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#1 22/6/13 11:47

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

New Character : ***Motoko*** Version 3.5 Updated on 22/06/2013

Disclaimer:
This is EdT's character concept and mod, I've modified the mod and tried to improve it, but I don't take credit for creating it.
The original thread discussing the previous versions of Motoko is found here

Mod Description:
*In honor of Ghost in the Shell, Oni's inspiration, Motoko Kusanagi is made into a playable character.
*Motoko has a unique move set which is more power oriented than Konoko's
*Comes with 2 variants : Super Jumper and Normal Jumper
*Motoko uses Japanese sounds
*Motoko has a custom yellow chenille.

New Version Changes:
*Model and Texture Enhancements
*Moves Modifications : restored some moves from earlier versions, gave her new ones example a willow kick equivalent and new animations like the forward and backwards escape moves.
*Restored the Yellow Chenille from the previous versions
*Made a normal jump variant (same jump heights as ninjas)
*For more technical details on the changes read the box below

Check this New Video that showcases the new version: video link

2013-06-22_183240.jpg
2013-06-22_183141.jpg
Oni%25202013-06-22%252018-29-07-36_cr.jpg


Additional Credits:

*Model Created by Kenshiro549 from deviantART, imported and made Oni-ready by Edt and later modified by Samer
*Paradox-01 created the original yellow chenille
*The sounds are from the Japanese sounds pack


Download Package 25000Motoko from the AEInstaller.

Still to come in the next version:  2 new outfits !


Version 3.5 Change Log
*Model enhancements : re-centered the mid\chest\pelvis to better align them, restored the original pelvis, changes to the joints, filled gap under jacket so model looks better during crouches.

*TRAC\TRAM modifications : 
Gave her a unique back-forward kick (willow kick equivalent) and K-K-KFW .. thus replacing konoko's.
Restored some of her moves form previous versions example the running kick and the running punch throw. 
Adjusted the TRAM heights, interpolation and gave her fury combat idle pose to make transitions smoother. 
Changed some other moves to moves I felt suit her better ex the slide move. 
Added contrails and impacts to some moves. 
Removed the motion blurs to avoid buffer overflow

*New Animations: 
Made the forward escape move faster and adjusted the invulnerability and made a matching backward escape move 
Adjusted the reach of the forward punch
Slight changes to the super kick animation
Gave her back the right and left cartwheel from previous versions which imo look much better than the newer ones.

*Texture modifications:
Made hair and lips darker 
Adjusted skin color on neck and other parts (it had a bluish tint)

*ONCC changes:
Changes to jump parameters to make it not float as much
Added a variant with normal jump heights (as high as ninja's jump)
Restored the Yellow Chenille that was present in previous versions (the particles were in the package but the ONCC linked to konoko's chenille)
Fixed sound links
Added Barabas regenerating particle .. she had the moves for regeneration but not the particle

Last edited by Samer (22/6/13 12:11)


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#2 22/6/13 14:40

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: New Character : ***Motoko*** Version 3.5 Updated on 22/06/2013

RIP Overpowered running kick :'(

Thanks Samer, the normal jump version makes fighting so much better

Last edited by Lithium (22/6/13 14:40)


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#3 22/6/13 15:19

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: New Character : ***Motoko*** Version 3.5 Updated on 22/06/2013

This is awesome!  Thanks for the great work!

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#4 22/6/13 21:39

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: New Character : ***Motoko*** Version 3.5 Updated on 22/06/2013

glad you like it EdT smile


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