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#1 10/6/09 20:46

camirving
Member
From: BRAZIL
Registered: 10/6/09
Website

Major Kusanagi,anyone?

Yo folks,Cam here,it's my first time on the forums.
Any chance to make a model to replace konoko with Major Kusanagi from Ghost in the Shell ?
Thank you for your attention.


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#2 10/6/09 21:09

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Major Kusanagi,anyone?

Actually, there is already some work being done on that very idea.  EdT is working on it at the moment, revising her moveset.


byproducts are fine, but where's the beef?

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#3 10/6/09 21:09

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Major Kusanagi,anyone?

http://edt.oni2.net/AE_Files/motoko3.zip

How's that for service?
(credit geyser\EdT)

Her moveset isn't perfect atm, but its slowly getting there. smile

(You need AE installed for this to work!)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#4 10/6/09 21:51

camirving
Member
From: BRAZIL
Registered: 10/6/09
Website

Re: Major Kusanagi,anyone?

Aight. Ty pal.
Just a question,what program do you use to make the models?

EDIT: I put them in the gamedatafolder. I launched AE,and Konoko was still there neutral

Last edited by camirving (10/6/09 21:57)


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#5 10/6/09 22:33

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Major Kusanagi,anyone?

You have to press F8 while in dev mode (using "thedayismine" or "x" cheat) or shapeshifter mode ("shapeshifter") to scroll through the models. She will probably be at the front or the back. smile (Press shift+F8 to scroll backwards).

Generally, Windows modelers use XSI. Just curious: Do you know how to model?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#6 11/6/09 8:18

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Major Kusanagi,anyone?

Heheh, we simulposted last night.  But your post was better sad


byproducts are fine, but where's the beef?

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#7 11/6/09 8:25

camirving
Member
From: BRAZIL
Registered: 10/6/09
Website

Re: Major Kusanagi,anyone?

Kudos to both of you. It works,and it's badass! ( just some animation errors...but that's explained above anyway. )

Now...any way to make that pistol she wields in the GITS SAC 1st gig 1st episode? I mean,that pistol is really smexy,compared to the pistol-with-a-huge-black-cinder-block-in-the-top-abomination-called-campbell ( No offence to the people that like that pistol..It's just my opinion. )
And no,I can't make models. I've got some friends that CAN model,however.

Last edited by camirving (11/6/09 9:50)


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#8 11/6/09 10:10

Stevinlewis
Member
From: Singapore
Registered: 25/3/09

Re: Major Kusanagi,anyone?

waht EdT IS A GIRL!?!?

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#9 11/6/09 11:34

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Major Kusanagi,anyone?

camirving wrote:

Kudos to both of you. It works,and it's badass! ( just some animation errors...but that's explained above anyway. )

Now...any way to make that pistol she wields in the GITS SAC 1st gig 1st episode? I mean,that pistol is really smexy,compared to the pistol-with-a-huge-black-cinder-block-in-the-top-abomination-called-campbell ( No offence to the people that like that pistol..It's just my opinion. )
And no,I can't make models. I've got some friends that CAN model,however.

No, we don't. But if you can find a model of it somewhere, I would be glad to put it ingame.

Stevinlewis wrote:

waht EdT IS A GIRL!?!?

....where did you get that idea?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#10 11/6/09 20:40

Stevinlewis
Member
From: Singapore
Registered: 25/3/09

Re: Major Kusanagi,anyone?

EdT is working on it at the moment, revising her moveset. Thats what Iritsen said ^^

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#11 11/6/09 21:30

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Major Kusanagi,anyone?

Right, he's revising Motoko's moveset.  smile


byproducts are fine, but where's the beef?

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#12 12/6/09 13:05

camirving
Member
From: BRAZIL
Registered: 10/6/09
Website

Re: Major Kusanagi,anyone?

Lol. So anyway,if I were to look for a model to replace the Campbell,what format would it have to be as?


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#13 12/6/09 13:54

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Major Kusanagi,anyone?

Just about any will work, though Collada (.dae) is preferred.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#14 12/6/09 14:38

camirving
Member
From: BRAZIL
Registered: 10/6/09
Website

Re: Major Kusanagi,anyone?

Righty,I've got a friend who can model. Let's see how he goes.

EDIT: Oh my God,he'll use blender.

Last edited by camirving (12/6/09 14:41)


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#15 12/6/09 14:47

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Major Kusanagi,anyone?

camirving wrote:

Righty,I've got a friend who can model. Let's see how he goes.

EDIT: Oh my God,he'll use blender.

That's fine.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#16 12/6/09 14:53

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Major Kusanagi,anyone?

Heh, some of us use Blender, it can't be avoided sometimes.  It does save DAEs, although they are often bugged.  Make sure your friend selects "Disable Physics" and "Current Scene Only" when exporting to .dae.


byproducts are fine, but where's the beef?

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#17 12/6/09 15:36

camirving
Member
From: BRAZIL
Registered: 10/6/09
Website

Re: Major Kusanagi,anyone?

Mmmkay.
Offtopic: Would anyone mind helping me with the .oni file problem on the stickied topic?! tongue
And uh. 'D anyone mind explaining that red cross on Motoko's face..? And her hair's not pink,it's purple. Or black. Gwaaah.

Last edited by camirving (13/6/09 15:24)


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#18 19/6/09 22:26

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Major Kusanagi,anyone?

Just a slight update on Motoko's moveset.

http://edt.oni2.net/AE_Files/motoko4.zip

camirving: Why the red cross? Just to make her look different.  I tried to match the hair color from the anime.

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#19 20/6/09 1:31

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Major Kusanagi,anyone?

Just so you know, EdT, geyser complained about the cross, especially as cyborgs shouldn't really get scars, should they? smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#20 20/6/09 4:52

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Major Kusanagi,anyone?

Why not.
You need several muscles for mimic. That means you need also a elastic surface so that the expression can be shown.
Now she becomes injured from someone who fought her with a dagger or something and cut her face. She receives a new order: helping a purple-headed freak, no time to visit her favorite beauty shop...
I say if EdT want to give her scars then it is his business. smile

Last edited by paradox-01 (20/6/09 4:54)

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#21 20/6/09 7:42

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Major Kusanagi,anyone?

I got the idea of the from Rurouni Kenshin.  If/when Motoko actually becomes am official part of AE, then I can remove the scar.  smile

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#22 20/6/09 21:55

camirving
Member
From: BRAZIL
Registered: 10/6/09
Website

Re: Major Kusanagi,anyone?

Um,the character itself is great,I'm just saying,in my opinion,it would look better without the cross and with a darker hair color. Like a dark purple.


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