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#1 02/28/10 23:02

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Prone mod for Konoko

I'm experimenting with Paradox's prone mod by enabling Konoko to use the moves.  However, to use them, I will have to borrow some other moves and replace them with the prone moves.

The options are using 1) Konoko's walk moves. 2 keys press: Walk key plus direction keys, plus another move for the idle prone pose.  Disadvantage is any cutscene that has Konoko walking, will show her in the prone movement.  2) Using Konoko's crouch walk moves. Disadvantage needs 3 keys press: Crouch plus walk key plus direction keys, plus another move for the idle prone pose.

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#2 03/01/10 01:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Prone mod for Konoko

Another option would be to use the sprint varient...like:
Crouch, Forwardx2


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#3 03/01/10 12:03

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Prone mod for Konoko

Gumby: Were you able to activate that move?  I cannot crouch and sprint at the same time.

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#4 03/01/10 12:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Prone mod for Konoko

You tried adding in new sprint variant animations? Crouch, then doubletap forward. Release crouch and you will be sprinting.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#5 03/16/10 17:03

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Prone mod for Konoko

This may be a little off the topic, but I may experiment with an angle grab move that you can do while prone that will pull em to the ground wink

That is, if I ever get my animation extraction working >_<


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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