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#26 30/1/11 9:22

Venom3
Member
Registered: 11/11/09

Re: HD Mod

I'll do my best to fix this, but then I've to make a lot of new textures. Because I started with this update 2009, and my ways how to update textures were not very good and I extracted all textures back to .png, and I recognized that this "Problem" is nearly on every texture. We'll see how I can fix this.

Back to your tip: Actually, I don't know the name of the texture you meant, so maybe you know where I can find it. wink

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#27 1/2/11 6:10

Leucha
Member
From: France
Registered: 20/9/10

Re: HD Mod

Fuck yeah ! That looks good ^^

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#28 27/3/11 22:17

IronyTaken
Member
Registered: 27/3/11

Re: HD Mod

I hope you continue with this.
Tried out the textures you already uploaded and they look great.

It would be good if you can find some help then the work load wouldn't be as much.

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#29 28/3/11 13:21

Venom3
Member
Registered: 11/11/09

Re: HD Mod

Hi IronyTaken,

Of course I continue with this. But right now I'm reworking my older textures. Look:

On this screenshot you can see, that the floor and the pillars are cracked a little.

oni2011-03-2820-16-05-ku9k.png

And on this screen you can see, that the floor really looks like carpet. (I love that texture big_smile)

oni2011-03-2820-17-49-2uvp.png

So I'm reworking a lot of these. But I want to ask Bozzman to add his great Console-Signs update to my texture package.
I reworked the signs and doors too, but his are looking a lot better wink

If you want to, I'm uploading a second demo for you. That's no problem! It's good to see my current progress and then it's for you a little easier to tell me, what you don't like. So tell me if you want me to upload a demo and I'll do this wink

Last edited by Venom3 (28/3/11 13:28)

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#30 28/3/11 13:34

IronyTaken
Member
Registered: 27/3/11

Re: HD Mod

Well I am going to do an HD recording of the first level (after the tutorial).

I don't mind checking out your second demo package.
It would be easier to tell me which levels you added new textures to.
Then I could check those out.

Last edited by IronyTaken (28/3/11 13:35)

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#31 28/3/11 14:30

Venom3
Member
Registered: 11/11/09

Re: HD Mod

I added some textures in every level, but I don't upgrade the whole level. The Warehouse is done, the 2nd level too. The 3rd and 4th level, the 5th... And the next levels are only a bit retextured.

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#32 28/3/11 16:46

IronyTaken
Member
Registered: 27/3/11

Re: HD Mod

Ok whenever you can upload it I will try it out.

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#33 29/3/11 8:24

Venom3
Member
Registered: 11/11/09

Re: HD Mod

Ok, Second demo is online! Download it here:

http://www.megaupload.com/?d=B2JPW9SR

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#34 29/3/11 10:15

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 18/3/11

Re: HD Mod

You've got good initiative.

Some Helpful Hints - try to stay away from Photoshop filters and Illustrators "Live Trace"

Try messing around with Layer Styles and Blending modes

I'll throw in more advice once I get further in your pack.


Here take this hypo!

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#35 29/3/11 10:26

Venom3
Member
Registered: 11/11/09

Re: HD Mod

Thanks for your tips, but the only filter I use in photoshop is the Displace Filter or some filters to give glass a little more glassy look wink And I never used Illustrator, I don't even know if this is really a program wink

Thanks for testing my mod wink

-venom

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#36 29/3/11 10:32

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 18/3/11

Re: HD Mod

The method you used to create your console display just reminded me of Illustrators Live trace - regardless It looks like a Automated function to vectorize the original display symbols.

In this case given the simplicity of the symbols, recreating from scratch is not too difficult.

So what programs do you use?


Here take this hypo!

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#37 29/3/11 10:48

Venom3
Member
Registered: 11/11/09

Re: HD Mod

Ah yes, the console signs... I used Vector Magic to vectorize. I know, it's not a good idea, but they look better then before. But yours are looking a lot better, so I wanted to use yours.
Yes, you're right, it's not too difficult to create them from scratch, but I really want to know how you did that small shadows, as example on this "Turn-Off-Laser"-signs.

The floor texture At the start of the warehouse was created from scratch. I wanted to make the textures looking better, I did not so much at the sings.

Can you tell me what you did? I don't want to redo my signs, because I want the users of my mod to use your mod too.
But maybe the way you did this may be useful for me to do this with my textures wink

And I only use Photoshop for making the textures looking better wink Of course with some "Detail textures", and with a good transfer-mode, some scratches using these layer-options (don't remember the name wink) and a filter texturizer-filter (for creating the glass effect on the fire extinguisher.)

Last edited by Venom3 (29/3/11 10:50)

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#38 29/3/11 11:13

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 18/3/11

Re: HD Mod

Venom3 wrote:

but I really want to know how you did that small shadows, as example on this "Turn-Off-Laser"-signs.

I used the "Burn" and "Dodge" tool with a soft brush.


Example: flat area of color ------- burn in some shadow ------- dodge in some highlight
qGCkR.png



*and if your dont want to use your doors and displays, remove them - it'll save 150MB in your package size.*

Last edited by Bozzman (29/3/11 11:15)


Here take this hypo!

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#39 29/3/11 11:30

Venom3
Member
Registered: 11/11/09

Re: HD Mod

Cool! Thanks for your help! It looks great, although it's only a circle big_smile

I tried it out. And with a 50%-grey layer it works, but if I want to use red or green, there is no effect!

Yes, you're right, I'll delete my displays, but I've got a lot of doors, which haven't got these icons, so I'll delete only the displays.

Thanks for your helpful tips smile

Last edited by Venom3 (29/3/11 13:05)

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#40 29/3/11 14:04

Bozzman
Member
From: Gilbertsville, PA, USA
Registered: 18/3/11

Re: HD Mod

Venom3 wrote:

I tried it out. And with a 50%-grey layer it works, but if I want to use red or green, there is no effect!


Be sure to mess around with the settings (highlights, midtones, shadows) and your exposure (0-100%) depending on the original color tone.

If it doesn't come out the way you want it, make a new layer above. Then paint in darker tones, and use blending modes and opacity to get the amount of shading you desire.

Trial and error! Learn through experience!


Here take this hypo!

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#41 29/3/11 14:14

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: HD Mod

I'm about to try this demo smile
Can't wait for the final version smile


Oni IRC | Kumite! Kumite! Kumite!

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#42 21/5/11 17:08

xxsniperx
Member
Registered: 6/5/11

Re: HD Mod

When the new one coming?

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#43 21/5/11 17:21

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: HD Mod

10 years from now smile


Oni IRC | Kumite! Kumite! Kumite!

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#44 11/2/12 12:32

NMS
Member
From: Belmont, MA
Registered: 31/12/07
Website

Re: HD Mod

Megaupload got shut down. Could someone put this in the mod depot?

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#45 11/1/18 13:06

Ivan89el
Member
Registered: 9/1/18

Re: HD Mod

No one has not survived the mod?

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#46 11/1/18 18:11

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: HD Mod

Hmm, I don't seem to have a copy of this one on my HD.


byproducts are fine, but where's the beef?

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