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#26 10/30/11 20:10

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Muro's Lair - Preview

I didn't like how bright the town was, it looked pretty bad so of boredom I made the textures darker.
http://i933.photobucket.com/albums/ad17 … efault.png

http://i933.photobucket.com/albums/ad17 … dited2.jpg

Still working on it as I want the Lair textures to remain bright since it's inside.


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#27 10/30/11 22:10

Yoriko
Member
From: Sweden, Gothenburg
Registered: 02/15/11

Re: Muro's Lair - Preview

I think the dark looks much better. smile


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#28 10/30/11 22:10

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Muro's Lair - Preview

I just realized the lair may share some textures with the outside... bleh


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#29 10/31/11 09:10

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Muro's Lair - Preview

oxe161:  I used the textures from Sketchup, so, feel free to change and improve the textures.

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#30 10/31/11 09:10

Delano762
Member
From: Poland
Registered: 12/29/10
Website

Re: Muro's Lair - Preview

The textures don't fit there because of the skybox, so I'll try to fix the skybox instead.


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#31 10/31/11 10:10

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Muro's Lair - Preview

oxe161 wrote:

I didn't like how bright the town was, it looked pretty bad so of boredom I made the textures darker.
http://i933.photobucket.com/albums/ad17 … efault.png

http://i933.photobucket.com/albums/ad17 … dited2.jpg

Still working on it as I want the Lair textures to remain bright since it's inside.

Those aliased edges -- damn it gives me chills. >_<

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#32 01/05/12 15:01

Windy
Member
Registered: 12/31/11

Re: Muro's Lair - Preview

neutral

Last edited by Windy (01/17/12 11:01)

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#33 01/29/12 06:01

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Muro's Lair - Preview

Edt did u release the colony level with pathfinding grids ? the one with the palm tree. u gave me a copy of it before but the textures weren't completely done and there were no path finding grids.


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#34 01/29/12 11:01

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Muro's Lair - Preview

Samer: Nope, I ran into some problems with making the grids, so that project is on hold.

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#35 10/23/12 10:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Muro's Lair - Preview

EdT will this level get an update ? Your original ideas was Muro's Lair we never got to see the muro lair building you had in the screenshots (with lasers and stuff and muro) sad or that kitchen in the first screenshot. We have new outfits for muro and new syndicate (casual tankers, skull team) .. I'm hoping for an update sad 
(for example Konoko and Casey raid the town big_smile) or golden, casey and konoko split up searching for the lair's enterance, and player gets to play as each of them .. Till they all find it and get inside and fight muro and skull team big_smile ..

Last edited by Samer (10/23/12 10:10)


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#36 10/24/12 09:10

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Muro's Lair - Preview

Samer: You have some good ideas for the lair.  But the design for Muro's lair is very simple, maybe if I can find a better building for it.  So maybe someday, I'll get back to it.  Currently, I am working on a concept for another mod, but it will take some time.

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#37 06/03/13 12:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Muro's Lair - Preview

Hi Edt ... I was thinking if you're not planning to do anything special with this level anymore ... I was thinking of maybe doing something else with the town .. Maybe even rename the level to (something)Ville... Some ideas were search and rescue civilians from attackers across the town ... Find some hidden items like like my hidden treasure challenge ... Street fight between factions (tctf, synd, hayate grp, jesters grp and you select which faction you belong to) ... If the motorcycle idea works to reach checkpoints eliminating enemies along the way.


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#38 06/03/13 12:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Muro's Lair - Preview

Samer: Go ahead and mod away big_smile

Also, I uploaded the latest version of OniSplit to the depot: http://mods.oni2.net/node/38

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#39 06/03/13 13:06

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Muro's Lair - Preview

Ooh.  It looks like this new version has some good news for anyone working with animation.


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#40 06/03/13 16:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Muro's Lair - Preview

cool, it should be updated as the core onisplit mods.oni2.net/node/227


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#41 06/03/13 16:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Muro's Lair - Preview

Well, I leave the core stuff to those working on AEI smile

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#42 06/03/13 18:06

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Muro's Lair - Preview

We just need to test it first to make sure there's no regressions, those happen sometimes with OniSplit.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#43 06/03/13 18:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Muro's Lair - Preview

ok that was a wise decision .. I'm not entirely sure it's onisplit's fault but all of a sudden some levels are not written in the gamedatafolder .. example it's creating level0_Final dat but not the raw file ..
edit: I'm more sure now, made a new thread : http://oni.bungie.org/community/forum/v … 503#p46503

Last edited by Samer (06/03/13 18:06)


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