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Can anyone tell me how do we create glass objects in custom levels? I've tried search in the wiki but I didn't found the procedure.
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I can't recall at the moment if any new levels have even had glass in them, but it seems possible. See http://wiki.oni2.net/OBD:BINA/TMBD, and also follow the link through to OBD:Mtrl.
Check out the Anniversary Edition Seven at ae.oni2.net!
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Thanks a lot! That worked!
I've just used the texture 'AIR_GLASS_01BREAK' from Oni* on the texture that I wanted as glass on sketchup. After the import it is breakable.
*This textures appears as <Material Name="Clear_Glass"> in BINADBMTTextureMaterials.
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@s10k I'm glad you found the answer. I believe you can also add the name of a new material to BINADBMTTextureMaterials under the characteristics you want applied to the material.
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I believe you can also add the name of a new material to BINADBMTTextureMaterials under the characteristics you want applied to the material.
Yes that's true. I am not sure if I will use new textures or the ones that already come with the game.
Probably even if I use new textures, if I give them a name of a original glass texture it will become breakable too, without needing to edit BINADBMTTextureMaterials, though I didn't tested this.
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