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#26 11/7/17 14:55

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Omega Tournament - New Level (Work in progress)

s10k wrote:

Hey guys!

Just a little update. I've been busy in real life in last few months so I haven't worked much in this project. I've got now some spare time and I'm working now a bit more in this.

I've just choose a name for this project: Omega Tournament.

Here's a new screenshot:
Oni%202017-07-11%2020-52-35-46.png

Lava pit? Classic big_smile


I wonder if you could make the zone near the ring out dangerous ... burning their feet if they stay at that zone.

Keep it going !

Last edited by paradox-01 (11/7/17 14:59)

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#27 11/7/17 15:05

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

paradox-01 wrote:

I wonder if you could make the zone near the ring out dangerous ... burning their feet if they stay at that zone.

hehe that's the idea.

Thanks. big_smile

Last edited by s10k (11/7/17 15:06)

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#28 19/10/17 17:23

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Hey guys!

I'm still working in the level, right now I am finishing the third arena.

In the last months I have also been working recording some videos while working in the level as you can see:

videos-work-in-progress.png

I hope to show you more once I make more progress. wink

Last edited by s10k (19/10/17 17:25)

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#29 20/10/17 10:09

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Omega Tournament - New Level (Work in progress)

This looks like it will be really helpful, thanks for taking the time to document your steps.


byproducts are fine, but where's the beef?

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#30 1/11/17 14:01

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Third arena is finished. smile

I'm going to start now the fourth arena.

This fourth arena will be based of in the following ltemplar's suggestion:

ltemplar wrote:

Well ..whey not create multi level arena then? For example you start on roof  kick your opponent down he fell a level bellow, then go by stairs(or jump down) and continue the fights. You can also add some destroyable obstacles (glass) which can hurt the unfortunate victim that fell into it.

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#31 12/11/17 6:10

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Damn fighting bsl limitations is hard. You sure do that you are pushing it to the limits when you start receiving SLiSchedule_Task_Find FAILED [IMPORTANT] errors. hmm

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#32 15/11/17 18:21

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

EdT wrote:

You might try saving the glass as separate env files and replace them each round.

In the xml file import the glass like this:

<Import Path="glass.dae">
...
</Import>

Then in the bsl:

env_show 1 0

So I have been planning this new arena. And I am thinking in adding some glass like ltemplar suggested.

I've tried to see if in fact it is possible to restore the glass or not without creating duplicated glass objects. And look what I have found:
http://script10k.oni2.net/videos/restoring_glass.mp4

Yup! The engine natively supports restoring the glass objects as much as we want!! This is great for my new arena. smile

You just need to use env_show obj_id 1 and it will restore the glass.

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#33 15/11/17 21:22

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Omega Tournament - New Level (Work in progress)

Nice find about restoring the glass.

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