You are not logged in.
Pages: 1
Hey guys, I know I haven't been posting on the forum for a little while now, but I still lurk around and read the topics. Anyway, after seeing a constant flow of new characters, I wondered why we cannot create a higher polycount playermodels for Oni. I remember a while back someone mentioned that it was very difficult, if not impossible, to create a high-polygon playermodels/weapons, but couldn't exactly explain in detail why. Does the engine not support a certain amount of polygons per level? Would it be possible for any of us to hack around and possibly find a way to work around that issue?
Offline
Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff
Offline
Pages: 1