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#1 06/20/11 08:06

3D-Map-Universe
Member
Registered: 06/13/11

***New Weapons*** (not tested yet)

Hi, this is the Van De Graff Sunglasses. (no texture) and smoothed (5) Van De Graff (Spline)
http://imageshack.us/photo/my-images/54 … sses1.jpg/
and
http://imageshack.us/photo/my-images/97 … sses2.jpg/

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#2 06/20/11 09:06

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: ***New Weapons*** (not tested yet)

Huh? Looks like glasses to me. yikes

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#3 06/20/11 10:06

Unit 2
Member
Registered: 09/28/08

Re: ***New Weapons*** (not tested yet)

Well, they're not textured yet. But just how are sunglasses going to be a weapon?

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#4 06/20/11 10:06

Delano762
Member
From: Poland
Registered: 12/29/10
Website

Re: ***New Weapons*** (not tested yet)

Unit 2 wrote:

Well, they're not textured yet. But just how are sunglasses going to be a weapon?

It's Sam Fisher's sunglasses. He looks at you, you get electrically stunned, and then he stabs you. The question is, we don't know whether will we get stunned by the sunglasses or Sam's face made of stone.


Circus Afro, Circus Afro, Polka Dot, Polka Dot!

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#5 06/20/11 10:06

3D-Map-Universe
Member
Registered: 06/13/11

Re: ***New Weapons*** (not tested yet)

i made this because i don't know if we can edit the X:Y:Z position for the weapons placement in-game.

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#6 06/20/11 18:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: ***New Weapons*** (not tested yet)

You can offset them, but they will always be attached to the wrist.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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