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#1 9/2/19 8:12

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Description for attack types

I am working in a custom mele profile and I found out that these are the possible attack types:

(from here)

tags of <Moves>
Parameters of maneuver and position are float values.

<Attack Type="..." />
P
PP
PPP
PPPP
PF
PL
PR
PB
PD
PF_PF
PF_PF_PF
PL_PL
PL_PL_PL
PR_PR
PR_PR_PR
PB_PB
PB_PB_PB
PD_PD
PD_PD_PD
K
KK
KKK
KKKF
KF
KL
KR
KB
KD
KF_KF
KF_KF_KF
KL_KL
KL_KL_KL
KR_KR
KR_KR_KR
KB_KB
KB_KB_KB
KD_KD
KD_KD_KD
PPK
PKK
PKP
KPK
KPP
KKP
PK
KP
PPKK
PPKKK
PPKKKK
HP
HPF
HK
HKF
CS_P
CS_K
C_P1
C_P2
C_PF
C_K1
C_K2
C_KF
GETUP_KF
GETUP_KB
R_P
R_K
RB_P
RB_K
RL_P
RL_K
RR_P
RR_K
R_SLIDE
J_P
J_K
JF_P
JF_PB
JF_K
JF_KB
JB_P
JB_K
JL_P
JL_K
JR_P
JR_K

Does anybody know what are the meaning for each one?

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#2 9/2/19 10:55

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Description for attack types

P = punch
K = kick
F = forward
B = backward
L = left
R = right
J = jumping
H = heavy (i.e., super move)
C = crouching
CS = crouch start (starting from a crouch)
D = downward?
GETUP, SLIDE = self-explanatory
R = running

Does that help?


byproducts are fine, but where's the beef?

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#3 9/2/19 11:03

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Description for attack types

Yes that helps a lot. Thanks. smile

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