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#1 01/06/10 15:01

Tudorge
Member
From: Romania, Bucharest
Registered: 10/26/09
Website

TRAM import to TCTFHQ help

I am blinded by the errors OTA makes when you don't have the right NINCOMteleport_out.TRAM inside the necessary level.
I suppose that level0_final is a global game data file. If so, i could use it anyway. I need either tctfhq or something global that would allow me to execute in bsl this code:

chr_animate (xsubject, NINCOMteleport_out);

I have allready extracted the animation using OuP, but it won't help since i didn't know how to import it into a level.
If AE used all files from all levels for its mods, then that's why the errors don't appear on my desktop. On laptop, AE gives the "Blam! Oni crashed!" error.
Please help me, I try to test something in-game, and i can't just hide all messages.
P.S: If i have Daodan.dll, they appear without developer mode on.

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#2 01/06/10 17:01

demos_kratos
Member
From: Russia, Volzhskiy
Registered: 08/13/08

Re: TRAM import to TCTFHQ help

If I understood it correctly you're talking 'bout Vanilla Oni. Well there is no other way to import files back to the game than using OniSplit.

(Specify all the paths according to your computer.)

1. Extract level0_Final.

onisplit -export level0_Final GameDataFolder\level0_Final.dat

2. Extract level13_Final.

onisplit -export level13_Final GameDataFolder\level13_Final.dat

3. Copy TRAMNINCOMteleport_out.oni from level13_Final to level0_Final.

4. Import level0_Final folder back to DAT.

onisplit -import:nosep level0_Final GameDataFolder\level0_Final.dat

*OR* You can use OniSplit GUI. smile


Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.

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#3 01/07/10 06:01

Tudorge
Member
From: Romania, Bucharest
Registered: 10/26/09
Website

Re: TRAM import to TCTFHQ help

yep i have your gui, but i didn't find something to tell you "import".
Thanks
I'll probably use onisplit with your GUI and on text when i import.

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