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#1 12/18/16 09:12

heilchz
Member
Registered: 08/21/16

The change in the characters

Hi, friends. I appeal to you for help, I hope you will help me. My problem is that I want in the laboratory of Dr. Hasegawa to change IntroMuro on evilkonoko, with all their inherent dialogues. I can move IntroMuro is evilkonoko, but she doesn't want to go to a place Muro. If you start from the beginning, then the camera goes through walls and there is evilkonoko, and then the camera pans back and instead of Muro is emptiness. Help, please.
Also I change them in BINACJBOCharacter, but did not give any results.
Help, please

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#2 12/18/16 10:12

Scarlett
Member
From: Jamaica
Registered: 11/25/15

Re: The change in the characters

You do know that BINACJBOCharacter is for characters that spawns on the level right? What changes did you make to that file?

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#3 12/18/16 10:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

Scarlett wrote:

You do know that BINACJBOCharacter is for characters that spawns on the level right? What changes did you make to that file?

I changed the dots between provisions evilkonoko and IntroMuro.

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#4 12/18/16 12:12

Scarlett
Member
From: Jamaica
Registered: 11/25/15

Re: The change in the characters

Oh shoot I won't know what that is without seeing it. I wish I have my laptop now

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#5 12/18/16 13:12

s10k
Member
Registered: 01/14/07
Website

Re: The change in the characters

Post the BINACJBOCharacter file so we can check it.

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#6 12/18/16 13:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <Objects>
        <CHAR Id="8123">
            <Header>
                <Flags></Flags>
                <Position>1000.20648 175.488 -286.956055</Position>
                <Rotation>0 195 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Unkillable</Flags>
                <Class>muro_generic</Class>
                <Name>IntroMuro</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>you_win</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>29</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Combat</Minimal>
                    <JobStart>Combat</JobStart>
                    <Investigate>Combat</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8124">
            <Header>
                <Flags></Flags>
                <Position>661.103 158.9993 -113.888771</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_2</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>3</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8127">
            <Header>
                <Flags></Flags>
                <Position>912.4018 90.91699 158.039</Position>
                <Rotation>0 248.712387 0</Rotation>
            </Header>
            <OSD>
                <Flags>IsPlayer</Flags>
                <Class>k4_G</Class>
                <Name>konoko</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>you_lose</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8129">
            <Header>
                <Flags></Flags>
                <Position>661.311 132.615 -406.422</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_1a</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8134">
            <Header>
                <Flags></Flags>
                <Position>804.5611 90.91699 28.7305965</Position>
                <Rotation>0 178.1583 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent NonCombatant Spawned Unkillable</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_3</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>1</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8147">
            <Header>
                <Flags></Flags>
                <Position>816.356 219.0945 -188.06488</Position>
                <Rotation>0 175.195328 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_k1</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>5</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Konoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8153">
            <Header>
                <Flags></Flags>
                <Position>1010.10687 175.488281 -7.68054533</Position>
                <Rotation>0 358.7168 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned Unkillable</Flags>
                <Class>griffin_generic</Class>
                <Name>griffin</Name>
                <Weapon>w6_vdg</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>room1_end</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt>swat_1_var</Hurt>
                    <Defeated>griffindeath</Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>50</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>7</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>32</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>2</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>1</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8160">
            <Header>
                <Flags></Flags>
                <Position>821.84314 90.91699 120.147125</Position>
                <Rotation>0 -187.666748 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k4_G</Class>
                <Name>evilkonoko</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated>murodeath</Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>6</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8169">
            <Header>
                <Flags></Flags>
                <Position>608.495 177.124 69.495</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>red_hard_2</Class>
                <Name>ambush_red_1</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>redmusic_1_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt>red_1_var</Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>21</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>24</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>1</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>25</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8175">
            <Header>
                <Flags></Flags>
                <Position>851.359253 175.820984 122.3934</Position>
                <Rotation>0 92.5020142 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
                <Class>TCTF_swat_1</Class>
                <Name>griffin_b1</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>end_1c_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>8</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>13</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>1</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8176">
            <Header>
                <Flags></Flags>
                <Position>842.6141 175.820984 136.747986</Position>
                <Rotation>0 92.5020142 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
                <Class>TCTF_swat_1</Class>
                <Name>griffin_b2</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>end_1b_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>8</PatrolPathId>
                </Job>
                <Behaviors>
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                <Inventory>
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                    </Ammo>
                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Drop>1</Drop>
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                    <Shield>
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                        <Drop>0</Drop>
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                    <Invisibility>
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                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8178">
            <Header>
                <Flags></Flags>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned UpgradeDifficulty</Flags>
                <Class>red_med_1</Class>
                <Name>ambush_red_2</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>redmusic_2_var</Die>
                    <Combat></Combat>
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                    <Hurt></Hurt>
                    <Defeated></Defeated>
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                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
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                    <Type>Patrol</Type>
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                    <EnergyCell>
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                    <Invisibility>
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                        <Drop>0</Drop>
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                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8179">
            <Header>
                <Flags></Flags>
                <Position>920.954956 92.11719 -345.145935</Position>
                <Rotation>0 250.7217 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>mini_strike_1</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>bighead_1d_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt>mini_strike_flee_1</Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>-25</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>9</PatrolPathId>
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                <Behaviors>
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                <Inventory>
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                        <Drop>0</Drop>
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                    <Hypo>
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                        <Drop>0</Drop>
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                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8180">
            <Header>
                <Flags></Flags>
                <Position>924.9109 92.11719 -348.88678</Position>
                <Rotation>0 250.7217 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>mini_strike_2</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>bighead_1c_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt>mini_strike_flee_2</Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>-25</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>9</PatrolPathId>
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                <Behaviors>
                    <CombatId>0</CombatId>
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                <Inventory>
                    <Ammo>
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                        <Drop>0</Drop>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Drop>0</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
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                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8181">
            <Header>
                <Flags></Flags>
                <Position>694.897034 90.91699 -370.0876</Position>
                <Rotation>0 178.767288 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>mini_strike_3</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>bighead_1a_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt>mini_strike_flee_3</Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>-25</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
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                <Behaviors>
                    <CombatId>0</CombatId>
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                <Inventory>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>Syndicate</Team>
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                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8318">
            <Header>
                <Flags></Flags>
                <Position>787.0708 90.91699 107.903877</Position>
                <Rotation>0 183.186844 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>shin_striker_1</Name>
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                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
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                <Inventory>
                    <Ammo>
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                        <Drop>0</Drop>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>Syndicate</Team>
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                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
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        <CHAR Id="8319">
            <Header>
                <Flags></Flags>
                <Position>804.0708 90.91699 117.903938</Position>
                <Rotation>0 183.186844 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>shin_striker_2</Name>
                <Weapon>w2_sap</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                    <Type>Patrol</Type>
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                <Inventory>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>Syndicate</Team>
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                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8320">
            <Header>
                <Flags></Flags>
                <Position>832.509644 90.91699 110.2408</Position>
                <Rotation>0 183.186844 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>shin_striker_3</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
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                <Inventory>
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                        <Use>0</Use>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
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        <CHAR Id="8326">
            <Header>
                <Flags></Flags>
                <Position>918.155945 175.488281 -262.4985</Position>
                <Rotation>0 359.2753 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>ninja_hard_3</Class>
                <Name>laser_ops_1</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>laser_cleanup</Die>
                    <Combat></Combat>
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                    <Hurt></Hurt>
                    <Defeated></Defeated>
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                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
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                <Inventory>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Drop>1</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8332">
            <Header>
                <Flags></Flags>
                <Position>920.748 92.11719 -413.847229</Position>
                <Rotation>0 310.72168 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>mini_strike_4</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>bighead_1b_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt>mini_strike_flee_4</Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>-25</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
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                <Behaviors>
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                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Drop>0</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8334">
            <Header>
                <Flags></Flags>
                <Position>735.6159 132.615234 -406.025543</Position>
                <Rotation>0 270 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
                <Class>ninja_easy_1</Class>
                <Name>ambush_tanker_1b</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>tanker_2_var</Die>
                    <Combat></Combat>
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                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
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                <Inventory>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Drop>0</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>9999</Use>
                        <Drop>0</Drop>
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                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Combat</Minimal>
                    <JobStart>Combat</JobStart>
                    <Investigate>Combat</Investigate>
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                <AlarmGroups>2</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8335">
            <Header>
                <Flags></Flags>
                <Position>675.6062 132.615234 -463.626465</Position>
                <Rotation>0 329.639374 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
                <Class>ninja_med_1</Class>
                <Name>ambush_tanker_1a</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>tanker_1_var</Die>
                    <Combat>ambush_1b</Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
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                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>26</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>1</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>9999</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8338">
            <Header>
                <Flags></Flags>
                <Position>916.8464 175.488 -471.194366</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_nograv</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8344">
            <Header>
                <Flags></Flags>
                <Position>786.237 90.91699 146.0979</Position>
                <Rotation>0 183.186844 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>shin_striker_4</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>1</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>33</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8346">
            <Header>
                <Flags></Flags>
                <Position>647.003357 18.9169922 -243.137878</Position>
                <Rotation>180.000015 356.812927 180.000015</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>liliput_striker_1</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>22</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>33</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>25</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8347">
            <Header>
                <Flags></Flags>
                <Position>700.9658 18.9169922 -241.381943</Position>
                <Rotation>180.000015 356.812927 180.000015</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>liliput_striker_3</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>24</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>33</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8348">
            <Header>
                <Flags></Flags>
                <Position>673.974 18.9169922 -242.86615</Position>
                <Rotation>180.000015 356.812927 180.000015</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>liliput_striker_2</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>23</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>33</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8367">
            <Header>
                <Flags></Flags>
                <Position>804.947 90.91699 -8.239765</Position>
                <Rotation>0 179.31839 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>SH_dream_lab</Class>
                <Name>shinatama_huge</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="9197">
            <Header>
                <Flags></Flags>
                <Position>866.1619 90.91699 -155.936127</Position>
                <Rotation>0 314.086731 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>TCTF_swat_blackops_1</Class>
                <Name>ghost_2</Name>
                <Weapon>w9_scr</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>12</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>9999</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Combat</Minimal>
                    <JobStart>Combat</JobStart>
                    <Investigate>Combat</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="9198">
            <Header>
                <Flags></Flags>
                <Position>863.8829 90.91699 -64.74896</Position>
                <Rotation>0 239.086731 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>TCTF_swat_blackops_1</Class>
                <Name>ghost_1</Name>
                <Weapon>w5_sbg</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>12</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>9999</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Combat</Minimal>
                    <JobStart>Combat</JobStart>
                    <Investigate>Combat</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="10129">
            <Header>
                <Flags></Flags>
                <Position>1014.29962 90.91699 148.457413</Position>
                <Rotation>0 214.41124 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k4_G</Class>
                <Name>outro_konoko</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>3</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
    </Objects>
</Oni> 

Last edited by heilchz (12/18/16 13:12)

Offline

#7 12/18/16 15:12

s10k
Member
Registered: 01/14/07
Website

Re: The change in the characters

You need to change "muro_generic" to "k4_G" to swap Muro with Evil Konoko at beginning. Let me know if you can change it this way.

Last edited by s10k (12/18/16 15:12)

Offline

#8 12/18/16 15:12

Scarlett
Member
From: Jamaica
Registered: 11/25/15

Re: The change in the characters

I'm not seeing anything that is wrong with it so far. Maybe you changed something in the position tags

Offline

#9 12/19/16 10:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

s10k wrote:

You need to change "muro_generic" to "k4_G" to swap Muro with Evil Konoko at beginning. Let me know if you can change it this way.

What exactly should I change in the "muro_generic"? To copy data from muro and paste in k4_G? Or not?

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#10 12/19/16 12:12

Scarlett
Member
From: Jamaica
Registered: 11/25/15

Re: The change in the characters

He means their name in the <Class> tags. Also I notice that when you kill intromuro then you win. Actually that should be for evilkonoko. If you were to play the game and you kill Muro then the level would just end there without you going through the whole level. It is always a good idea to make backups before making changes to a document incase of any mistakes

Last edited by Scarlett (12/19/16 12:12)

Offline

#11 12/21/16 11:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

I apologize for my absence,but almost all of this time I worked on the script. So I finally was able to place evilkonoko and IntroMuro to places that wanted. Only I have another questions: How to make evilkonoko to fight and call the function murodeath? The function works with the desired flash, but only if you run it from the console. And Muro have the same problem - he can't call the function you_win. Help, please.

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#12 12/21/16 12:12

s10k
Member
Registered: 01/14/07
Website

Re: The change in the characters

@helichz

Clear the IntroMuro die function, replacing <Die>you_win</Die> with  <Die></Die>. Then replace  <Defeated></Defeated> with  <Defeated>murodeath</Defeated>.

That should call the flash scene when Konoko is defeated.

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#13 12/21/16 14:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

Oh, thank you so much! But can I ask you something else? How do I get to fight evilkonoko? I put the function chr_lock_active evilkonoko
ai2_passive evilkonoko 1
But she just stands and doesn't even go into if I hit her.

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#14 12/21/16 14:12

s10k
Member
Registered: 01/14/07
Website

Re: The change in the characters

You shouldn't do ai2_passive evilkonoko 1. That will make the character evilkonoko  non combatant.

http://wiki.oni2.net/BSL:Functions

Please post your current script and BINACJBOCharacter.xml so I can help further (you can also send me the files by email: removed)

Last edited by s10k (12/21/16 16:12)

Offline

#15 12/21/16 14:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

dream_lab_cutscene

#
# dreamlab_cutscene.bsl
#

func void stop_xtr2_in_15(void)
{
	sleep 720
	sound_music_stop mus_xtr2
}


func void
intro(
	void)
{
	fade_out 0 0 0 0
	obj_create 131 132
	cm_interpolate IntroCamOpen 0
	sleep f14
	begin_cutscene
	env_show 231 0
	env_show 232 0
	sleep f90
	chr_envanim 0 IntroKonBox01 norotation
	chr_animate 0 KONOKOlev13_Sit 8000
	cm_interpolate IntroCamOpen 0
	fade_in 120
	sleep f180
	#Konoko opens up laptop
	cm_anim both IntroCamOpen
	sound_dialog_play c12_42_01konoko
	
	sound_music_start atm_cl16 0.75

	sleep f285
	chr_envanim 0 IntroKonBox01 norotation
	chr_animate 0 KONOKOlev13_Open
	env_anim 131 132
	#Konoko puts in disk
	cm_wait
	obj_create 481 481
	cm_anim both IntroCamDisk
	chr_envanim 0 IntroKonBox01 norotation
	chr_animate 0 KONOKOlev13_Disk
	env_anim 481 481
	sleep f83
	obj_kill 481 481
	cm_wait
	#Konoko reads
	chr_envanim 0 IntroKonBox01 norotation
	chr_animate 0 KONOKOlev13_Sit 8000
	cm_anim both ImageCam01
	sound_dialog_play c12_43_01hasegawa
	sleep f120
	obj_create 101 107
	env_anim 101 101
	sleep f60
	fadefog
	sound_dialog_play_block pause
	sound_dialog_play c12_43_02hasegawa
	sound_dialog_play_block pause
	sleep f15
	sound_dialog_play c12_43_03hasegawa
	env_anim 102 102
	sound_dialog_play_block pause
	sleep f15
	sound_dialog_play c12_43_04hasegawa
	env_anim 103 103
	obj_kill 101 101
	sound_dialog_play_block pause
	sleep f15
	sound_dialog_play c12_43_05hasegawa
	sound_dialog_play_block pause
	chr_envanim 0 IntroKonBox01 norotation
	chr_animate 0 KONOKOlev13_Sit 8000
	env_anim 104 104
	sleep f90
	sound_dialog_play c12_43_06hasegawa
	sound_dialog_play_block pause
	sleep f60
	sound_dialog_play c12_43_07hasegawa

	sound_music_volume atm_cl16 0.0 6.0
	sound_music_start atm_cl05 0.1
	sound_music_volume atm_cl05 0.5 6.0

	obj_kill 102 102
	sound_dialog_play_block pause
	sleep f15
	env_anim 105 105
	sleep f50
	sound_dialog_play c12_43_08hasegawa
	obj_kill 103 103
	sound_dialog_play_block pause
	sleep f45
	sound_dialog_play c12_43_09hasegawa
	env_anim 106 106
	obj_kill 104 104
	sound_dialog_play_block pause
	sleep f60
	sound_dialog_play c12_43_10hasegawa
	env_anim 107 107
	obj_kill 105 105
	sound_dialog_play_block pause
	sleep f120
	#put gunshot and sobbing in here

	sound_ambient_start gunshot
	sound_music_stop atm_cl16
	sound_music_volume atm_cl05 0.0 0.25

	sleep 120
	
	sound_music_stop atm_cl05
	sound_music_start mus_xtr2 0.6

	sleep 120
	#sound_dialog_play hasegawa_cry
	#sound_dialog_play_block pause
	#sleep f90
	#Konoko reads more
	chr_envanim 0 IntroKonBox01 norotation
	chr_animate 0 KONOKOlev13_Sit 8000
	cm_interpolate IntroCamHighLeft 0
	cm_interpolate_block IntroCamHighRight 1000
	fork stop_xtr2_in_15
	sound_dialog_play c12_43_11hasegawa
	sound_dialog_play_block pause
	#camera pans to see wall missing and Konoko looks up
	env_show 200 0
	env_show 227 0
	env_show 201 0
	env_show 999 0
	chr_envanim 0 IntroKonBox01 norotation
	chr_animate 0 KONOKOlev13_Sit 8000
	cm_interpolate IntroCamLowLeft 0
	obj_kill 106 106
	obj_kill 107 107
	gl_fog_end=1
	gl_fog_start=.975
	cm_interpolate_block IntroCamLook 800
	sound_dialog_play c12_44_01konoko

	particle fog_floor1 do start
	
	sleep f360

	ai2_spawn evilkonoko
	chr_lock_active evilkonoko
	ai2_passive evilkonoko 1
	playback evilkonoko IntroMuroEnter
	chr_nocollision evilkonoko 1
	sound_dialog_play_block pause
      sound_dialog_play c12_46_01badasskon
	cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
		
	sound_music_start mus_om01 .75
	
	sound_dialog_play_block pause
	chr_animate 0 KONOKOlev13_Look
	sleep f75
	#Konoko gets up
	chr_envanim 0 IntroKonBox02 norotation
	chr_animate 0 KONOKOlev13_Getup
	cm_anim both IntroCamGetup
	sound_dialog_play_block pause
	sleep f60
	sound_dialog_play c12_46_02konoko
	cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
	cm_wait
	#Camera pans to show Konoko from behind
	env_show 231 1
	env_show 232 1
	obj_kill 131 132
	playback 0 IntroKonokoSet
	cm_interpolate IntroCamDoor01 0
	cm_interpolate_block IntroCamDoor02 180
	sound_dialog_play_block pause
     sound_dialog_play c12_46_03badasskon
	sound_dialog_play_block pause
	sound_dialog_play c12_46_04konoko
	sound_dialog_play_block pause
	sound_dialog_play c12_46_05badasskon
	sound_dialog_play_block pause
	sound_dialog_play c12_46_06konoko
	sound_dialog_play_block pause
	sound_dialog_play c12_46_07badasskon
	cinematic_stop (KONintense, 20, 20)
	sound_dialog_play_block pause
	cinematic_stop (KONevil, 15, 20)
	cm_reset
	chr_animate evilkonoko KONOKOpowerup 0
	chr_set_health evilkonoko 400
		
     sleep f240
	cinematic_stop (KONlistening, 20, 20)
     cinematic_stop (KONevil, 15, 20)
	#gameplay resumes
	cm_reset
	end_cutscene
	chr_nocollision evilkonoko 0
     ai2_passive evilkonoko 0
     
	save_point_1
}
  


func void
murodeath(
	void)
{
	dprint WE_KILLED_MURO

	env_show 999 0
	env_show 1010 0
	gs_farclipplane_set 2000

	# ensure that muro doesn't get knocked out of his "death" anim
	chr_unstoppable IntroMuro 1

	chr_animate evilkonoko COMCOMlev13_death 120
	gl_fog_start_changeto .995 30
	sleep f24
	chr_delete evilkonoko

	sound_music_volume mus_om01 0.0 1.0
	sound_music_start atm_gr09 0.75

	objective_set(1)

	sleep 60
	sound_music_stop mus_om01
}


func void
griffindeath(
	void)
{
	# ensure that griffin doesn't get knocked out of his "death" anim
	chr_unstoppable griffin 1

	chr_animate griffin COMCOMlev13_death 120
	sleep f20
	chr_delete griffin
	door_unlock 3
}

func void
fadefog(
	void)
{
	gl_fog_start_changeto .8 45
}


func void
murofog(
	void)
{
	ai2_passive IntroMuro 0
	env_show 201 1
	env_show 999 1
	env_show 250 0
	env_show 252 0
	gl_fog_start_changeto .95 12
	sleep f12
	gs_farclipplane_set 75
}	





func void
Griffin01(
	void)
{
	begin_cutscene
	door_lock 2
	chr_lock_active griffin
	playback griffin GrifGriffinSet
	cm_interpolate GrifCamGriffin 200
	#griffin talks
	sleep f120
	sound_dialog_play c12_45_01griffin
	cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
	playback 0 GrifKonokoSet
	sound_dialog_play_block pause
	cm_interpolate GrifCamKonoko01 0
	cm_interpolate_block GrifCamKonoko02 800
	sound_dialog_play c12_45_02konoko
	cinematic_start (KONintense, 180, 180, 19, 7, 20, true)
	sound_dialog_play_block pause
	sound_dialog_play c12_45_03griffin
	sound_dialog_play_block pause
	cm_interpolate GrifCamBoth01 0
	cm_interpolate_block GrifCamBoth02 800
	sound_dialog_play c12_45_04konoko
	sound_dialog_play_block pause
	sound_dialog_play c12_45_05griffin
	sound_dialog_play_block pause
	cinematic_stop (KONintense, 20, 20)
	cinematic_stop (GRIFtalkangry, 15, 20)
	cm_reset
	end_cutscene
	save_point_2
}

func void
Konoko01(
	void)
{
     ai2_spawn IntroMuro
	begin_cutscene weapon
	chr_lock_active IntroMuro
	playback IntroMuro KonKonoko01Set
	cm_interpolate KonCamKon01 200
	#griffin talks
	sleep f120
	sound_dialog_play c12_46_01badasskon
	cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
	playback 0 KonKonokoSet
	sound_dialog_play_block pause
	cm_interpolate KonCamBoth01 0
	cm_interpolate_block KonCamBoth02 1000
	sound_dialog_play c12_46_02konoko
	cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
	sound_dialog_play_block pause
	sound_dialog_play c12_46_03badasskon
	sound_dialog_play_block pause
	sound_dialog_play c12_46_04konoko
	sound_dialog_play_block pause
	sound_dialog_play c12_46_05badasskon
	sound_dialog_play_block pause
	sound_dialog_play c12_46_06konoko
	sound_dialog_play_block pause
	sound_dialog_play c12_46_07badasskon
	cinematic_stop (KONintense, 20, 20)
	sound_dialog_play_block pause
	cinematic_stop (KONevil, 15, 20)
	cm_reset
	chr_set_health IntroMuro 400
	sleep f245
	end_cutscene
	env_show 250 1
	env_show 252 1
}

func void
Konoko02(
	void)
{
	begin_cutscene
	chr_lock_active IntroMuro
	playback IntroMuro Kon2Konoko02Set
	cm_interpolate Kon2CamKon201 140
	sleep f120
	cm_interpolate Kon2CamKon202 180	
	#griffin talks
	sleep f120
	sound_dialog_play c12_46_01badasskon
	cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
	playback 0 Kon2KonokoSet
	sound_dialog_play_block pause
	cm_interpolate Kon2Both01 0
	cm_interpolate_block Kon2Both02 1000
	sound_dialog_play c12_46_02konoko
	cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
	sound_dialog_play_block pause
	sound_dialog_play c12_46_03badasskon
	sound_dialog_play_block pause
	sound_dialog_play c12_46_04konoko
	sound_dialog_play_block pause
	sound_dialog_play c12_46_05badasskon
	sound_dialog_play_block pause
	sound_dialog_play c12_46_06konoko
	sound_dialog_play_block pause
	sound_dialog_play c12_46_07badasskon
	cinematic_stop (KONintense, 20, 20)
	sound_dialog_play_block pause
	cinematic_stop (KONevil, 15, 20)
	cm_reset
	chr_set_health IntroMuro 400
	sleep f245
	end_cutscene
}


func void
Griffin02(
	void)
{
	begin_cutscene
	chr_lock_active griffin_2
	playback griffin_2 Grif2GrifSet
	cm_interpolate Kon2CamKon201 140
	sleep f120
	cm_interpolate Kon2CamKon202 180
	#griffin talks
	sleep f120
	sound_dialog_play c12_45_01griffin
	cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true)
	playback 0 Kon2KonokoSet
	sound_dialog_play_block pause
	cm_interpolate Kon2Both01 0
	cm_interpolate_block Kon2Both02 1000
	sound_dialog_play c12_45_02konoko
	cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
	sound_dialog_play_block pause
	sound_dialog_play c12_45_03griffin
	sound_dialog_play_block pause
	sound_dialog_play c12_45_04konoko
	sound_dialog_play_block pause
	sound_dialog_play c12_45_05griffin
	sound_dialog_play_block pause
	cinematic_stop (KONintense, 20, 20)
	cinematic_stop (GRIFtalkangry, 15, 20)
	cm_reset
	end_cutscene
}


func void delay_then_play_wakeup(void)
{
	sleep 5
	sound_impulse_play konoko_wakeup

}

func void
outro(
	void)
{
	begin_cutscene
	env_show 252 1
	env_show 250 1
	env_show 200 1
	env_show 227 1
	env_show 231 0
	env_show 232 0
	fade_out 0 0 0 10
	sleep f10
	delay_then_play_wakeup
	ai2_spawn outro_konoko
	chr_envanim outro_konoko OutroKonBox01 norotation
	chr_animate outro_konoko KONOKOlev13_outro
	cm_anim both OutroCam01
	fade_in 5
	sleep f240
	fade_out 0 0 0 60
	sleep 90
	end_cutscene
	win
}
.

Offline

#16 12/21/16 14:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

And BINACJBOCharacter

<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <Objects>
        <CHAR Id="8160">
            <Header>
                <Flags></Flags>
                <Position>821.84314 90.91699 120.147125</Position>
                <Rotation>0 187.666748 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Unkillable</Flags>
                <Class>k4_G</Class>
                <Name>evilkonoko</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated>murodeath</Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>29</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Combat</Minimal>
                    <JobStart>Combat</JobStart>
                    <Investigate>Combat</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8124">
            <Header>
                <Flags></Flags>
                <Position>661.103 158.9993 -113.888771</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_2</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>3</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8127">
            <Header>
                <Flags></Flags>
                <Position>912.4018 90.91699 158.039</Position>
                <Rotation>0 248.712387 0</Rotation>
            </Header>
            <OSD>
                <Flags>IsPlayer</Flags>
                <Class>k4_G</Class>
                <Name>konoko</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>you_lose</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8129">
            <Header>
                <Flags></Flags>
                <Position>661.311 132.615 -406.422</Position>
                <Rotation>0 90 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_1a</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8134">
            <Header>
                <Flags></Flags>
                <Position>804.5611 90.91699 28.7305965</Position>
                <Rotation>0 178.1583 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent NonCombatant Spawned Unkillable</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_3</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>1</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8147">
            <Header>
                <Flags></Flags>
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                    <Spawn></Spawn>
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                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
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                    <Spawn></Spawn>
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                    <Investigate>Medium</Investigate>
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                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
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                <Class>muro_generic</Class>
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                    <Spawn></Spawn>
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                    <Investigate>Medium</Investigate>
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                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
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                <Class>red_hard_2</Class>
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                    <Spawn></Spawn>
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                    <Defeated></Defeated>
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                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
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                <Flags></Flags>
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                <Class>TCTF_swat_1</Class>
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                    <Spawn></Spawn>
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                    <Investigate>Medium</Investigate>
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                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
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                <Flags></Flags>
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                    <Spawn></Spawn>
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                    <StrongUnseen>Look</StrongUnseen>
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                <Flags></Flags>
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                    <Spawn></Spawn>
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                    <Investigate>Medium</Investigate>
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                    <StrongUnseen>Look</StrongUnseen>
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                <Flags></Flags>
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                    <StrongUnseen>Look</StrongUnseen>
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                    <StrongSeen>Look</StrongSeen>
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                <Flags></Flags>
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                <Flags>NotInitiallyPresent</Flags>
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                    <Spawn></Spawn>
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                    <Minimal>Low</Minimal>
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                    <Investigate>Medium</Investigate>
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                    <StrongUnseen>Look</StrongUnseen>
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                <Flags></Flags>
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                    <Spawn></Spawn>
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                    <StrongUnseen>Look</StrongUnseen>
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                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
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                <Flags></Flags>
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                    <Spawn></Spawn>
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                    <StrongUnseen>Look</StrongUnseen>
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                    <StrongSeen>Look</StrongSeen>
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                <Flags></Flags>
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                <Class>striker_dream_lab</Class>
                <Name>shin_striker_2</Name>
                <Weapon>w2_sap</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>1</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>33</MeleeId>
                    <NeutralId>0</NeutralId>
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                <Inventory>
                    <Ammo>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
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                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>50</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8320">
            <Header>
                <Flags></Flags>
                <Position>832.509644 90.91699 110.2408</Position>
                <Rotation>0 183.186844 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>shin_striker_3</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>1</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>33</MeleeId>
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                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>1</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8326">
            <Header>
                <Flags></Flags>
                <Position>918.155945 175.488281 -262.4985</Position>
                <Rotation>0 359.2753 0</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>ninja_hard_3</Class>
                <Name>laser_ops_1</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>laser_cleanup</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
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                <Behaviors>
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                    <MeleeId>27</MeleeId>
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                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                    <Hypo>
                        <Use>0</Use>
                        <Drop>1</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8332">
            <Header>
                <Flags></Flags>
                <Position>920.748 92.11719 -413.847229</Position>
                <Rotation>0 310.72168 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>mini_strike_4</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>bighead_1b_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt>mini_strike_flee_4</Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>-25</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>9</PatrolPathId>
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                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>33</MeleeId>
                    <NeutralId>0</NeutralId>
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                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8334">
            <Header>
                <Flags></Flags>
                <Position>735.6159 132.615234 -406.025543</Position>
                <Rotation>0 270 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
                <Class>ninja_easy_1</Class>
                <Name>ambush_tanker_1b</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>tanker_2_var</Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>17</PatrolPathId>
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                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>9</MeleeId>
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                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>1</Use>
                        <Drop>0</Drop>
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                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>9999</Use>
                        <Drop>0</Drop>
                    </Invisibility>
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                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Combat</Minimal>
                    <JobStart>Combat</JobStart>
                    <Investigate>Combat</Investigate>
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                <AlarmGroups>2</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8335">
            <Header>
                <Flags></Flags>
                <Position>675.6062 132.615234 -463.626465</Position>
                <Rotation>0 329.639374 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned UpgradeDifficulty NoAutoDrop</Flags>
                <Class>ninja_med_1</Class>
                <Name>ambush_tanker_1a</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die>tanker_1_var</Die>
                    <Combat>ambush_1b</Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
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                <Behaviors>
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                <Inventory>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>1</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>9999</Use>
                        <Drop>0</Drop>
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                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8338">
            <Header>
                <Flags></Flags>
                <Position>916.8464 175.488 -471.194366</Position>
                <Rotation>0 0 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>SH_generic</Class>
                <Name>shinatama_nograv</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
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                <Inventory>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="8344">
            <Header>
                <Flags></Flags>
                <Position>786.237 90.91699 146.0979</Position>
                <Rotation>0 183.186844 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>shin_striker_4</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
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                <Inventory>
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                        <Drop>0</Drop>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>Syndicate</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8346">
            <Header>
                <Flags></Flags>
                <Position>647.003357 18.9169922 -243.137878</Position>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>liliput_striker_1</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>Patrol</Type>
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                <Inventory>
                    <Ammo>
                        <Use>1</Use>
                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>RogueKonoko</Team>
                <AmmoPercentage>25</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8347">
            <Header>
                <Flags></Flags>
                <Position>700.9658 18.9169922 -241.381943</Position>
                <Rotation>180.000015 356.812927 180.000015</Rotation>
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            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
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                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
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                    <Type>Patrol</Type>
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                <Inventory>
                    <Ammo>
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                    <EnergyCell>
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                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
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        <CHAR Id="8348">
            <Header>
                <Flags></Flags>
                <Position>673.974 18.9169922 -242.86615</Position>
                <Rotation>180.000015 356.812927 180.000015</Rotation>
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                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>striker_dream_lab</Class>
                <Name>liliput_striker_2</Name>
                <Weapon>none</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
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                <AdditionalHealth>0</AdditionalHealth>
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                    <Type>Patrol</Type>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <EnergyCell>
                        <Use>1</Use>
                        <Drop>0</Drop>
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                        <Use>0</Use>
                        <Drop>0</Drop>
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                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
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                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Low</Initial>
                    <Minimal>Low</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
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                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
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        <CHAR Id="8367">
            <Header>
                <Flags></Flags>
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                <Flags>NotInitiallyPresent</Flags>
                <Class>SH_dream_lab</Class>
                <Name>shinatama_huge</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>0</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="9197">
            <Header>
                <Flags></Flags>
                <Position>866.1619 90.91699 -155.936127</Position>
                <Rotation>0 314.086731 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>TCTF_swat_blackops_1</Class>
                <Name>ghost_2</Name>
                <Weapon>w9_scr</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>12</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>9999</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Combat</Minimal>
                    <JobStart>Combat</JobStart>
                    <Investigate>Combat</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="9198">
            <Header>
                <Flags></Flags>
                <Position>863.8829 90.91699 -64.74896</Position>
                <Rotation>0 239.086731 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent Spawned</Flags>
                <Class>TCTF_swat_blackops_1</Class>
                <Name>ghost_1</Name>
                <Weapon>w5_sbg</Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>0</CombatId>
                    <MeleeId>12</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>9999</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Combat</Initial>
                    <Minimal>Combat</Minimal>
                    <JobStart>Combat</JobStart>
                    <Investigate>Combat</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
        <CHAR Id="10129">
            <Header>
                <Flags></Flags>
                <Position>1014.29962 90.91699 148.457413</Position>
                <Rotation>0 214.41124 0</Rotation>
            </Header>
            <OSD>
                <Flags>NotInitiallyPresent</Flags>
                <Class>k4_G</Class>
                <Name>outro_konoko</Name>
                <Weapon></Weapon>
                <Scripts>
                    <Spawn></Spawn>
                    <Die></Die>
                    <Combat></Combat>
                    <Alarm></Alarm>
                    <Hurt></Hurt>
                    <Defeated></Defeated>
                    <OutOfAmmo></OutOfAmmo>
                    <NoPath></NoPath>
                </Scripts>
                <AdditionalHealth>0</AdditionalHealth>
                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>
                <Behaviors>
                    <CombatId>3</CombatId>
                    <MeleeId>22</MeleeId>
                    <NeutralId>0</NeutralId>
                </Behaviors>
                <Inventory>
                    <Ammo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Ammo>
                    <EnergyCell>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </EnergyCell>
                    <Hypo>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Hypo>
                    <Shield>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Shield>
                    <Invisibility>
                        <Use>0</Use>
                        <Drop>0</Drop>
                    </Invisibility>
                </Inventory>
                <Team>RogueKonoko</Team>
                <AmmoPercentage>100</AmmoPercentage>
                <Alert>
                    <Initial>Lull</Initial>
                    <Minimal>Lull</Minimal>
                    <JobStart>Low</JobStart>
                    <Investigate>Medium</Investigate>
                </Alert>
                <AlarmGroups>0</AlarmGroups>
                <Pursuit>
                    <StrongUnseen>Look</StrongUnseen>
                    <WeakUnseen>Forget</WeakUnseen>
                    <StrongSeen>Look</StrongSeen>
                    <WeakSeen>Look</WeakSeen>
                    <Lost>ReturnToJob</Lost>
                </Pursuit>
            </OSD>
        </CHAR>
    </Objects>
</Oni>

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#17 12/21/16 16:12

s10k
Member
Registered: 01/14/07
Website

Re: The change in the characters

Change in Evil Konoko BINACJBOCharacter.xml

                <Job>
                    <Type>Patrol</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>

to

                <Job>
                    <Type>None</Type>
                    <PatrolPathId>0</PatrolPathId>
                </Job>

The intro character is not supposed to patrol.

Last edited by s10k (12/21/16 16:12)

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#18 12/22/16 14:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

Unfortunately, to me it didn't help. Evilkonoko continues to not pay attention to Mai. And even if she fell she wouldn't get up.

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#19 12/23/16 08:12

Scarlett
Member
From: Jamaica
Registered: 11/25/15

Re: The change in the characters

Here is what you can do. In the bsl script, after the end cutscene, you can add ai2_attack evilkonoko char_0. That will make evilkonoko attack you. Also be sure that in the BINACJBOCharacter.xml you and evilkonoko aren't on the same team

Last edited by Scarlett (12/23/16 08:12)

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#20 12/23/16 12:12

heilchz
Member
Registered: 08/21/16

Re: The change in the characters

I finished my small script.
Guys, thank you very much for the help! Without you I would not have been able to turn my desire into reality. You just geniuses and mages smile
I have another idea for a level dream_lab. Want to do it from Muro. But I need to collect the necessary information so that it could be turned into a script.I hope I can make it.
All with coming holidays!

Last edited by heilchz (12/23/16 12:12)

Offline

#21 12/23/16 13:12

s10k
Member
Registered: 01/14/07
Website

Re: The change in the characters

I'm glad you got it working. Hoping to see more mods from you soon!

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