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#1 26/11/17 12:40

Terribilis_Studio
Member
Registered: 26/11/17

Oni from terribilis studio

Hi,
I'm John (programmer at Terribilis Studio).
I wanted to inform you that we are developing oni 2 in our studio for 1 year (we do not have a license).
It's a free game because we are a big fan and students for the most part and test versions. I count on your help to improve the gameplay of oni 2.
The first test version of the gameplay will be available this month !!

If you wish to contribute you can send us 3D objects concerning the world of oni.
We use 3ds MAX and unreal engine (fobx obj ... 3ds ...)
We need animations also, we currently use animations MIXAMO that we modify then (frame) but the result is not perfect.

Subscribe and watch our oni 2 presentation video on youtube:

https://www.youtube.com/watch?v=MHzQTOS7hTM

(I'm French I'm writing with Google translation)
Follow us! see you soon

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#2 26/11/17 12:48

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Oni from terribilis studio

Hi John,

Welcome to our forum. I saw your video and I'm looking forward to your release.  I hope it includes a version for the Mac.

Have you tried Anniversary Edition? http://oni.bungie.org/forum/viewtopic.php?id=2566  It has many mods for the original Oni game.  There might be something you can use for your game.

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#3 26/11/17 13:05

Terribilis_Studio
Member
Registered: 26/11/17

Re: Oni from terribilis studio

Hello, Yes I tried it, do you think I can find 3ds max-compatible format in the files? if so it would be great!

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#4 26/11/17 14:16

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Oni from terribilis studio

If you use Vago GUI http://oni.bungie.org/forum/viewtopic.php?id=2385, you can extract all types of assets from the game, such as level environments, character models and animations.

For example to modify or create new animations, you would extract an animation as a collada or dae file. Then import the animation into a 3D program.  We have been using Autodesk Softimage to edit the animation.  However, Oni does not use bones to animate, it uses the character's meshes directly. 

I don't have any experience with 3DS Max, but it should be able to import the dae files and you could see the animation in it.  There is no direct way to convert the animations from Oni to bones type animation.  Perhaps, you could model the bone's animation, following the animation from Oni.

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#5 26/11/17 15:06

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Oni from terribilis studio

Hi there, and welcome.  It's always cool to see someone still interested in making new things in the world of Oni.  Just a quick note for now — I put the link to your YouTube video in your post.  I assume that's the right one?  Once you've made 10 posts, you get the permission to post links.


byproducts are fine, but where's the beef?

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#6 26/11/17 17:41

Terribilis_Studio
Member
Registered: 26/11/17

Re: Oni from terribilis studio

Thank you for the link. Currently we finish the Training Map to share our test version as promised before the end of the month. We will see later to rework the animations

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#7 26/11/17 17:49

Erik
Member
Registered: 13/2/15

Re: Oni from terribilis studio

This is gonna be great!!

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