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#1 18/6/10 7:37

gfb
Member
Registered: 18/6/10

Helps pls oni crash !!!

Can you help me mods


initializing daodan dll...
begin initializing oni
looking for the game data folder
initializing the template manager
DataFolder = GameDataFolder
Created a file iterator for the data folder.
Got Level Info for level0_Final.dat.
Valid Level level0_Final.dat
Got Level Info for level10_Final.dat.
Valid Level level10_Final.dat
Got Level Info for level11_Final.dat.
Valid Level level11_Final.dat
Got Level Info for level12_Final.dat.
Valid Level level12_Final.dat
Got Level Info for level13_Final.dat.
Valid Level level13_Final.dat
Got Level Info for level14_Final.dat.
Valid Level level14_Final.dat
Got Level Info for level18_Final.dat.
Valid Level level18_Final.dat
Got Level Info for level19_Final.dat.
Valid Level level19_Final.dat
Got Level Info for level1_Final.dat.
Valid Level level1_Final.dat
Got Level Info for level2_Final.dat.
Valid Level level2_Final.dat
Got Level Info for level3_Final.dat.
Valid Level level3_Final.dat
Got Level Info for level4_Final.dat.
Valid Level level4_Final.dat
Got Level Info for level6_Final.dat.
Valid Level level6_Final.dat
Got Level Info for level8_Final.dat.
Valid Level level8_Final.dat
Got Level Info for level9_Final.dat.
Valid Level level9_Final.dat
calling TMrRegisterTemplates
calling ONrRegisterTemplates
initializing oni platform specific code
initializing sound system 2, basic level
initializing basic sound system 2 layer...
DirectSoundCreate
direct sound dwFlags = b5b
direct sound dwFreeHw3DAllBuffers = 0
direct sound dwFreeHw3DStaticBuffers = 0
direct sound dwFreeHw3DStreamingBuffers = 0
direct sound dwFreeHwMemBytes = 0
direct sound dwFreeHwMixingAllBuffers = 0
direct sound dwFreeHwMixingStaticBuffers = 0
direct sound dwMaxContigFreeHwMemBytes = 0
direct sound dwMaxHw3DAllBuffers = 0
direct sound dwFreeHwMixingStaticBuffers = 0
direct sound dwFreeHwMixingStreamingBuffers = 0
direct sound dwMaxContigFreeHwMemBytes = 0
direct sound dwMaxHw3DAllBuffers = 0
direct sound dwMaxHw3DStaticBuffers = 0
direct sound dwMaxHw3DStreamingBuffers = 0
direct sound dwMaxHwMixingAllBuffers = 1
direct sound dwMaxHwMixingStaticBuffers = 1
direct sound dwMaxHwMixingStreamingBuffers = 1
direct sound dwMaxSecondarySampleRate = 48000
direct sound dwMinSecondarySampleRate = 48000
direct sound dwPlayCpuOverheadSwBuffers = 0
direct sound dwPrimaryBuffers = 1
direct sound dwSize = 96
direct sound dwTotalHwMemBytes = 0
direct sound dwUnlockTransferRateHwBuffers = 0
setting the direct sound cooperative level
initializing oni persistance
initializing scripting
initializing binary data system
initializing imaging
initializing image system...
initializing motoko
initializing 3D display system..
initializing geometry engines...
initializing draw engines...
initializing physics
initializing oni motoko
initializing local input
initializing input system...
initializing animation system
initializing animation system...
initializing environment
initializing text system
initializing the console
initializing the materials
initializing the full sound system 2
initializing full sound system 2...
initializing particle 3
initializing oni particle 3
initializing env particle system
initializing physics
initializing game state
initializing AI 2
initializing window manager
initializing film system
initializing level
initializing oni scripting
initializing OBDr
initializing OBJr
initializing oni cinematics
initializing oni sound
initializing oni movie
initializing the pause screen
finished oni initializing
loading level 0...
setting up 3d engine...
creating new OpenGL context
OpenGL platform initialization
daodan attached
Playing intro movie...
Using standard Windows gamma adjustment
opengl color bits = 24
opengl depth bits = 32
OpenGL vendor = NVIDIA Corporation
OpenGL renderer = RIVA TNT2/AGP/SSE2
OpenGL version = 1.5.2
OpenGL extensions = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
multitexturing is available ...
nVidia register combiner multitexturing being used
OpenGL supports 2 texturing units
glBlendColor() available
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
OpenGL texture compression available
wglSwapIntervalEXT supported; vsync= 1
Initializing the Oni Window...
displaying splash screen...
configuring console...
engine startup complete, launch the out-of-game UI...
Daodan DLL v0.6.7 (Standard), built 2008-05-26 13:48:07 UTC: crash report
Please post your "startup.txt" to <[url]http://oni.bungie.org/community/forum/[/url]>...
Caught exception 0xc0000094 at 0x6966baf6...
  EAX = 0x000fffe0, ECX = 0000000000, EDX = 0000000000
  EBX = 0000000000, ESI = 0x02987200, EDI = 0000000000
  EBP = 0x00000040, ESP = 0x0012faf0

Last edited by TomeOne (9/8/11 10:56)

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#2 18/6/10 8:10

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Helps pls oni crash !!!

Could you specify your problem a bit more? Like when does it occour?

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#3 18/6/10 8:17

gfb
Member
Registered: 18/6/10

Re: Helps pls oni crash !!!

I open game and push start button then loading and damn blam oni crashed

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#4 18/6/10 9:19

love_Oni
Member
From: Da Nang, Vietnam
Registered: 10/5/08

Re: Helps pls oni crash !!!

Did you install the AE and then it crashed when you open the game and push start button?


The Boy Who Knew Too Much tongue

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#5 18/6/10 13:06

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Helps pls oni crash !!!

You are using the old Daodan DLL. Use the new DLL\EXE that comes with the edition, please.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#6 18/6/10 13:18

gfb
Member
Registered: 18/6/10

Re: Helps pls oni crash !!!

where can i download new daodan.dll/exe  _?

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#7 19/6/10 11:48

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Helps pls oni crash !!!

http://mods.oni2.net/node/233

[Replaced old link with new link. -I]

Last edited by Iritscen (23/1/13 22:07)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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