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#1 06/20/11 06:06

3D-Map-Universe
Member
Registered: 06/13/11

***Animation Thread***

Regroup your Animation here or your idea here.
here a Test Of jetpack (animation begin if barabus fall (TCTF Stage)
Here: Test Animation: http://download348.mediafire.com/oigqha … s+test.avi
Here: The DAE: http://download1459.mediafire.com/631c9 … alling.DAE

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#2 06/20/11 10:06

Sharoduinn
Member
From: UK
Registered: 06/08/10

Re: ***Animation Thread***

Does the Barabas jetpack animation really need improvement? I think it's perfectly fine as it is hmm
I appreciate your efforts, but at least I would rather see some of the revolutionising stuff you've been promising smile


"Sorry about the mess"

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#3 06/20/11 12:06

Yoriko
Member
From: Sweden, Gothenburg
Registered: 02/15/11

Re: ***Animation Thread***

I've got an idea: Changing the reload animation so to something longer and something that actually looks like you're reloading and not just hitting the butt of the gun mad

The current reload takes like 1-3 seconds or so. I'd really like to see it lengthened.


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#4 06/20/11 16:06

3D-Map-Universe
Member
Registered: 06/13/11

Re: ***Animation Thread***

Beta Modeled Black Adder Gun. first shot=bullet,secondary shot=Van Dee Graff lightning.
picture 1: http://imageshack.us/photo/my-images/225/smgb.jpg/ (at the top is the first fire (silencor))
picture 2: http://imageshack.us/photo/my-images/864/smg2e.jpg/
lol

Last edited by 3D-Map-Universe (06/20/11 16:06)

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#5 06/20/11 16:06

Yoriko
Member
From: Sweden, Gothenburg
Registered: 02/15/11

Re: ***Animation Thread***

So you're building two weapons into one weapon? I for one find that really unneccesary.


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#6 06/20/11 16:06

3D-Map-Universe
Member
Registered: 06/13/11

Re: ***Animation Thread***

heu... yoriko do you have a great idea for a super animation ? like a move or anything else ? not a noob reload that's too bad. exemple: 15s to reload the Motion Wave Canon,like a m249 or m60^^

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#7 06/20/11 16:06

Yoriko
Member
From: Sweden, Gothenburg
Registered: 02/15/11

Re: ***Animation Thread***

Right, so a skillful reloader will be able to reload a rifle in 3 seconds? For animations I'd like to see more throws, perhaps you could do rifle disarm animations for all characters if you're up to it smile


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#8 06/20/11 16:06

3D-Map-Universe
Member
Registered: 06/13/11

Re: ***Animation Thread***

hum. that's good,i'm not a good modeler for 1024 vertice because it's limited -_- but for animation i'm stronger and it's easy,normal i use the last 3ds max ^^ for people need to easly animate a character i workd to inject a skeleton to the character because it's more easy and fast for animate the character,that's called THE SKINNING (bones inject on a model)
see you later it's 23:48  french hours

Last edited by 3D-Map-Universe (06/20/11 16:06)

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#9 06/20/11 17:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: ***Animation Thread***

Look if u really want something to do that is going to make a difference WE REALLY NEED animations for the new characters, if u're saying u're an animator and it's easy for u to make them.
here's a list of ideas of moves to make : http://oni.bungie.org/community/forum/v … hp?id=1820

this is a new character that i've just released
2011-05-01_012736.jpg

he needs new throws and other animations.
for example we also need to make him sword attack animations.
it would be nice if u can commit to that and we'll work together on them.

here's the full character package
http://oni.bungie.org/community/forum/v … d=1825&p=4

(btw i think u're creating too many threads)

Last edited by Samer (06/20/11 17:06)


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#10 06/20/11 18:06

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: ***Animation Thread***

3D-Map-Universe wrote:

hum. that's good,i'm not a good modeler for 1024 vertice because it's limited -_- but for animation i'm stronger and it's easy,normal i use the last 3ds max ^^ for people need to easly animate a character i workd to inject a skeleton to the character because it's more easy and fast for animate the character,that's called THE SKINNING (bones inject on a model)
see you later it's 23:48  french hours

You may want to look at the HD konoko model if you think 1024 vertices is limiting.

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