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#26 06/24/10 21:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Lara

I used the face and hair from the Lara model. What do you think?  There is more work that needs to be done, if I go with this look.

Lara_Konoko.jpg

Knees and hips are done.  Shoulders still need to be aligned properly.

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#27 06/25/10 04:06

Sharoduinn
Member
From: UK
Registered: 06/08/10

Re: My name is Lara

The new face makes her look (at least in my humble opinion) like an old lady, not a young adventurer/explorer... roll
I'd say the previous face is better.
Nice work with the hips and knees, by the way smile


"Sorry about the mess"

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#28 06/25/10 05:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: My name is Lara

old face for me better too ... It looked more like konoko tongue which I kinda liked seeing konoko looking as Lara ... instead of Lara herslef in Oni.
and the body really looks great big_smile


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#29 06/25/10 08:06

Pierre
Member
Registered: 01/24/07

Re: My name is Lara

Old face is definitely better.

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#30 06/25/10 09:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Lara

OK, it's settled, it will be cosplay Lara. big_smile  Besides, I liked Konoko's face, this one looked too mean, but I had to give the Lara face a try.

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#31 06/27/10 05:06

matteoiamma2
Member
From: Torremaggiore(Foggia, Italy)
Registered: 05/22/10
Website

Re: My name is Lara

Nice, good idea.
smile

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#32 06/28/10 19:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Lara

I hit a major snag.  Actually its related to the Oni engine.  If there is a high poly character like Lara (14,200+), then all the other AI's LOD is reduced so they look boxy.  I got Lara down to 7,000+ polygons, but this is still too high.  Konoko is less than 3,300 polygons.  Sp I'm afraid the final model won't look as good as I'd hoped for. :-(

Last edited by EdT (06/28/10 19:06)

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#33 06/28/10 22:06

Jon God
Member
Registered: 01/17/07

Re: My name is Lara

What would happen if you tried to import it with lower polygons?


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#34 06/28/10 23:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Lara

I would lose 75% of the details in the current model :-(  The target seems to be less than 4,000 polygons for the whole model.

Last edited by EdT (06/28/10 23:06)

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#35 06/29/10 02:06

Seiryu
Member
From: ???
Registered: 02/09/10

Re: My name is Lara

This is awesome!

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#36 06/29/10 05:06

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: My name is Lara

Isn't it possible for us to make some kinda engine patch, for higher polygons? I mean, like the way we handled bigger textures, and the new RGBA32 format.

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#37 07/02/10 21:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Lara

The model is available for download: http://mods.oni2.net/node/143

The problem with the LOD was due to stupid user error :-)  Somehow the graphics quality was set at medium, but once I raised it to high, no more issues with LOD.

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#38 07/02/10 21:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: My name is Lara

sad :S isn't there a way to do the same hack as we did for motoko's trbs ?
& just how boxy do they look :\ ? can u printscreen ( don't they have 3 possible LODS ? isn't there a middle ground such that they still look ok and support the lara model ?)


EDIT : oops sorry commented before EdT published his previous comment smile downloading big_smile

Last edited by Samer (07/02/10 21:07)


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#39 07/02/10 21:07

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: My name is Lara

EDT absolutely gorgeous !!!!!! big_smile
the model the textures everything big_smile

it's so weird and cool to have Lara fight muro  lol  haha never thought i'd see that day big_smile

WONDERFUL ! big_smile

SNAG-0104.jpg
SNAG-0109.jpg
my 2 favorite girls tongue

who's next prince of persia tongue ? those are my favorite games tongue

Last edited by Samer (07/02/10 21:07)


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#40 07/02/10 22:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Lara

Samer: I'm glad you like Lara.  It was a lot of fun work, I learned some more 3D modeling techniques and UV mapping.  Not sure, what I'll do next.  Still slowly working on Motoko, trying to give her unique punch and kick heavy moves, but so far, they don't look right.

I may try to get Faith from Mirror's Edge into the game, I have the model already, but, I may go the cosplay route again, since trying to get the actual model is too much work, since the original is a very high polygon count model.

So when are we going to see some more mods from you??? :-)

I like your screenshots.

Last edited by EdT (07/02/10 22:07)

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#41 07/02/10 23:07

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: My name is Lara

wow nice. cant wait to try it

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#42 07/03/10 16:07

Jon God
Member
Registered: 01/17/07

Re: My name is Lara

EdT wrote:

Samer: I'm glad you like Lara.  It was a lot of fun work, I learned some more 3D modeling techniques and UV mapping.  Not sure, what I'll do next.  Still slowly working on Motoko, trying to give her unique punch and kick heavy moves, but so far, they don't look right.

I may try to get Faith from Mirror's Edge into the game, I have the model already, but, I may go the cosplay route again, since trying to get the actual model is too much work, since the original is a very high polygon count model.

So when are we going to see some more mods from you??? :-)

I like your screenshots.

I'd love Faith in Oni, would be totally awesome. I was trying to think of what other game characters we could use.

• Tifa Lockheart - (She already has some hand to hand moves shown off in FF VII, however, she would need to be made from scratch, as the original model is very low poly.)
• Solid Snake - (You might be able to rip the MGS2 model which would probably be to the right amount of polygons, but all the best hand to hand moves would be from MGS3 and onward.)
• Faith - Yeah, you already said it.

Makes me wish I could model for a damn. tongue


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#43 07/03/10 16:07

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Lara

Jon: You can learn, that's what I did.  Never did any 3D modeling until I started modding Oni.  smile

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#44 07/03/10 20:07

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: My name is Lara

If one started from FFVII's battle model for Tifa, it would be possible to add details to that so you didn't have to start from scratch.  Just sayin'.


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#45 07/09/10 02:07

Pierre
Member
Registered: 01/24/07

Re: My name is Lara

Thanks guys, it worked smile   http://www.codercorner.com/blog/?p=384

Yay!

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#46 07/09/10 02:07

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: My name is Lara

Congratz!


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#47 10/20/10 04:10

Coyote
Member
From: Paradise
Registered: 07/03/07

Re: My name is Lara

Firstly, thanks for this great cosplay smile

I'm not experienced in modding, so my question is how can I make Lara as my enemy? I guess I have to create bsl script, right?

edit: okay i created simple bsl script, but i dont know Lara's spawn name...

Last edited by Coyote (10/20/10 04:10)


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#48 10/20/10 14:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: My name is Lara

Lara doesn't have a spawn name. There are no "universal spawns" in Oni. I'd like to explain how to do what you want fully, but no time at the moment. sad


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Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#49 10/20/10 15:10

Coyote
Member
From: Paradise
Registered: 07/03/07

Re: My name is Lara

Ok, I'll be looking forward.


Does your blood burn when you kill? Mine does

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