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Well, if memory serves, the exploding barrels *are* characters.
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Ah, well in that case in the "death" condition, you would have to run a code that would perhaps add one to a variable each time you kill one, and output a text saying how many you've killed
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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