Oni Central Forum

A forum for the Oni community

You are not logged in.

#1 3/6/13 18:26

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

AEI - Onisplit issue

after updating to Onisplit 0.9.88 AEInstaller fails to create level0_Final.raw

(I updated it by pasting the new onisplit in the onisplit package and in the AE\tools folder)

Tested several times with or without any mods.

re-downloading the current core onsiplit, deleting installed mods and installed tools text files, and reinstalling then fixes it.


Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff

Offline

#2 3/6/13 19:54

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: AEI - Onisplit issue

I can confirm the problem, except on the Mac no level0_Final files are created.

The installation log states:

System.ArgumentOutOfRangeException: < 0
				Parameter name: count
				  at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 
				  at System.IO.BinaryWriter.Write (System.Byte[] buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 
				  at Oni.InstanceFileWriter.WriteDataTable (Oni.BinaryWriter writer, Int32 fileId) [0x00000] in <filename unknown>:0 
				  at Oni.InstanceFileWriter.Write (System.String filePath) [0x00000] in <filename unknown>:0 
				  at Oni.DatPacker.Pack (Oni.InstanceFileManager fileManager, IEnumerable`1 filePaths) [0x00000] in <filename unknown>:0 
				  at Oni.Program.Pack (System.String[] args) [0x00000] in <filename unknown>:0 
				  at Oni.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 

However, if I rebuild level0_Final manually the .dat, .raw and .sep are created.

Offline

#3 3/6/13 23:36

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: AEI - Onisplit issue

Double post. OniSplit updated to 0.9.90 to fix the bugs introduced in 0.9.88.

http://mods.oni2.net/node/38

Offline

#4 7/6/13 21:39

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: AEI - Onisplit issue

I think it's safe to update it on the depot now @Iritscen

Last edited by Samer (7/6/13 21:39)


Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff

Offline

#5 8/6/13 6:17

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: AEI - Onisplit issue

Okay, I'll give it a quick test today and then probably update the AE with it.


byproducts are fine, but where's the beef?

Offline

#6 15/6/13 14:05

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: AEI - Onisplit issue

took the liberty to update the onisplit on the depot since initial tests on windows (by me) and on Mac (by Edt) didn't have any issues to report.


Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff

Offline

#7 15/6/13 14:58

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: AEI - Onisplit issue

Okay, well I hope we don't hear of any issues popping up for AE users then tongue


byproducts are fine, but where's the beef?

Offline

#8 24/6/13 15:06

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: AEI - Onisplit issue

about the new animation merge feature.
the wiki talk page says this:
onisplit -extract:xml <destination directory>  -anim-merge -anim-body:src\Path_To_\TRBSkonoko_body_high.oni Path_To\TRAMKONCOMcomb_k.oni  Path_To\TRAMKONCOMcomb_k_k.oni Path_To\TRAMKONCOMcomb_k_k_k.oni

shouldn't it be extract:dae ?
also does it have to use the TRBS ? can't it use the ONCC ? (hence we get textures on the animated model)


Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff

Offline

Board footer

Powered by FluxBB