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#1 06/17/09 13:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Moves and Sounds

I have tried to change the moves of Master Chief (Ninja to Konoko) and his voice (Ninja to Muro). But when I press CTRL for the exclamation, Master Chief moves, but the sound don't play. i have read that ONCC contains the order for the sound, but i don't understand why the sound don't play for another charachter.


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#2 06/17/09 14:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Moves and Sounds

It is likely that the ONCC doesn't have a taunt sound...because nobody has ever bothered ripping\recording one from somewhere smile The tag should be <tauntsound> or something. Just do a search for taunt. (I can't open up any ONCCs atm)


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#3 06/17/09 14:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

ok, I surrender cool, anyway i have another problem, but it is less dificult for me: I have the black Master Chief, but i see the white Master Chief and is more beautiful. where can i download it?


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#4 06/17/09 14:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Moves and Sounds

Here are the individual .oni files for the White Master chief:
http://edt.oni2.net/AE_Files/WhiteMC.zip

EDIT: Added the Master Chief's TRBS files to the zip.

Last edited by EdT (06/18/09 10:06)

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#5 06/17/09 20:06

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Moves and Sounds

ITS EDT!!!!!!!!!!!!!!!!!! wait is he 1 of the persons who run this place?

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#6 06/17/09 22:06

myplea1
Member
From: Ottawa,Canada
Registered: 05/25/09

Re: Moves and Sounds

wait i donty know how to install do i put it in lvl 0 file


Awol

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#7 06/18/09 04:06

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Moves and Sounds

Yes, put all .oni files into your level0 folder and recombine.

But for some reasons, I can't get the mod work. When I switch to them, the engine said that they had NULL body set. I wonder what causes this?

Last edited by love_Oni (06/18/09 04:06)


The Boy Who Knew Too Much tongue

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#8 06/18/09 10:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Moves and Sounds

love_Oni: Originally, I did not include the TRBS files for the White Master Chief, since it used the same ones as the Black Master Chief.  But if you don't have the Black Master Chief installed, you get the NULL body error, since the TRBS is missing.  I added the TRBS files to the WhiteMC.zip file.

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#9 06/18/09 10:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

i don't put the file in level0, i create a plugin, isn't this quicker?


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#10 06/18/09 10:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Moves and Sounds

Yes, that should work.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#11 06/18/09 21:06

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Moves and Sounds

It works now!


The Boy Who Knew Too Much tongue

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#12 06/19/09 11:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

thanks smile


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#13 06/20/09 05:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

I changed some values of the jump, but I can not find one relating to maximum for change the pose in "falling on deaf ears".
where is it?
EDIT: I forgot to say that I'm talking about the XML of White Master Chief

Last edited by Dr.Karluzz (06/20/09 06:06)


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#14 06/20/09 11:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Moves and Sounds

*falling on deaf ears*?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#15 06/20/09 11:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

when the character moves uncontrollably


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#16 06/20/09 13:06

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Moves and Sounds

Hmm, not sure what you mean, is it some aspect of the jumping animation that you want to change?


Check out the Anniversary Edition Seven at ae.oni2.net!

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#17 06/20/09 13:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

I want that when a character falls from great heights, not become uncontrollable


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#18 06/20/09 15:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Moves and Sounds

Ahh, the flailing timer. Sorry, you can only fix that with an engine patch.

Change 0x00 at 0xF724B to 0x7F (PC) and 0x00 at 0x5E4C2 to 0x7F (Mac)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#19 06/21/09 03:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

which file should I change?
EDIT: Ok,resolved. Thanks big_smile

Last edited by Dr.Karluzz (06/21/09 03:06)


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#20 06/21/09 04:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

And how to change the first character (konoko) in another person?


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#21 06/21/09 10:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Moves and Sounds

BINACJBOCharacter, go find konoko.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#22 06/21/09 12:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

which one?


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#23 06/21/09 17:06

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Moves and Sounds

The BINACBJOCharacter file for whichever level you want to change.  Each level has its own unique default lineup of characters.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#24 06/22/09 11:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Moves and Sounds

ok,but i have changed the script of all levels big_smile


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