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#1 3/8/13 12:19

Alex1989
Member

AE does not start AT ALL!

I am a Oni veteran but an AE noob, I recently installed AE7, I followed setup instructions, an successfully installed  the system I my /Oni folder. However, it does not say "Edition" but AE, it included the GameData folder, AEinstaller, and a tools folder.

Here are my logs:

Startup log:

Daodan: Daodan v.3.3 attached!
Daodan: 2013-08-03 11:18:53
Daodan: Parsing daodan.ini...
Daodan: Finished parsing
Daodan: Parsing command line...
Daodan: Finished parsing
Daodan: Patching engine
system sleep disabled
keystroke traps installed
begin initializing oni
looking for the game data folder
initializing the template manager
DataFolder = GameDataFolder
Created a file iterator for the data folder.
Got Level Info for level0_Final.dat.
Valid Level level0_Final.dat
Got Level Info for level10_Final.dat.
Valid Level level10_Final.dat
Got Level Info for level11_Final.dat.
Valid Level level11_Final.dat
Got Level Info for level12_Final.dat.
Valid Level level12_Final.dat
Got Level Info for level13_Final.dat.
Valid Level level13_Final.dat
Got Level Info for level14_Final.dat.
Valid Level level14_Final.dat
Got Level Info for level18_Final.dat.
Valid Level level18_Final.dat
Got Level Info for level19_Final.dat.
Valid Level level19_Final.dat
Got Level Info for level1_Final.dat.
Valid Level level1_Final.dat
Got Level Info for level2_Final.dat.
Valid Level level2_Final.dat
Got Level Info for level3_Final.dat.
Valid Level level3_Final.dat
Got Level Info for level4_Final.dat.
Valid Level level4_Final.dat
Got Level Info for level6_Final.dat.
Valid Level level6_Final.dat
Got Level Info for level8_Final.dat.
Valid Level level8_Final.dat
Got Level Info for level9_Final.dat.
Valid Level level9_Final.dat
calling TMrRegisterTemplates
calling ONrRegisterTemplates
initializing oni platform specific code
initializing sound system 2, basic level
initializing basic sound system 2 layer...
DirectSoundCreate
direct sound dwFlags = f1f
direct sound dwFreeHw3DAllBuffers = 0
direct sound dwFreeHw3DStaticBuffers = 0
direct sound dwFreeHw3DStreamingBuffers = 0
direct sound dwFreeHwMemBytes = 0
direct sound dwFreeHwMixingAllBuffers = 0
direct sound dwFreeHwMixingStaticBuffers = 0
direct sound dwMaxContigFreeHwMemBytes = 0
direct sound dwMaxHw3DAllBuffers = 0
direct sound dwFreeHwMixingStaticBuffers = 0
direct sound dwFreeHwMixingStreamingBuffers = 0
direct sound dwMaxContigFreeHwMemBytes = 0
direct sound dwMaxHw3DAllBuffers = 0
direct sound dwMaxHw3DStaticBuffers = 0
direct sound dwMaxHw3DStreamingBuffers = 0
direct sound dwMaxHwMixingAllBuffers = 1
direct sound dwMaxHwMixingStaticBuffers = 1
direct sound dwMaxHwMixingStreamingBuffers = 1
direct sound dwMaxSecondarySampleRate = 200000
direct sound dwMinSecondarySampleRate = 100
direct sound dwPlayCpuOverheadSwBuffers = 0
direct sound dwPrimaryBuffers = 1
direct sound dwSize = 96
direct sound dwTotalHwMemBytes = 0
direct sound dwUnlockTransferRateHwBuffers = 0
setting the direct sound cooperative level
initializing oni persistance
initializing scripting
initializing binary data system
initializing imaging
initializing image system...
initializing motoko
initializing 3D display system..
initializing geometry engines...
initializing draw engines...
Daodan: Listing display modes
Daodan: 18 modes available:
Daodan:   640x480x16
Daodan:   640x480x32
Daodan:   800x480x16
Daodan:   800x480x32
Daodan:   800x600x16
Daodan:   800x600x32
Daodan:   1024x600x16
Daodan:   1024x600x32
Daodan:   1024x768x16
Daodan:   1024x768x32
Daodan:   1280x720x16
Daodan:   1280x720x32
Daodan:   1280x768x16
Daodan:   1280x768x32
Daodan:   1360x768x16
Daodan:   1360x768x32
Daodan:   1366x768x16
Daodan:   1366x768x32
initializing physics
initializing oni motoko
initializing local input
initializing input system...
initializing animation system
initializing animation system...
initializing environment
initializing text system
initializing the console
initializing the materials
initializing the full sound system 2
initializing full sound system 2...
initializing particle 3
initializing oni particle 3
initializing env particle system
initializing physics
initializing game state
initializing AI 2
initializing window manager
initializing film system
initializing level
initializing oni scripting
initializing OBDr
initializing OBJr
initializing oni cinematics
initializing oni sound
initializing oni movie
initializing the pause screen
finished oni initializing
loading level 0...

Debugger:

Error 1 reported from File: F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_GameSettings.c, Line: 46 (message follows)

Error 1 reported from File: F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni_Level.c, Line: 409 (message follows)

Error 1 reported from File: F:\BungieDevelopment\BungieSource\OniProj\OniGameSource\Oni.c, Line: 943 (message follows)


Running Win7 Home Premium 64bit, TOSHIBA Satellite C655D, AMD C-50 1.00 GHz processor, 2.00 GB memory.

Script debug is blank, Oddly though, I do not have a globalization folder.
When I attempt to run it, the screen goes black as if it's loading, than after approximately 4-6 seconds it returns to desktop without any message.
I need:
1. a exact precise and EXTREMELY detailed installation and operating instructions. ( I mean EXTREMELY detailed, Being in the Army, I kinda got accustomed to very detailed instructions.)
2. need to know how to globalize and operate the installer, I know how to install mods, but the app itself is somewhat complicated to me.
3. If I need to uninstall both the vanilla and AE versions let me know.

Any help would be appreciated, Oni was my first ps2 game, and after I played it for the first time, I literally fell in love with Konoko, she inspired me to join the army, to be a badass like her (a male version of her.). Thank you for your attention, and time.

Last edited by Alex1989 (3/8/13 12:24)

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#2 3/8/13 13:17

Iritscen
Moderator

Re: AE does not start AT ALL!

Hi there, what you can do for us is go under the AE Installer's Help menu and choose "Request help...".  That will email Alloc and I all of your AE logs.  The startup.txt only tells us that Oni isn't finding level data that is correctly built, but the other logs will let us know what went wrong with installation which led to this.


byproducts are fine, but where's the beef?

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#3 3/8/13 17:41

Alex1989
Member

Re: AE does not start AT ALL!

I will try that, thank you, however, do not expect the globalization log, can't find it in the folder, maybe it wont be sent, I appreciate the help, remember I will need to know if I need to reinstall everything and if so, a detailed instruction on who to properly install the game and the AEI. and again thank you for your quick reply.

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