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#1 05/22/10 07:05

JadeWolf
Member
Registered: 01/25/07

Pair of questions ; )

Hello Oni Central wink Long time since I logged on here.

Question Number One: I've been messing around with all the different character's combat moves, like giving the Tanker koncom_super_kick and replacing Konoko's forward kick with the last part of the Ninja's punch punch +several kicks combo. I was wondering if you could for example replace Konoko's rnning kick with Muro's, or twiddling with the throws? I can't seem to manage it. I might release a mod with different moves and many more enemies at some point, if I get round to it. (thanks to Script_10k for hours of fun with his Titan mode btw)

Question Number Two: I just had one of those memory waves, and remembered reading somewhere on the internet there was a version of Oni, shipped I think in a bunch of game (the Big Blue Box or something) which has extra levels. Does anyone have those levels, or better, know where I could get them?

Cheers, smile

JW

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#2 05/22/10 09:05

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Pair of questions ; )

Before the beta, there were alot of other levels, guns etc. but they were removed shortly before release. I've never heard of that box thing, I don't think such edition exist.

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#3 05/22/10 09:05

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Pair of questions ; )

Question 1) Yes, you should be able to swap similar moves, if it is throws you will need to swap the target part too. ie TRAMREDCOMthrow_bk_k and TRAMREDCOMthrow_bk_k_tgt

Question 2) Info on the Blue box http://wiki.oni2.net/Mac_beta

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#4 05/22/10 11:05

Nausicaä
Member
From: Avranches, France
Registered: 10/12/08

Re: Pair of questions ; )

I got the big blue box in french version ! I've got all the files if you want them, but I doubt it will be of any use.
(PS : There is no mention in the wiki that the french box has these files too, but I just search and found them ^^)

Last edited by Nausicaä (05/22/10 11:05)

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#5 05/22/10 12:05

Nausicaä
Member
From: Avranches, France
Registered: 10/12/08

Re: Pair of questions ; )

#
# airport_cutscene.bsl
#

func
intro
{
    fade_out 0 0 0 0
    cm_interpolate IntroCam01 0
    letterbox 1
    sleep f30
    fade_in 60
    playback 0 IntroKonokoSet
    sleep f200
    cm_interpolate IntroCam02 360
    sleep f300
    env_anim 31 1
    env_anim 32 1
    env_anim 33 1
    env_anim 34 1
    env_anim 35 1
    env_anim 41 1
    env_anim 42 1
    env_anim 43 1
    env_anim 44 1
    env_anim 45 1
    env_anim 51 1
    env_anim 52 1
    env_anim 53 1
    env_anim 54 1
    env_anim 55 1
    env_anim 61 1
    env_anim 62 1
    env_anim 63 1
    env_anim 64 1
    env_anim 65 1
    cm_interpolate IntroCamView 220
    sleep f380
    cm_interpolate IntroCamKonoko 0
    sleep f300
    cm_reset
    letterbox 0
}

func
roof_bomb
{
    letterbox 1
    #Konoko plants bomb
    cm_interpolate RoofBombCam00 0
    chr_envanim 0 RoofBombBox01 norotation
    chr_animate 0 KONOKOlev16_bomb
    sleep f1
    cm_interpolate_block RoofBombCam01 150
    sleep f114
    obj_show 41 1
    sleep f115
    #Konoko running away from bomb
    playback 0 RoofBombKon01
    sleep f10
    cm_interpolate RoofBombCam02 0
    sleep f120
    #View of Konoko running behind corner
    playback 0 RoofBombKon02
    sleep f30
    cm_anim both RoofBombCam14
    sleep f40
    #exploson behind Konoko
    particle RoofBomb01 do explode   
    sleep f140
    #explosion inside
    cm_anim both RoofBombCam11
    particle RoofExplode02 do explode
    sleep f120
    #explosion outside1
    cm_anim both RoofBombCam12
    particle RoofBomb02 do explode
    sleep f120
    #explosion outside2
    cm_anim_block both RoofBombCam13
    particle RoofBomb03 do explode
    sleep f120
    cm_wait
    cm_reset
}

func
Demon
{
    #create Iron Demon before player gets here
    chr_create 1000 start
    sleep f1
    playback 1000 DemonDemon01
    letterbox 1
    cm_interpolate DemonCam01 120
    sleep f100
    #See Iron Demon
    cm_interpolate DemonCam02 90
    sleep f180
    #show Konoko getting ready for face-off
    playback 0 DemonKonoko01
    cm_interpolate DemonCam03 0
    sleep f180
    #start battle
    cm_reset
    letterbox 0
}

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#6 05/22/10 12:05

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: Pair of questions ; )

It could've been cool if all the binary files remained. Sadly they diden't.

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#7 05/22/10 13:05

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Pair of questions ; )

Yeah, a few new binary files remained, but nothing too useful.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#8 05/24/10 09:05

JadeWolf
Member
Registered: 01/25/07

Re: Pair of questions ; )

Hmm, indeed, not much useful stuff can be gleaned from those extra bits.

@EdT: Like this?

fork throw_fw_p
}
func throw_fw_p(void) {
chr_wait_animation 0 KONCOMthrow_fw_p
chr_wait_animation 0 KONCOMthrow_fw_p_tgt
chr_animate 0 ELICOMthrow_fw
chr_animate 0 ELICOMthrow_fw_tgt
sleep 50

But somehow I don't think that will work. Would I have to make a new fork for the tgt bits? And mightn't I have to change the "0" to something else (a hunch tells me 0 = the played character)?

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#9 05/24/10 17:05

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Pair of questions ; )

exactly, you can't judge who the target will be right? so if you make that work, you would probably have to copy that segment about 10 times or more, and add a different number for each, to allow for any character you come across.


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#10 05/25/10 16:05

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Pair of questions ; )

mm :\ u need to edit the TRAC and TRAMS in xml it's much easier and more direct than what u're doing which is editing bsl ... all my custom characters have edited moves feel free to convert theri tracs and trams for comparison

check this thread for tutorials http://oni.bungie.org/community/forum/v … hp?id=1235
(which should have been a stickie btw tongue)

Last edited by Samer (05/25/10 16:05)


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