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#26 06/02/09 06:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

how to apply the changes with a .dat and a .raw?


Press here >>http://www.myPlugoo.com/5PFFKSWC00BKE0D<< for chat with me

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#27 06/02/09 07:06

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Mukade overpower

- Put the files into the GameDataFolder.
- Play the game, enter pause menu (usually by F1 key) and type "shapeshifter" (without the ").
- Now you can change your character by hitting F8. Try backwards: crouch and hit F8.
- Find a hypo. ^_^

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#28 06/02/09 08:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

smile thanks


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#29 06/02/09 08:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

I have read, if I understood correctly, you're choosing the color of overpower. I think that dark blue mixed with black is perfect.


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#30 06/02/09 10:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

Purple looks fine, red is still cool I think. smile Black might be a bit meh, I don't know...:)

Paradox, one problem: it might just be my computer being silly, but when I use "chenille" on Mukade, my framerate goes down to 5. wink Suggestions: Lower the max spawn rate of the back particles. Also, have them linked at spawn, then use LockPositionToLink. It might need <HasAttachementMatrix> set to 1 though. smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#31 06/02/09 10:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

we have different tastes smile, but you could teach me how to change color?


Press here >>http://www.myPlugoo.com/5PFFKSWC00BKE0D<< for chat with me

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#32 06/02/09 10:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

Umm...that might be a bit hard...
This is some of the more complicated particle work. smile
I'd want to start you on some less complicated stuff. wink


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#33 06/02/09 11:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

You are right.I shall...


Press here >>http://www.myPlugoo.com/5PFFKSWC00BKE0D<< for chat with me

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#34 06/02/09 11:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

ok,now I have a new project wink: I would like that masterchief (Plugin BGI) has the same moves of konoko


Press here >>http://www.myPlugoo.com/5PFFKSWC00BKE0D<< for chat with me

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#35 06/02/09 11:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

i have read of XML, but i don't understand


Press here >>http://www.myPlugoo.com/5PFFKSWC00BKE0D<< for chat with me

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#36 06/02/09 12:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

Ok, do you have the XML of one of the MasterChiefs open?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#37 06/02/09 12:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

no, but i have the .dat


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#38 06/02/09 12:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

You have to use

Onisplit -export output_folder input_file.dat

Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#39 06/02/09 12:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

then?


Press here >>http://www.myPlugoo.com/5PFFKSWC00BKE0D<< for chat with me

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#40 06/02/09 12:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

i think i have find the right file. is a ONCC?


Press here >>http://www.myPlugoo.com/5PFFKSWC00BKE0D<< for chat with me

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#41 06/02/09 12:06

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Mukade overpower

LockPositionToLink didn't work for some reason, anyway files are updated http://www.mods.oni2.net/sites/default/ … mukade.zip
- removed an invisible particle
- back particle's emitter rate decreased

Last edited by paradox-01 (06/02/09 12:06)

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#42 06/02/09 13:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

Did you set the link on the emitter and give the emitted particle an attachement matrix? I suppose you could just use the attach action instead.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#43 06/02/09 13:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

i try to copy ONCC of konoko and rename it, but it doesn't work


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#44 06/02/09 13:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

Of course not. You want to take an existing Master Chief ONCC, copy it + rename. Then extract it to XML, search for TRAC, then change it to Konoko's TRAC. Then back to .oni, then .dat.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#45 06/02/09 13:06

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Mukade overpower

yes.
will try it tomorrow again

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#46 06/02/09 13:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

I might do it tonight, but I'll probably be busy. hmm


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#47 06/02/09 13:06

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 05/29/07

Re: Mukade overpower

Thx ALOT! This looks awesome big_smile. Good work!

Last edited by Mukade (06/02/09 13:06)


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#48 06/03/09 11:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

Sorry, paradox, it is still just a bit too much. smile I'd recommend lowering the amount of tiny red particles, too. Use m3_fill_solid = 0 and compare how quickly your particles spawn (even the body ones) to Mukade's particles...

...also, Mukade is looking more pink\magenta than dark purple. wink Try reducing the amount of red you are blending in


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#49 06/03/09 11:06

Dr.Karluzz
Member
From: Milan, Italy
Registered: 05/22/09

Re: Mukade overpower

I'm sorry, but masterchief has konoko's moves, but if I take a weapon, he can not aim and it is as if he had the weapon


Press here >>http://www.myPlugoo.com/5PFFKSWC00BKE0D<< for chat with me

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#50 06/03/09 11:06

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Mukade overpower

You need

        <WeaponHand>0</WeaponHand>

Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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