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Tip: Increasing the texture size to 512x512 will make it look even better.
But this sort of project is greatly appreciated.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Thanks.
I think if you just rezize the picture to 512x512 it won't make any difference.. Or will it?
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You can add more detail.
A la:
There is a guy from Onimia who has been doing faces.
Of course, it takes much longer this way (you have to pretty much remake the texture from scratch)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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This looks incredible, according to Bungie, they have been to lazy.
I guess it will take years for me just to get a little close on making from scratch.. But anyways, I'll continue my little project..
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You wouldn't be really making it from scratch.
1. Open the texture in Photoshop\GIMP
2. Resize it to 512x512
3. Create a new layer, with 75% opacity
4. Trace over the lines with better looking lines.
5. Do other...erm...texturing stuff.
6. When everything is done, set your new texture to 100% opacity and save as TGA or PNG
My recommendation is to focus on the body textures for now, they are an easier place to start out on.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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One way to deal with the dithering is to enlarge the original image to 256 or 512. Then duplicate the layer. Use gaussian blur on the bottom layer to smooth out the dithering. On the top layer, use a layer mask. On the areas that needs to be smooth, paint with black on the layer mask, to reveal the blurred layer underneath.
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Can you show an example?
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Here is an example using the Striker's head, enlarged to 256x256. On the left you can see the dithering. On the right I used 2 layers, 1 layer had Gaussian blur until the dithering was gone, then I used the layer mask to reveal the areas I wanted to keep sharp.
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EdT, can we get an ingame shot of that?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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WOW, that Shinatama face is gorgeous!
Are the new textures available anywhere? I would love using them in KP!!
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I only have the TXMP for Shinatama:
At some point I might be writing the artist, so maybe we can get the other TXMPs he's done.
Check out the Anniversary Edition Seven at ae.oni2.net!
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so maybe we can get the other TXMPs he's done.
Of course...
Hi, I'm the "guy from Onimia who has been doing faces" ) .
Sorry, but i did't know what no one in OCF community can't use my textures, attached from Onimia.
Otherwise, i'm repost it here immediately...
This is last version of textures at the moment. Included:
Konoko: Heads and necks for each bodies, full retexture TCTF dress of chapter 2.
[http://img132.imageshack.us/img132/6627/beforeafter.png - warning, ~500kb]
Shinatama: Head, neck.
[http://img9.imageshack.us/img9/9097/shinatama.png]
Griffin: Head.
[http://img210.imageshack.us/img210/4024/griffin.png]
Barabas: Head.
[http://img44.imageshack.us/img44/4513/barabas.png]
Muro: Head, neck.
[http://img27.imageshack.us/img27/9238/murob.png]
Furies 1 (green, blue, red): Heads (3 different faces), necks, wrists.
[http://img32.imageshack.us/img32/8822/furygreen.png]
[http://img18.imageshack.us/img18/1166/furyblue.png]
[http://img17.imageshack.us/img17/571/furyred.png]
You can download it and next updates here - http://drop.io/SeverED
WOW, that Shinatama face is gorgeous!
Are the new textures available anywhere? I would love using them in KP!!
Glad to hear it .
p.s.: and sorry for my english, it's no so good as i wanted. for the time being ) ...
Last edited by Severed (07/19/09 17:07)
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Hey, Severed! I have been admiring your work from afar for a while. I am amazed at how professional it is. I hadn't seen Muro before, very nice work. If only the 3D models had smoother lines in the faces, eh? Your textures deserve better models ^_^
Check out the Anniversary Edition Seven at ae.oni2.net!
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Severed: Those are absolutely great textures. Can we have your permission to use them in AE?
Last edited by EdT (07/03/09 21:07)
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Lol, EdT beat me to it. Even though I read the topic about 30 minutes before him.
Indeed, we will credit you and everything.
EDIT: I'm curious, do you have a Fury varient with the headband?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Are the new textures available in a standard format like BMP or JPG?
In any case they look fantastic...
EDIT: don't bother, extracted them myself
Last edited by Pierre (07/07/09 18:07)
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Raaaah this is so gooooood !!! I've been waiting for new textures like this for a LONG time, man!
Ok, to use them in Konoko Payne: in windowed mode:
- run the game
- open the console, type "developer" to enable developer mode
- now press F1 to get back cursor control and enable texture viewer
- select "Textures->Select texture" in the menu
- choose the image you want to change, for example Konoko's head (ignore all the warnings/errors you get). It should appear in the corner.
- select "Textures->Load picture". Choose the new picture. Enjoy.
This is just amazing. Happy
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They look absolutely gorgeous. You did an amazing job, SeverEd!
What if this is as good as it gets?
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Put it in Oni AE !
"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba
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Can we have your permission to use them in AE?
Sure, I made them for everyone who wants to use them.
If only the 3D models had smoother lines in the faces, eh? Your textures deserve better models ^_^
Perhaps someone will ever make a new character models for game.
Maybe even me, but I am a little slowpoke, so it's all in the far, far future -_- ...
I'm curious, do you have a Fury varient with the headband?
Not yet, but I hope to make the individual faces for each of the nine.
Something of the following update:
Ok, to use them in Konoko Payne: in windowed mode:
- run the game
- open the console, type "developer" to enable developer mode
- now press F1 to get back cursor control and enable texture viewer
- select "Textures->Select texture" in the menu
- choose the image you want to change, for example Konoko's head (ignore all the warnings/errors you get). It should appear in the corner.
- select "Textures->Load picture". Choose the new picture. Enjoy.
Thanks a lot, always wanted to look at it in the KP j .
[http://img514.imageshack.us/img514/6622/63208421.png - 565 Kb]
[http://img98.imageshack.us/img98/8448/52231089.png - 477 Kb]
And thanks to all, I am glad that you liked the new textures, this is a good incentive to next work ) ...
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these retexture characters are truly amazing. they look much more realistic and smooth. great job! and nice to see they are in use in a game!
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What software was used to make Models for Oni ?
"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba
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I believe it was 3D Studio Max. At least, that's what was used to make the levels. Nowadays in the community, any program that can handle the Collada (.dae) format is used to make models.
Check out the Anniversary Edition Seven at ae.oni2.net!
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