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Regroup your Animation here or your idea here.
here a Test Of jetpack (animation begin if barabus fall (TCTF Stage)
Here: Test Animation: http://download348.mediafire.com/oigqha … s+test.avi
Here: The DAE: http://download1459.mediafire.com/631c9 … alling.DAE
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Does the Barabas jetpack animation really need improvement? I think it's perfectly fine as it is
I appreciate your efforts, but at least I would rather see some of the revolutionising stuff you've been promising
"Sorry about the mess"
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I've got an idea: Changing the reload animation so to something longer and something that actually looks like you're reloading and not just hitting the butt of the gun
The current reload takes like 1-3 seconds or so. I'd really like to see it lengthened.
-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....
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Beta Modeled Black Adder Gun. first shot=bullet,secondary shot=Van Dee Graff lightning.
picture 1: http://imageshack.us/photo/my-images/225/smgb.jpg/ (at the top is the first fire (silencor))
picture 2: http://imageshack.us/photo/my-images/864/smg2e.jpg/
lol
Last edited by 3D-Map-Universe (06/20/11 16:06)
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So you're building two weapons into one weapon? I for one find that really unneccesary.
-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....
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heu... yoriko do you have a great idea for a super animation ? like a move or anything else ? not a noob reload that's too bad. exemple: 15s to reload the Motion Wave Canon,like a m249 or m60^^
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Right, so a skillful reloader will be able to reload a rifle in 3 seconds? For animations I'd like to see more throws, perhaps you could do rifle disarm animations for all characters if you're up to it
-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....
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hum. that's good,i'm not a good modeler for 1024 vertice because it's limited -_- but for animation i'm stronger and it's easy,normal i use the last 3ds max ^^ for people need to easly animate a character i workd to inject a skeleton to the character because it's more easy and fast for animate the character,that's called THE SKINNING (bones inject on a model)
see you later it's 23:48 french hours
Last edited by 3D-Map-Universe (06/20/11 16:06)
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Look if u really want something to do that is going to make a difference WE REALLY NEED animations for the new characters, if u're saying u're an animator and it's easy for u to make them.
here's a list of ideas of moves to make : http://oni.bungie.org/community/forum/v … hp?id=1820
this is a new character that i've just released
he needs new throws and other animations.
for example we also need to make him sword attack animations.
it would be nice if u can commit to that and we'll work together on them.
here's the full character package
http://oni.bungie.org/community/forum/v … d=1825&p=4
(btw i think u're creating too many threads)
Last edited by Samer (06/20/11 17:06)
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hum. that's good,i'm not a good modeler for 1024 vertice because it's limited -_- but for animation i'm stronger and it's easy,normal i use the last 3ds max ^^ for people need to easly animate a character i workd to inject a skeleton to the character because it's more easy and fast for animate the character,that's called THE SKINNING (bones inject on a model)
see you later it's 23:48 french hours
You may want to look at the HD konoko model if you think 1024 vertices is limiting.
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