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#1 3/3/13 0:42

Lithium
Member
From: Colorado
Registered: 17/10/08

BGI Agent Crash

New PC, new Oni. I used the new installer and downloaded most of the mods I had. Anyway, I loaded up a custom BGI agent character, and attempted to his kick special (The Devil Spin Kick move) and my game crashed... Not sure what to say besides that since I'm terrible at explaining myself.

Last edited by Lithium (21/4/13 1:33)


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#2 3/3/13 1:08

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: BGI Agent Crash

what were you doing exactly ? did you install any new mods


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#3 3/3/13 2:37

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: BGI Agent Crash

Been a long time since I played...
http://i1067.photobucket.com/albums/u43 … mymods.png
This is my list of mods if that helps


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#4 3/3/13 7:14

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: BGI Agent Crash

Try without any mod selected. If it works begin to select one at time to see which is causing the crash.

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#5 3/3/13 8:16

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: BGI Agent Crash

Wow, that's a lot of mods.  For a large number like that (after turning off all mods but one and making sure that doesn't crash), I recommend turning back on half of the mods you want.  If they crash, then turn off half of that half and see if it still crashes, and so on.  If they don't crash, then turn on the other half of the mods you want.  Dividing and conquering like that is much faster than turning on one mod at a time.  Make sure you actually tell us which one (or which combination) was crashing you when you figure it out.


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#6 3/3/13 9:24

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: BGI Agent Crash

Indeed divide and conquering seems a much better option.

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#7 3/3/13 10:25

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: BGI Agent Crash

you have a lot of particle mods for me that sometimes lead to a crash disable improved weapons and weather and blood and try it.


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#8 3/3/13 11:52

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: BGI Agent Crash

Hmm seems odd to me though, I've had more and they work just fine... last time I played the game ran perfectly and now that I load it it just crashes. Guess I'll have to slowly install a chunk like you said. I'll start with vanilla, upgrades to the game, 2 groups of characters, and finally the levels

FFS, adding almost any character causes a crash... Even having a minimum causes it.

It was the character additives.. I was using an old version while the new one was named something else which caused it to never overwri-... fuck

Last edited by Lithium (3/3/13 14:08)


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#9 3/3/13 16:24

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: BGI Agent Crash

what's the new name ? as far as i recall i've kept the character additives name in all updates.
glad it's solved ...
with the new AE (hopefully soon) you'll never have to worry about that again, it will be updated and installed automatically.


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#10 3/3/13 17:24

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: BGI Agent Crash

I blame my computer. The final was named "Character Additivies (603)"... I was confident I had it updated that I didn't notice the issue was something that simple


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#11 21/4/13 1:33

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: BGI Agent Crash

Bump

Read first post


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#12 21/4/13 1:44

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: BGI Agent Crash

http://oni.bungie.org/community/forum/v … hp?id=2567

particle limit issue (heavy kick or punch is contrailed move) ... Hopefully the guys are working\ going to work on increasing the particle limit.

Temporary fix is doing what i said in the link.

Last edited by Samer (21/4/13 1:45)


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#13 21/4/13 1:50

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: BGI Agent Crash

OHHH

My bad! I was just paranoid that I had messed up again! I'll wait for the fix, thanks dude


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#14 21/4/13 6:49

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: BGI Agent Crash

Don't wait for the fix, just install fewer mods smile


byproducts are fine, but where's the beef?

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