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#1 06/03/13 18:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

AEI - Onisplit issue

after updating to Onisplit 0.9.88 AEInstaller fails to create level0_Final.raw

(I updated it by pasting the new onisplit in the onisplit package and in the AE\tools folder)

Tested several times with or without any mods.

re-downloading the current core onsiplit, deleting installed mods and installed tools text files, and reinstalling then fixes it.


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#2 06/03/13 19:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: AEI - Onisplit issue

I can confirm the problem, except on the Mac no level0_Final files are created.

The installation log states:

System.ArgumentOutOfRangeException: < 0
				Parameter name: count
				  at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 
				  at System.IO.BinaryWriter.Write (System.Byte[] buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 
				  at Oni.InstanceFileWriter.WriteDataTable (Oni.BinaryWriter writer, Int32 fileId) [0x00000] in <filename unknown>:0 
				  at Oni.InstanceFileWriter.Write (System.String filePath) [0x00000] in <filename unknown>:0 
				  at Oni.DatPacker.Pack (Oni.InstanceFileManager fileManager, IEnumerable`1 filePaths) [0x00000] in <filename unknown>:0 
				  at Oni.Program.Pack (System.String[] args) [0x00000] in <filename unknown>:0 
				  at Oni.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 

However, if I rebuild level0_Final manually the .dat, .raw and .sep are created.

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#3 06/03/13 23:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: AEI - Onisplit issue

Double post. OniSplit updated to 0.9.90 to fix the bugs introduced in 0.9.88.

http://mods.oni2.net/node/38

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#4 06/07/13 21:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: AEI - Onisplit issue

I think it's safe to update it on the depot now @Iritscen

Last edited by Samer (06/07/13 21:06)


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#5 06/08/13 06:06

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: AEI - Onisplit issue

Okay, I'll give it a quick test today and then probably update the AE with it.


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#6 06/15/13 14:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: AEI - Onisplit issue

took the liberty to update the onisplit on the depot since initial tests on windows (by me) and on Mac (by Edt) didn't have any issues to report.


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#7 06/15/13 14:06

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: AEI - Onisplit issue

Okay, well I hope we don't hear of any issues popping up for AE users then tongue


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#8 06/24/13 15:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: AEI - Onisplit issue

about the new animation merge feature.
the wiki talk page says this:
onisplit -extract:xml <destination directory>  -anim-merge -anim-body:src\Path_To_\TRBSkonoko_body_high.oni Path_To\TRAMKONCOMcomb_k.oni  Path_To\TRAMKONCOMcomb_k_k.oni Path_To\TRAMKONCOMcomb_k_k_k.oni

shouldn't it be extract:dae ?
also does it have to use the TRBS ? can't it use the ONCC ? (hence we get textures on the animated model)


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