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Hi,
Does anybody know if there is any way to multiply the damage done normally by a character (without using daodan or changing the original TRAMs)?
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Well, I don't see a way to make a character *do* more damage, so what about making all the other characters *take* more damage? ONCC has some fields that multiply the damage taken from damage particles. See https://wiki.oni2.net/Particle_damage_types.
There might be other alternatives like attaching more damage particles to a certain move, or adding multiple hits to a move. Also remember that Loser made the "Barabas Draining Regeneration" mod where Barabas drains other people's health while he regenerates.
Check out the Anniversary Edition Seven at ae.oni2.net!
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It's ok. I think then I will just create a xml patch file to multiply the damage for all the character specific animations.
Last edited by s10k (02/09/19 11:02)
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