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#1 05/10/14 12:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Invisible mod?

Tried to add package locally. Got 1 local package in mod type dropdown but no any in mod listbox. Also, no any tool available to run. What's wrong?


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#2 05/10/14 12:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Invisible mod?

Fixed by cleaning trash from installed_tools.xml

Last edited by 6opoDuJIo (05/10/14 12:05)


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#3 05/10/14 12:05

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Invisible mod?

Did that fix both problems or only the no-tools problem?


ONI2.net, link to just any important resource-pages about ONI.

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#4 05/10/14 12:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Invisible mod?

Fixed only no-tools problem. Invisible local mod still invisible in listbox.


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#5 05/10/14 12:05

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Invisible mod?

Hm, that's weird. If you want you could send me the package and I'll try to figure it out (if it doesn't show up for me either wink ). alloc@oni2.net


ONI2.net, link to just any important resource-pages about ONI.

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#6 05/10/14 12:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Invisible mod?

Catch it, sending a link to ur mail.


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#7 05/10/14 13:05

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Invisible mod?

Works fine here. Did you remember to "install" the tool from the tool management dialog? (It's not a mod but a tool -> managed by Tools/Manage Tools)
Wondering why you make a standalone app which has nothing directly to do with Oni itself an AEI package instead of just putting it in an arbitrary folder and running it manually big_smile


ONI2.net, link to just any important resource-pages about ONI.

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#8 05/10/14 13:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Invisible mod?

Actually, this standalone app using .dat ONI content and can't run without it. And yes, i installed it from tools section.

Last edited by 6opoDuJIo (05/10/14 13:05)


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#9 05/10/14 13:05

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Invisible mod?

Ahhh ... ok, thought you had the required data exported to be used in your prog smile

Regarding the problem: What is the actual problem you're facing right now? *What* do you expect *where* to appear? If you got your package listed in the tool-management dialog everything is as it should be, isn't it? wink


ONI2.net, link to just any important resource-pages about ONI.

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#10 05/10/14 13:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Invisible mod?

But why it isn't listed in mods dialog? I only got "Local(1)" label and nothing more.


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#11 05/10/14 13:05

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Invisible mod?

Because the mod list only shows mods (and a mod is defined as something that modifies original Oni) so it never shows tools wink

But the type list should not show the "local" category if there is no actual mod ... Thanks for the hint, never noticed that before.


ONI2.net, link to just any important resource-pages about ONI.

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#12 05/10/14 13:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Invisible mod?

Curious, how AEI determines is that thing a mod or not? By links to level files or stuff?


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#13 05/10/14 13:05

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Invisible mod?

For packages that are on the Depot it checks if the package has the category "Tool" or "Patch" set. For packages that are only locally available (like yours) it checks if the package contains a "plain" folder.


ONI2.net, link to just any important resource-pages about ONI.

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#14 05/10/14 13:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Invisible mod?

Ouh, that's it. Ty for explanations.


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#15 05/10/14 13:05

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Invisible mod?

No prob.  "Local" category showing is fixed, will be in 2.19. Thanks for the report smile


ONI2.net, link to just any important resource-pages about ONI.

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