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So I asked Delano if he could send me a download link to the de dust level, but unfortunately he does not have the file anymore.
Anyone could help me out?
Edit: I've got it.
http://www.2shared.com/file/0JardiSa/12 … stOni.html
here is the level (made by delano)
spawning is not complete
Last edited by tokenoftime92 (01/19/12 14:01)
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I'll re-release the version with sketchup files as soon as I can.
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Delano I tested the level, it's really beautiful ! I hope u continue working on it, it would be a real shame to see it go to waste :S ! all it needs is path-finding grids which Edt can add and a fixed bsl. We can use it for many mods !
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Samer: How does the bsl need to be fixed?
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I hope u continue working on it, it would be a real shame to see it go to waste :S !
I'm not going to continue it, since it's a time-wasting manually-made rip rather than a port. But I would still make a port.
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it spawns konoko below the level.
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I've said it billion times, I'll say it again: I've only made the geometry. No scripts, no BSLs, nothing. Just map rip itself. Besides, EdT was already working on my level, pathfinding and BSLs are done. Right, EdT?
Last edited by Delano762 (01/29/12 13:01)
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dude i know -_- read my previous post, and i was replying to Edt didn't say YOU had to fix it or anything.
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Ok, I'll put the De dust level on my to-do list Add pathfinding grids and flags for the whole level, make a simple bls script. Someone else can make a fun custom script for this level
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Striker: wait until I fix everything
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Or read the wiki to learn where spawn coordinates are stored
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Or read the wiki to learn where spawn coordinates are stored
I'll just wait for EdT to do the magic...
But I will refer to the wiki the next time I have a similar issue, thanks!
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