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#1 07/18/11 06:07

Tarik
Banned

Persist.dat, 100% Completed.

Will edit soon., A fully completed Save Game with all Hypo Spray's and ammo's in each Save Point.

Last edited by Tarik (07/26/11 05:07)

#2 07/18/11 06:07

geyser
Member
From: beyond the veil
Registered: 01/14/07
Website

Re: Persist.dat, 100% Completed.

I confirm that the file is what Tarik says it is, plus Konoko has full overpower at every savepoint.
The only problem is Tarik's screen resolution, which is 1152x864x32 bit. It's one of the odd ones.
Unless you change it to something standard like 1024x768, the dev mode console will not work.

Oh, and Griffin's been killed in this version, so the final savepoint puts you against Mutant Muro.

More, later.

Last edited by geyser (07/18/11 06:07)


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#3 07/18/11 07:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Persist.dat, 100% Completed.

Does the console really not appear at that resolution?  Well, it looks like you've gotten your hands dirty with some hex, Tarik, and that's more than I've been willing to do!  Fortunately most work nowadays doesn't require hex editing, just XML editing, but I suppose OniSplit doesn't support persist.dat.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#4 07/18/11 07:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Persist.dat, 100% Completed.

Tarik: Thank you, welcome back to OCF, look forward to more of your modding.

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#5 07/18/11 07:07

Tarik
Banned

Re: Persist.dat, 100% Completed.

Iritscen wrote:

Does the console really not appear at that resolution?  Well, it looks like you've gotten your hands dirty with some hex, Tarik, and that's more than I've been willing to do!  Fortunately most work nowadays doesn't require hex editing, just XML editing, but I suppose OniSplit doesn't support persist.dat.

I used OSGE Save Game Editor, and i just Removed the OSGE, but in an Original way. Example [20][20][20][20][20][20][20][20]Save Point 1 Not, [20][20][20][20]OSGE[00] Save Point 1.

Last edited by Tarik (07/18/11 08:07)

#6 07/18/11 08:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Persist.dat, 100% Completed.

Ah, I see.  I wasn't sure if you were aware of that tool.  Yeah, I always found the "OSGE" a little annoying smile


Check out the Anniversary Edition Seven at ae.oni2.net!

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#7 07/18/11 09:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Persist.dat, 100% Completed.

Nice to see someone other than myself do this.

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#8 07/19/11 07:07

geyser
Member
From: beyond the veil
Registered: 01/14/07
Website

Re: Persist.dat, 100% Completed.

Does the console really not appear at that resolution?

I wouldn't know about the Mac builds, but in the PC versions the "CMD:" prompt doesn't show at certain resolutions - anything higher than 1024x768 in my case. You can still enter commands, but blindly. The console output, however, remains visible.
I first noticed that when trying to play in fullscreen at 1600x1200. I have no idea what the problem is, and as far as I know there have been no attempts to fix it yet.

[20][20][20][20][20][20][20][20]Save Point 1 Not, [20][20][20][20]OSGE[00] Save Point 1.

Actually it would be something like replacing the text string "     OSGE Save Point 1" with "          Save Point 1", and so on for every save point.
But in the persist.dat provided by Tarik, apparently it's more like replacing "     OSGE Save Point 1°..." with "    Save Point 1°°°°°°°..." (° is the null character).
That hack is not quite consistent with Oni's automatic naming, which uses 5 leading spaces rather than 4.

Yeah, I always found the "OSGE" a little annoying

Another way to get rid of the "OSGE" label is to hack the OSGE executable (I don't recall if its source code is available). Basically, since it seems to prepend the "OSGE" or "OSGE " string a lot, one just needs to find that string and make it empty.

The interesting thing here is that I never noticed that persist.dat allowed for custom save point names, until Tarik asked me about those OSGE things. That means that, instead of "Save Point 3" in Airport Cargo Hangars, one could have the label "Entering the Rat Tunnel". Right now, the save_game command doesn't allow such custom naming, but in the future, who knows?

Last edited by geyser (07/19/11 07:07)


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#9 07/19/11 07:07

Lukas Kreator
Member
Registered: 05/07/10

Re: Persist.dat, 100% Completed.

geyser wrote:

You can still enter commands, but blindly. The console output, however, remains visible.

That is perfectly true for me as well.

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