying our work. I'm happy to answer questions, but I kind of feel bad because it sounds a bit like debating and discussing this stuff is part of the fun for you guys. I hate to crush discussion by adding my own opinions! I hope you will all remember that at this point, that's all I'm doing  - sharing my own opinions on the game and the story. Oni belongs to all of us, and your perceptions are just as valid as mine.

- If Griffin is not spared by Konoko and doesn't come to your aid in the final fight, Muro undergoes a monstrous transformation.  Was there a reason why Muro only transforms in the Griffin-less scenario, and not in a fight where he also has to deal with Griffin and his Black Ops backup?

We wanted there to be a tangible difference for the player, depending on the moral choice that you made earlier in the story. Given limited time and resources, changing the complexion of the boss battle at the end seemed like a good way to create that difference.

- Is Mukade definitely intended to be dead after his fight with Konoko, or could he have survived thanks to his Daodan powers?  Lots of fans have imagined him playing a role in an Oni 2.

Oh hell no! I love that he's become such a fan favorite, so I defeinitely would have found a way to bring him back - more dangerous than ever! That's part of the danger of Daodan mutates after all...

- Did you have any specific ideas for Oni multiplayer before it had to be cut, in terms of gameplay modes, etc.?  After all, you were the MP designer for Halo.  I just don't know if you had time to think much about MP in Oni with everything else that was going on.

Honestly, no - I didn't. Multiplayer was really only in the proof of technology stages of development when I joined the team, and by the time I'd finished the single-player design we had so much work ahead of us that the only sensible decision was to cut it entirely. Fun fact - for years afterwards, I developed a kind of a mental design for the multiplayer-only spiritual sequel to Oni that I called KFN. I used to spend hours talking to Chris Butcher about it. it would have been really fun to make!

Last edited by RazdByBearz (8/4/19 10:09)

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#27 8/4/19 17:57

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: I'm new here!

Speaking of Oni-style multiplayer games, I find it peculiar that nothing sensible has been developed in the direction of Oni's style. I mean, in this golden age of online gaming, it would seem obvious to make a Kung Fu simulator with interesting and varied gunplay?

Even if Oni as a brand is fairly unknown today, the core of its game design; the HTH combat and gunplay mixed together is extremely unique. The way the game controls and feels mechanically is not something I've seen before. The original Fighting Force game has a similar style with a much more arcady design and feel. That style of action game is all I can think about when looking at Oni.

I'm convinced an online multiplayer game in the style of Oni could succeed and perhaps get a fair chance on funding platforms. Maybe developing a tech demo with all gameplay related mechanics and systems refined to the core. Almost like a proof of concept. No need for lots of content showcasing. It could probably hit big. Through streaming it would sky rocket. The actual design if developed and balanced well could have a very interesting learning curve for competitive players.

Should the game get released, be a piece of crap, but with great design and mechanics, it will at least have sparked some new interest in this crazily overlooked game design for the future.

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#28 9/4/19 13:13

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: I'm new here!

RazdByBearz wrote:

I'm flattered that you all are still enjoying our work. I'm happy to answer questions, but I kind of feel bad because it sounds a bit like debating and discussing this stuff is part of the fun for you guys. I hate to crush discussion by adding my own opinions! I hope you will all remember that at this point, that's all I'm doing  - sharing my own opinions on the game and the story. Oni belongs to all of us, and your perceptions are just as valid as mine.

I think that probably fans will continue letting their imaginations run wild no matter what, so I wouldn't worry about discouraging them too much smile  Personally I am always super-interested to know what the original creator of a story had in mind.  Even despite that, I probably wouldn't let that stop me from coming up with different explanations for some things if I was writing fan fiction.*  It's just that I've also taken it upon myself to be a sort of historian for the game, documenting my findings on the wiki, which is why the intent of the creators matters so much to me.

*For instance, in my fan writing, the Daodan organism isn't Hasegawa's invention (only the Chrysalis is), and comes from "beyond the phase veil", among other twists to the normal interpretations that a player might have of certain plot elements.

Is Mukade definitely intended to be dead after his fight with Konoko, or could he have survived thanks to his Daodan powers?  Lots of fans have imagined him playing a role in an Oni 2.

Oh hell no! I love that he's become such a fan favorite, so I defeinitely would have found a way to bring him back - more dangerous than ever! That's part of the danger of Daodan mutates after all...

Glad to hear it smile

Fun fact - for years afterwards, I developed a kind of a mental design for the multiplayer-only spiritual sequel to Oni that I called KFN. I used to spend hours talking to Chris Butcher about it. it would have been really fun to make!

Sounds interesting!  Feel free to expand on this if want.


byproducts are fine, but where's the beef?

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#29 10/4/19 15:42

guido
Member
From: Milan, Italy
Registered: 25/4/07
Website

Re: I'm new here!

RazdByBearz wrote:

- Is Mukade definitely intended to be dead after his fight with Konoko, or could he have survived thanks to his Daodan powers?  Lots of fans have imagined him playing a role in an Oni 2.

Oh hell no! I love that he's become such a fan favorite, so I defeinitely would have found a way to bring him back - more dangerous than ever! That's part of the danger of Daodan mutates after all...

YES! That's exactly the kind of stuff that fires up my imagination (and motivation)!


What if this is as good as it gets?

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#30 10/4/19 15:56

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: I'm new here!

Hey there guido, long time no see!  Feeling fired up?  Me too :-)


byproducts are fine, but where's the beef?

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