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#1 03/28/09 12:03

coool
Member
From: China Haikou
Registered: 02/12/08

Muro get a wing :D

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but there is a big problem,he can't punch the enemy! like there is a air wall in front of him...but the moddle isn't big in his front hmm


and another question, I haven't use "cel" when make the dae file to .oni file,but why there is still a line in the edge?

Last edited by coool (03/28/09 12:03)

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#2 03/28/09 15:03

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Muro get a wing :D

Uh-oh, One-Winged Muro! *ominous music starts playing*

I wish I had an answer for your questions, but I don't.  I did notice that cel shading was being used and I assumed it was on purpose.  I wonder if OniSplit uses it automatically sometimes.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#3 03/28/09 17:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Muro get a wing :D

If your Muro model was already cel shaded when you export him, a reimport will still leave him shaded.

Also, remember that collisions in Oni work by spheres. Use chr_debug_sphere = 1. So if he is big in back he will be big in front. wink You can always try attaching the wing to a different bone and see if that helps...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#4 03/30/09 00:03

coool
Member
From: China Haikou
Registered: 02/12/08

Re: Muro get a wing :D

Gumby wrote:

If your Muro model was already cel shaded when you export him, a reimport will still leave him shaded.

yeah I guess that after I post this topic.

and ablout the moddle,I have no idea.Collisions in Oni work by spheres,so we can't make the moddle too long in any direction?  hmm

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#5 03/30/09 01:03

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Muro get a wing :D

Exactly. You might be able to fix things be recentering the root of whichever bone the wing\cape\whatever it is is attached to.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#6 03/30/09 06:03

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Muro get a wing :D

In other words, if you look at the model in Blender, there's a center point for each bone (part).  You might be able to remove the "air wall" that's in front of Muro if you move back the center point for the bone with the wing on it.

This might cause a new collision problem, but it's worth a try.  If the wing is attached to the torso, you might want to try attaching it to the upper arm, and vice versa.


Check out the Anniversary Edition Seven at ae.oni2.net!

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