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#1126 09/03/13 11:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Screenshots

That would be nice for the wilderness preserve level - hasegawa story.


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#1127 12/31/13 13:12

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Screenshots

Oni+2013-12-31+20-23-57-96.jpg


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#1128 12/31/13 19:12

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Screenshots

That looks interesting! The atmosphere reminds me a bit of the original Unreal. smile

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#1129 12/31/13 21:12

Knox
Member
From: (File Missing)
Registered: 08/15/11

Re: Screenshots

Looks amazing, Samer!


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#1130 01/01/14 06:01

uroboros
Member
From: Poland
Registered: 10/14/11

Re: Screenshots

hesagawas making super serious faces while standing in front of fire to look badass

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#1131 01/02/14 19:01

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Screenshots

Some of the wilderness reserve enemies.
PYY34pj4zvjVNbgVOuX7KKt8ykHsGZyaTWQoFYaoKJw=w759-h572-no

Last edited by Samer (01/02/14 19:01)


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#1132 01/02/14 21:01

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

Hmm, interesting!


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#1133 01/03/14 06:01

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Screenshots

I think these will fit well into the wilderness level.

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#1134 01/03/14 09:01

tens
Member
From: Dota 2
Registered: 04/27/13

Re: Screenshots

They will fit in amazingly!!! @Samer, are they going to have a new move? smile that would be amazing!


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#1135 01/20/14 05:01

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Screenshots

Oni+2014-01-20+12-42-20-38.jpg


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#1136 03/17/14 14:03

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Screenshots

BSL var "show_triggervolumes" reenabled:
triggervolumes.jpg
(Comes with latest Daodan 3.6, besides having console input showing on higher resolutions)


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#1137 03/17/14 20:03

Alloc
Member
From: Germany -> Darmstadt
Registered: 01/14/07
Website

Re: Screenshots

Ok, with the new upload just now you can toggle the trigger-volume-display by pressing Ctrl+Shift+X just as in the MacOS version wink


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#1138 05/04/14 05:05

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Screenshots

Mai on another way to undermine the Syndicate ...

L19_Mai_doing_a_Mole_Training.jpg

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#1139 05/04/14 23:05

Loser
Member
From: somewhere in da Czech Republic
Registered: 01/14/07

Re: Screenshots

Paradox, that part of the level geometry is present in the vanilla?

Because if the answer is "yes", then it comes as yet another surprise to me, even after all those years of modding ^_^.


"I am just a mere reflection of what I would be."

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#1140 05/05/14 08:05

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Screenshots

Heh, Alloc asked me the same. No, it's an reimport. smile

OniSplit is in term of becoming even better in this aspect.
So I thought that it's time to extend the mountain compound and made this stupid teaser-thingy. The plan is to finally make use of the prone mode, make towers accessible and add an underground sections. (Where is Muro's VTOL plane parking?)

Unfortunately today my system has turned against me. One of the raid drives went amok. It wouldn't be so tragic if it hadn't destroyed also the raid control program, this never happened before. Currently running in save mode. Not sure when it's fully operable again. Bad timing... lol

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#1141 05/05/14 12:05

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

Cool, so is it safe to say that it's possible to do a fully functional vanilla level re-import?  I can relate to technical meltdowns, my computer has been fighting me every step of the way lately, including unexpectedly deleting some source code at one point (though I had it backed up).


Check out the Anniversary Edition Seven at ae.oni2.net!

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#1142 05/05/14 15:05

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Screenshots

"Cool, so is it safe to say that it's possible to do a fully functional vanilla level re-import?"

If you don't count vertex shading of animated objects then yes we can do fully functional re-imports.

Though Neo still needs to ease a few things: an update here, a bug fix there...
E.g. there's a flaw with the "shared" folder that forces you to write paths like "doors/CM_1.oni" instead of "CM_1".
So, these will be basically an improvement in user friendliness.
At the same time he's working on better support for adding new cutscene stuff.

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#1143 05/05/14 17:05

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

OniSplit is at 0.99.9.0, so that says a lot right there!


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#1144 05/06/14 10:05

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Screenshots

Iritscen wrote:

OniSplit is at 0.99.9.0, so that says a lot right there!

You're decimal location is off  tongue  0.9.99.0

Of course you realize that Neo can easily make a 0.9.100.0 version and keep going from there.

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#1145 05/06/14 16:05

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Screenshots

Whenever you guys speak of this mystic, Neo, I imagine some locked-up security bunker where he sits with no lights on and does his thing. ^_^ He should pop-in from time to time just so people know who's doing the tedious work. tongue

Last edited by TOCS (05/07/14 00:05)

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#1146 05/06/14 16:05

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

Dunno about the bunker, he might exist only on the Internet  wink  We've invited him here before, but I guess he's not a forum kind of guy.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#1147 05/06/14 20:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Screenshots

Look at this stuff i just researched : using OniSplit as tool, i learned to use original Oni character content in other engine. Here are screenshots:
7a214be7cc38.jpg
e119679aa821.jpg
60842d110152.jpg
Sweetie

Last edited by 6opoDuJIo (05/06/14 21:05)


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#1148 05/06/14 23:05

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Screenshots

Moar ^^

How do you start these animations? Can you bind keys to them, like C for Kick and P for Punch?

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#1149 05/06/14 23:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Screenshots

I created animation curves at runtime to make it happen, so, i can do whatewer i want : bind em to keys, blend, cut, anything. Even apply to other model.

This partially loaded level is not the place i partied at last night. And i need to deal with my headache somehow. Ouch.
a0302fff72b5.jpg
Why the spinning im located in other engine?
b75eabd47d82.jpg

p.s. i still dunno which mesh i loaded.  As i guess, it's a navmesh.

Last edited by 6opoDuJIo (05/07/14 01:05)


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#1150 05/07/14 01:05

6opoDuJIo
Member
From: Ukraine
Registered: 03/18/13

Re: Screenshots

This time i have located proper meshes:
f28e2e3158d3.jpg
3aa20ef2e97c.jpg
884232acfe5e.jpg
70b49f6abfe3.jpg
d1284cf85359.jpg

Last edited by 6opoDuJIo (05/07/14 01:05)


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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