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#101 01/26/11 11:01

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Konoko HD

A Black Ops Casey would look badass


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#102 01/31/11 18:01

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Konoko HD

http://cl.ly/4IKC

is this normal?

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#103 01/31/11 18:01

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Konoko HD

He needs to add LODs to the model.


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#104 01/31/11 19:01

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Konoko HD

Dirk Gently wrote:

is this normal?

Sure, it's the sleeveless model of force field, useful for those hot summer months.


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#105 01/31/11 22:01

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Konoko HD

Cool, is someone working on a new HD forcefield O_o


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#106 01/31/11 22:01

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Konoko HD

It's a joke


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#107 01/31/11 22:01

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Konoko HD

No no silly, the image that was linked. That forceshield (barring the sleevelessness, I know that's a bug) But it looks a lot less boxy. Now I don't know if that's on purpose, or if that's just a sideeffect of the HD model


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#108 01/31/11 22:01

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: Konoko HD

i think its a side effect, outline of her body


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#109 01/31/11 23:01

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Konoko HD

mm i tried the force filed with HD konoko it causes a buffer overflow ,  it appears and disappears but as Leucha said in his first post adding LODS is on his to do list.

Leucha .. how do u make a second LOD ? maybe i could be of help


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#110 02/01/11 00:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Konoko HD

First of all you will need version 0.9.52 of OniSplit: http://mods.oni2.net/node/38

Try extracting a TRBS like TRBSkonoko_body_high.oni as xml.

You will get an xml file and several .daes of TRBSkonoko_body_high.  The LOD (Level of Detail) will be lowest from 1 and highest at 5.

The xml will look like this:

<Oni Version="0.9.52.0">
    <Instance id="0" type="TRBS">
        <Elements>
            <Link>TRBSkonoko_body_high_TRCM1.dae</Link>
            <Link>TRBSkonoko_body_high_TRCM2.dae</Link>
            <Link>TRBSkonoko_body_high_TRCM3.dae</Link>
            <Link>TRBSkonoko_body_high_TRCM4.dae</Link>
            <Link>TRBSkonoko_body_high_TRCM5.dae</Link>
        </Elements>
    </Instance>
</Oni>

As mentioned, the sorting buffer overflow comes from too many polygons in the TRBS.  Usually, Oni will use a lower LOD for motion blur and force shields.  But since the Konoko HD does not have a lower one, it causes the overflow.

To make a lower LOD, you have to reduce the number of polygons of each body part.

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#111 02/01/11 03:02

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Konoko HD

Just use old Konoko as LOD3, old LOD3 as LOD2 and old LOD 1 as LOD1.


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Gumby: i know
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#112 02/01/11 03:02

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Konoko HD

mm but i think Leucha completely changed the TRBS ( different head shape, more polygons less rough edges) ... so ur idea Gumby might not work the textures that are used on the HD konoko will look wrong on the dae of the old konoko if it's used as LOD. (i think)

and thanks EdT yeah that doesn't sound too hard i might give it a go when i have some time smile


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#113 02/01/11 06:02

Leucha
Member
From: France
Registered: 09/20/10

Re: Konoko HD

I made as Gumby said. But it seems the HD mesh is used for the lower LODs roll I'll try to find some time to check all of these bugs, it doesn't have been designed like that. I might have miswriten the xaml.

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#114 02/01/11 07:02

Leucha
Member
From: France
Registered: 09/20/10

Re: Konoko HD

I've heard of UVs issues too (visible with blue stuff in her hair). Can someone tell me on wich outfits, and wich version, PC or MAC ?

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#115 02/01/11 13:02

Sharoduinn
Member
From: UK
Registered: 06/08/10

Re: Konoko HD

I get the blue streaks in the hair with every other Konoko model but not on the TCTF and cop outfits (I have a Mac)
Also, Konoko's sunglasses are white... hmm

Two screenshots as attachments


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#116 02/01/11 13:02

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Konoko HD

It looks like you're using the models without the HD textures. yikes

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#117 02/01/11 16:02

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Konoko HD

Her glasses are white because the texture that's supposed to be there is on the back of her head smile


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#118 02/02/11 04:02

Leucha
Member
From: France
Registered: 09/20/10

Re: Konoko HD

It's clearly not the texture for the HD head. Maybe the MAC pack use the wrong texture. I've to check something, I don't remember if there are more than one face texture for konoko.

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#119 02/02/11 05:02

demos_kratos
Member
From: Russia, Volzhskiy
Registered: 08/13/08

Re: Konoko HD

I don't know if this is Intel beta's issue but here's what I got - http://cl.ly/4Kz1
Here are some strange lines from the log.

02.02.11 13:28:29    [0x0-0x3f93f9].com.godgames.oni[42846]    Pixel Format colorbits(32) depthbits(32) stencilbits(0)
02.02.11 13:28:29    [0x0-0x3f93f9].com.godgames.oni[42846]    quality_setting = 2
02.02.11 13:28:29    [0x0-0x3f93f9].com.godgames.oni[42846]    available_texture_memory = 8388608
02.02.11 13:30:11    [0x0-0x3f93f9].com.godgames.oni[42846]    gl_platform_dispose

Last edited by demos_kratos (02/02/11 05:02)


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#120 02/02/11 07:02

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: Konoko HD

yeah, install the PC versions instead because the channels are corrected on those.

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#121 04/27/11 12:04

Leucha
Member
From: France
Registered: 09/20/10

Re: Konoko HD

Can you people please list me any bugs you found ? I have some time to tweak Konoko HD.

Edit :  Thus, if tomorrow I want to make another HD outfit, wich one would you like ?

Last edited by Leucha (04/27/11 12:04)

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#122 04/27/11 13:04

Sharoduinn
Member
From: UK
Registered: 06/08/10

Re: Konoko HD

The costume in TCTF HQ and dream lab would be great to have in HD big_smile


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#123 04/27/11 14:04

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Konoko HD

I once went through Oni and assembled this list of outfits:
Chapter    Setting               Outfit               
0             TCTF Training      TCTF battle armor   
1             Warehouse         TCTF battle armor   
2             Musashi             TCTF police uniform   
3             Vago Biotech       TCTF battle armor   
4             Airport               TCTF battle armor   
5             Cargo Hangars     TCTF battle armor   
6             TCTF HQ             Tan jacket, cargo pants [midriff variant]
7             ACC Exterior       TCTF battle armor   
8             ACC Interior        TCTF battle armor   
9             Regional State     Black jacket, cargo pants
10           Rooftops              Black jacket, cargo pants
11           Hasegawa's Lab    Tan jacket, cargo pants
12           Science Prison      Tan jacket, cargo pants [midriff variant]
13           TCTF HQ              Black jacket, black pants
14           Mntn Compound    Black jacket, blue jeans

As you can see, the most common outfit is the TCTF armor that you already improved.  The tan (?) jacket with cargo pants is the next-most-common outfit, occurring in three levels, followed by the black jacket with cargo pants (two levels), followed by the one-time outfits of the blue police uniform, the black jacket with black pants, and the black jacket with blue jeans.  So perhaps you would want to go in order of frequency of outfit.

Edit: Oops.  The Ch. 6 and 12 outfits show skin at Konoko's wrists and waist, and the model is different.


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#124 04/27/11 14:04

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Konoko HD

i think the cop outfit already looks great with Severed's package.
so the other outfits .. the one in the final level with the blue jeans could look much better i think.

if u meant other characters as well ... i'd love to see an HD Muro.

regarding bugs of the current Konoko HD : buffer overflow problems, this is due to too many polygons i guess. this causes the sleeveless shield bug and for me it sometimes causes hit impact bugs, when u hit a character no hit impact appears ( the green to red hit impacts)  i don't have the textures problem others mentioned.
so i guess the solution to all the problems would be to lower the polygon count of the head in particular.


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#125 04/27/11 15:04

Delano762
Member
From: Poland
Registered: 12/29/10
Website

Re: Konoko HD

Iritscen wrote:

11           Hasegawa's Lab    Tan jacket, cargo pants

Nope, Lvl 11 = Black Ops uniform, cargo pants and army boots. That means that the Tan Jacket was in 2 levels.

Samer wrote:

so i guess the solution to all the problems would be to lower the polygon count of the head in particular.

NO WAI
Also the sleeveless forcefield bug causes disappearance of contrails and flames. Lack of flames, standard impacts, contrails are annoying but if that's the price then I'll pay it.


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