YES! Please do!
I'll try as long as I won't have any problems with throws.
And besides, this one is made from side, so that might be a problem.
And by the way, any youtube links to that? I think I might need a bit better quality.
Last edited by Delano762 (4/5/12 9:39)
i don;t know where youtube link and only the picture
ouh that move would look awesome for the female bgi boss o_o
Since it's a pro football-kwon-do move, I'll give it to TCTF SWAT instead. Or maybe TCTF trooper, his run kick seems like somewhere to begin at.
And since I don't have a wiki account, could someone contact Paradox and tell him about this issue here?
I wonder if he broke that guy's neck O.o
Does your blood burn when you kill? Mine does
As far as i understand, combos are just like other attacks but with no or shorter pauses between the animations.
But I'm not totally sure so you maybe check if your combo animations use the Atomic flag. If they do, remove them and see if you can interrupt them now.
That's the only idea I have here.
Last edited by paradox-01 (5/5/12 14:16)
Currently packing together presentation of semestral thesis, Oni not installed. Thus nothing said in this post is backed by actual research.
I guess Delano you want to try to recreate Heihachi's Devil Uppercut combo in Oni. For starters, I side with Iritscen. Oni has quite simplistic combat system. Such rapid techniques can create serious balance issues as there is little repertoir of effective counter-measurements (dodge to side, try to spam special attacks).
Anyway, from long-term observation: "combos" in Oni are hardcoded sequences of specific AnimType flag-labeled animations. These animations can be (don't have to be) executed by the same input command, punch key for example.
As far as I know, there is no possiblity to add new AnimStates/AnimTypes. Personally I wanted new States/Types long time ago, but never found an effective way how to exted these two enumeration lists. So this method is ruled out, unless Iritscen waves his magic hapékat paw somehow ^_^.
The only way I can think of to solve Delano's reqest is the AnimState dirty trick.
Split the animation (the sweep) into two parts - from 0 to ~25, and from 25 to the end. Next, utilize the beginning part a a regular sweep attack, which has its regular AnimType and which has FromState "crouching" (or whatever the starting state is) and ToState "some not commonly used AnimState".
Now take the second part of the sweep animation and create the TRAM as an idle AnimType (or crouched AnimType??? Test needed to clear this question) with the FromState "some not commonly used AnimState" and toState "standing, crouching or prone - that is up to you" . If everything went as it should, then the attack should work as follows - plays the first part, then smoothly transits (maybe with help of a few end interpolation frames) into its second part, represented as an idle animation of the "some not commonly used AnimState". finishes in the AnimState which is specified in to ToState field. Both parts of the animation should be able to deal damage if it is requested.
Next, take the combo move (I assume the Devil Uppercut animation) and assign it to (for example) regular single punch animation, BUT it should have FomState "some not commonly used AnimState" and ToState "standing or crouching or prone state - that's up to you". Finally, make direct link from the first part of the sweep move to this attack.
Done. Now if the sweep is executed and you keep pressing punch key (our example input), the character should around 25th frame cancel the sweep move and perfom Demon Uppercut instead, finishing in the specified AnimState.
It is like scratching behind left ear with right hand, but works nonetheless. Happy modding ^_^
P.S.: Hurracanrana, also known as "Huricanrana". Konoko in vanilla Oni uses slightly sexualized variant of this move.
Last edited by Loser (5/5/12 15:44)
"I am just a mere reflection of what I would be."
"Huricanrana" look awesome
Last edited by gmsly (6/5/12 0:57)
delano u're free to use for whatever character u make .. but i hope u give me permission to use for the custom characters too.
No problem, man.
And big thanks Loser.
Well, off to XSI then.
some static throws move:
Last edited by gmsly (13/5/12 10:17)
Holy crap. Where is that first one from?
byproducts are fine, but where's the beef?
You're trying to kill me here, Gmsly. I'm merely a beginner at animating.
Last edited by Delano762 (13/5/12 15:10)
I want to do this move REALLY badly.
Holy crap. Where is that first one from?
I saw this gif accidentally and idon;t know where it from