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#151 05/05/11 00:05

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Oni Zen Garden (VERSION 2)

The laser itself can go anywhere, but the physical emitter part that you see might be part of the map, I don't recall.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#152 05/05/11 07:05

Yoriko
Member
From: Sweden, Gothenburg
Registered: 02/15/11

Re: Oni Zen Garden (VERSION 2)

Is it then possible to link a spawned lasers beams disruption (by touching it) to activate a spawned turret? So that you can create laser puzzles anywhere on a map.


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#153 05/05/11 08:05

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Oni Zen Garden (VERSION 2)

Or to activate anything really, like an "alarm" that spawns some enemies?  That'd be awesome.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#154 05/05/11 08:05

Yoriko
Member
From: Sweden, Gothenburg
Registered: 02/15/11

Re: Oni Zen Garden (VERSION 2)

Leus wrote:

Or to activate anything really, like an "alarm" that spawns some enemies?  That'd be awesome.

I believe that it's possible to create alarm consoles anywhere or do you mean another kind of trigger?


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

Offline

#155 05/05/11 14:05

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Oni Zen Garden (VERSION 2)

Well I just meant a laser that, when tripped, would spawn and alert enemies.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#156 05/05/11 22:05

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Oni Zen Garden (VERSION 2)

Yes, you can.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#157 05/05/11 23:05

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Oni Zen Garden (VERSION 2)

Awesome.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#158 05/06/11 09:05

Yoriko
Member
From: Sweden, Gothenburg
Registered: 02/15/11

Re: Oni Zen Garden (VERSION 2)

Planning something big Leus? tongue


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

Offline

#159 05/06/11 10:05

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Oni Zen Garden (VERSION 2)

Nope.  Lol.


If we don't change the direction we're going, we'll likely end up where we're headed.

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