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#26 01/18/12 19:01

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Parkour Challenge Level

Gumby: m3_clear_color only affects a small area:

m3_clear_color.jpg

EDIT: How do you edit the skybox texture to go all the way down?   Thanks oxe161
I suppose I'll have to create a new skybox texture just for this level...

To avoid the wait for the fall timer, just don't fall down tongue

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#27 01/18/12 19:01

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Parkour Challenge Level

I think that's because the rest of the black there is part of the actual texture itself. The only thing the skybox doesn't reach down into is the bottom


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#28 01/18/12 19:01

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Parkour Challenge Level

tokenoftime92 wrote:

I did a youtube video of this level. My time: 1:19. I challenge everyone!

challenge accepted smile

time left : 3:44 .. so it took 1:16 min

SNAG-0036.jpg

here's my run : http://www.youtube.com/watch?v=QwRzyBGK1yk

Last edited by Samer (01/19/12 14:01)


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#29 01/18/12 20:01

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Parkour Challenge Level

You guys are good...  I spend too much time modding rather than playing lol

Next version of Parkour level will be more challenging...   

In the meantime, you can always modify the bsl and give the AI weapons and enable the snipers big_smile

EDIT:  Here is how it looks with clear skies, but I can't match the bottom with the sky.

Clearsky.jpg

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#30 01/18/12 23:01

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Parkour Challenge Level

it looks real good with the sky, and mm it's ok if u cant match the bottom, but how did u turn it dark blue ? Cant u use a lighter shade that would match the sky ? If not it's cool this way too, as if there's a sea under her tongue


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#31 01/19/12 00:01

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Parkour Challenge Level

Samer: you can try it for yourself, in the console enter the command m3_clear_color =  and a number from 0 to 255, you can see how the numbers change the bottom's color.

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#32 01/19/12 03:01

tokenoftime92
Member
From: Sopron, Hungary
Registered: 12/10/11
Website

Re: Parkour Challenge Level

Samer, challenge extended
challengekp.th.jpg

1:12  http://www.youtube.com/watch?v=hy29JPsDnvE

EdT:
Gumby said:
"Suggestions:
Make a trigger volume under the whole level that just teleports you up to the top again with full health. Waiting for the fall timer to kick in is annoying. "

In my video when I complained about the falling, I wasn't complaining about the time it takes to kill me, but I never died then. (I think I fell out of the map, probably I fell out of the "m3_clear_color" affected area)

One more thing: Could you change the timer to count up instead if counting down? And please make the time more accurate (like 1:12:45)

Last edited by tokenoftime92 (01/19/12 05:01)


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#33 01/19/12 05:01

Lukas Kreator
Member
Registered: 05/07/10

Re: Parkour Challenge Level

Finally found out how to set m3_clear_color to any RGB color.
It is neither the intensity of blue nor a 256-colors map, it is a RGB color as a 32-bit integer.

  1. Go to this website: http://www.shodor.org/stella2java/rgbint.html;

  2. Input the RGB color you want and click "Evaluate";

  3. The RGB Int is the number you want. So, for pure green, use this command on the console:

m3_clear_color = 65280

I hope my research helps smile

Last edited by Lukas Kreator (01/19/12 07:01)

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#34 01/19/12 08:01

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Parkour Challenge Level

@Samer, you said what I was about to say. smile

tokenoftime92 wrote:

In my video when I complained about the falling, I wasn't complaining about the time it takes to kill me, but I never died then. (I think I fell out of the map, probably I fell out of the "m3_clear_color" affected area)

You can't fall out of the m3_clear_color affected area, as that color is drawn underneath the entire screen. You can fall to a point where the lighting stops affecting you though, iirc. The fall timer might be disabled on your copy of Oni. hmm

One more thing: Could you change the timer to count up instead if counting down? And please make the time more accurate (like 1:12:45)

Nope, and nope.


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#35 01/19/12 10:01

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Parkour Challenge Level

Lukas Kreator wrote:

I hope my research helps smile

Thanks, the wiki was totally lacking in information on that command, so I added it in.


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#36 01/19/12 11:01

tokenoftime92
Member
From: Sopron, Hungary
Registered: 12/10/11
Website

Re: Parkour Challenge Level

tokenoftime92 wrote:

In my video when I complained about the falling, I wasn't complaining about the time it takes to kill me, but I never died then. (I think I fell out of the map, probably I fell out of the "m3_clear_color" affected area)

Sometimes I die, sometimes my falling never ends


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#37 01/19/12 13:01

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Parkour Challenge Level

Lukas: That info is very valuable, thanks for doing the research.

tokenoftime92: That's odd...  only time that happens to me is if I'm using the cheat liveforever

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#38 01/19/12 13:01

Lukas Kreator
Member
Registered: 05/07/10

Re: Parkour Challenge Level

I'm glad to help.

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#39 01/20/12 18:01

s10k
Member
Registered: 01/14/07
Website

Re: Parkour Challenge Level

One more thing: Could you change the timer to count up instead if counting down? And please make the time more accurate (like 1:12:45)
Nope, and nope.

I wonder if you can't do it with display msg plus a function like this:

var int time; #should count seconds from the beginning
function timeCount(){
time=time+1;
sleep(1); #not sure if sleep input is seconds
dmsg time #seems dmsg only receives as input strings, so maybe would be needed conditions like this if(time==1) dmsg "Time: 1 seconds"
fork timeCount();
}

Edit:

Just wrote it:
http://www.mediafire.com/?8cvys1fxx9h12di

Not sure although if sleep(100) is one second.

Last edited by s10k (01/21/12 06:01)

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#40 01/20/12 20:01

Lukas Kreator
Member
Registered: 05/07/10

Re: Parkour Challenge Level

I think it could work, but if we add more precision, it'll be a lot of conditions. Unless we use the new Daodan, I believe.

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#41 01/20/12 21:01

tokenoftime92
Member
From: Sopron, Hungary
Registered: 12/10/11
Website

Re: Parkour Challenge Level

Script_10k are you interested in playing Flatline?


Oni Flatline is the sh@t.

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#42 01/21/12 15:01

s10k
Member
Registered: 01/14/07
Website

Re: Parkour Challenge Level

tokenoftime92 wrote:

Script_10k are you interested in playing Flatline?

Not right now, I'm kinda busy.
Well what I think flatline lacks is an easy way to enter/check which servers are online and with how many players (like from oni menu). Yup I know it's easier to talk than to do.

Last edited by s10k (01/21/12 15:01)

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#43 01/21/12 16:01

Phydur
Member
Registered: 01/13/07

Re: Parkour Challenge Level

sad i cant do the parkour challenge cause i get immense lag whenever im looking inward. i can only look down and outward toward the sky-box. but because i spawn looking inward when i die. i have to wait like a minute for konoko to turn around so the lag goes away. and then if im fighting or accidentally turn the wrong way, i get a ton of lag and then miss my jumps or over shoot or whatever. any suggestions on how i can fix it? maybe its just cause my laptop is too crappy? i wouldn't think so, but i dunno what else it could be.


I intentionally spell dang, dange, FYI.

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#44 01/23/12 18:01

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Parkour Challenge Level

Phydur: I don't know why you are having such bad lag on this level, sorry.

Script_10k: I found out the problem with the time.bsl.  The Oni engine won't accept more than 16 "else if" statements.  So I removed the "else" and the timer works fine.  Thanks for the script.

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#45 01/24/12 13:01

s10k
Member
Registered: 01/14/07
Website

Re: Parkour Challenge Level

I have also completed it. This is lots of fun.

BTW you don't need to activate the console to pass the locked door. wink

Last edited by s10k (01/24/12 13:01)

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#46 01/24/12 22:01

tokenoftime92
Member
From: Sopron, Hungary
Registered: 12/10/11
Website

Re: Parkour Challenge Level

Script_10k wrote:

BTW you don't need to activate the console to pass the locked door. wink

I already made a video about that tongue

http://www.youtube.com/watch?v=_mQH0DfRMv8
but if you dont activate it its not fair

and my record
http://www.youtube.com/watch?v=hy29JPsDnvE
as far as i know this is the fasters, please beat me!

Last edited by tokenoftime92 (01/24/12 22:01)


Oni Flatline is the sh@t.

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