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For soem reason I can't get this to work. Even when removing all other possiblities of failure.
func antistomp {
chr_wait_animation 0 BARABkick_heavy
chr_animate 0 ELICOMkick_heavy
fork antistomp
}
It seems to stop working at the wait_animation part. Through clever placements of dmsgs I have discovered that the function does indeed start, but nothing happens. I don't know what could be going wrong. I have used this system before...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I copied your code into compound and it's working.
Note that this code is only working for you as shapeshifted Barabas.
If you want the AI to do this you will need to insert his BSL name.
func antistomp {
chr_wait_animation Barabus BARABkick_heavy
chr_animate Barabus ELICOMkick_heavy
fork antistomp
}
Last edited by paradox-01 (05/27/08 04:05)
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...gah. I don't know what I was doing wrong then. I was shapshifted as him.
I guess I'll try again.
....well, it works now. Whatever, I must have made a typo the first time.
Last edited by Gumby (05/27/08 12:05)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I've tried and the code worked when I put it in the original script in IGMD folder. But when I put the code in 'arena' script ('arena_main.bsl' of chapter 6), nothing happened. I think the reason is: the Barabas's BSL name in that script isn't 'barabus' (or maybe I put the code in wrong place). If possible, can you tell me the Barabas's BSL name in that 'arena' script?
Last edited by love_Oni (06/02/08 10:06)
The Boy Who Knew Too Much
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Characters' BSL names aren't stored in scripts but in binaries, as far as I know.
Barabas is also named "barabus" in "StormOTA1.1.bsl" so maybe you might want to check where you placed the code.
But that is just theory. I try it myself and failed. ^_-
Last edited by paradox-01 (06/03/08 02:06)
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Gumby: What script did you modify, an OTA script? Then you could help us.
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I modified the renegade script
I'll look into it in about an hour...the friendly teriyaki lady must have given me food poisoning. blah
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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jea but nobodey told that after save point and restore game i have to write fork antistomp. only then the move will work! i have to figure out it myself! for example good move for tctf_swat below.
func antistomp
{
chr_wait_animation 0 TCTCOMcomb_p
sleep 1
chr_animate 0 STRCOMpunch_heavy
fork antistomp
}
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Well..that just changes your punch into a Striker Slam...which makes it kinda OPed...since you can totally spam it now.
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welll... I thought that there is only chr_wait_animtype...
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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