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Yeah... True.
But seriously, no matter what flag I put down, when the line "chr_facetoflag 0 [flag]" executes, I rotate towards one specific direction. I set my rotation to 0 0 0 in the BINACHAR so now I face directly at the door. But, yeah, it really doesn't seem to have anything to do with actual flags.
I dunno. It's really weird. I agree.
If we don't change the direction we're going, we'll likely end up where we're headed.
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P.S. ai2_movetoflag works now and facetoflag uses the rotation of the flag not the character.
So basically, everything is working fine now for no reason. Am I the only one who has such inconsistent and confusing Oni scripting/modding experiences?
If we don't change the direction we're going, we'll likely end up where we're headed.
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no when i was adjusting the TRAM's height for the fury throws so casey can use them without sinking into the ground ... like 10 attempts and the xml won't convert ... it did some error then out of a sudden it worked ... I still don't know what I did wrong ... or right for hat matter
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Yeah that's the problem... I won't know how to do it right next time. Lol.
If we don't change the direction we're going, we'll likely end up where we're headed.
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