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#1 25/12/08 22:16

Iritscen
Moderator

Help us fix an AE bug (dashing)

To anyone who's interested and has installed the latest release of the Anniversary Edition, we'd love some volunteers to do something simple to help out:

Play through a level, and tell us if any of the cutscenes have characters who run "off their marks" -- they run too far in some direction, up against a wall, etc.  The bug is caused by the AE allowing (forcing) the AI to dash instead of run.

When you find a messed-up cutscene, simply let us know where to find it (which cutscene, after what savepoint in the level, etc.), and tell us the class of the character that had the problem ("Green Striker", "Red Fury", etc.).

You don't have to do a whole level, but it will probably prevent confusion if you do.  Once you list the problems, we'll fix 'em!  Thanks for anything you can do to help.


byproducts are fine, but where's the beef?

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#2 26/12/08 17:22

encinodude
Member

Re: Help us fix an AE bug (dashing)

Specific instances from memory (can't recall the rest as exactingly):

-Muro and his men at the airport level (last one, I think), when they're supposed to be running up a ramp
-The TCTF running after Konoko towards the huge fan, and one of them gets chopped up by it

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#3 26/12/08 18:36

A8D
Member

Re: Help us fix an AE bug (dashing)

There is a another one in the manufacturing plant, with the com guy that runs to the alert console :

Here's some pictures :

first_picture

second_picture

third_picture


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#4 26/12/08 19:39

Gumby
Member

Re: Help us fix an AE bug (dashing)

A8D wrote:

There is a another one in the manufacturing plant, with the com guy that runs to the alert console

We mean cutscene errors, but if you find these, send them in, too. Geyser will be pleased to know I am not the only who found that issue. smile


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#5 27/12/08 8:57

TOCS
Member

Re: Help us fix an AE bug (dashing)

I'v also experienced a few, can't remember where.

BTW, why are geyser not at the forums anymore?


T0CS.png

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#6 27/12/08 10:17

Iritscen
Moderator

Re: Help us fix an AE bug (dashing)

He's getting important real-life stuff done.  We hope to have him back once he passes his current ordeal, whenever that may be.

Thanks for the reports so far.  Just a reminder, a straight playthrough of a single level is the best way to find the bugs in an organized manner, so we can say, "Okay, Joe reported on level 1, so that can be struck off the to-do list".  You have our permission to use cheats if it lets you move through the level faster wink


byproducts are fine, but where's the beef?

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#7 27/12/08 13:02

A8D
Member

Re: Help us fix an AE bug (dashing)

I found another slight cutscene problem :

In the bio-research lab, when Konoko runs to the elevator after throwing the bomb trooper through the windows.


Where there's a will for Oni II, there's a way !

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#8 28/12/08 9:54

TOCS
Member

Re: Help us fix an AE bug (dashing)

A funny dashing cutsene, is the one where Muro is fleeing in the first cutsene of level 5 tongue


T0CS.png

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#9 1/1/09 4:09

A8D
Member

Re: Help us fix an AE bug (dashing)

- At the end of "TCTF science prison", just before Konoko grabs the crane


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#10 4/1/09 18:37

Mengjun
Member

Re: Help us fix an AE bug (dashing)

Chapter 14:

- At the beginning, you see Konoko on the ground, before she makes the 1000 ft drop from an invisible plane. Right.
- Final cutscene, Griffin and the TCTF guys run too fast and end up amongst Muro and his gang.

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#11 4/1/09 19:23

Iritscen
Moderator

Re: Help us fix an AE bug (dashing)

Heh, someone mentioned that plane drop bug some time in the past, although I've never seen it; is it only on widescreen that it shows up?

Thanks for the reports, guys, keep it up!


byproducts are fine, but where's the beef?

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#12 5/1/09 11:15

A8D
Member

Re: Help us fix an AE bug (dashing)

Are you speaking of the end of the airport levels, when Konoko uses the harness to drop on the plane Muro is taking ? I don't see any bug there (I have a widescreen)


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#13 5/1/09 14:22

Iritscen
Moderator

Re: Help us fix an AE bug (dashing)

No, it's the beginning of the last level.  The camera pans across the ground, then up, and we see Konoko fall (from a plane, as we were told by a Bungie staffer).  Apparently she's already visible on the ground before she begins falling from the sky.  For people like me, playing in a 4:3 resolution, she's not visible.


byproducts are fine, but where's the beef?

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#14 5/1/09 17:11

Mengjun
Member

Re: Help us fix an AE bug (dashing)

Ah yea, I have a widescreen =p That might be it. Guess the developers thought they were clever when they put Konoko just out of "3:4-range" xD

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#15 5/1/09 17:40

Lithium
Member

Re: Help us fix an AE bug (dashing)

Can movies mess up if you use certain characters?

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#16 5/1/09 21:01

Gumby
Member

Re: Help us fix an AE bug (dashing)

oxe161 wrote:

Can movies mess up if you use certain characters?

I suppose. It depends on what you mean. Can you be more specific?


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#17 7/1/09 5:40

A8D
Member

Re: Help us fix an AE bug (dashing)

Iritscen wrote:

No, it's the beginning of the last level.  The camera pans across the ground, then up, and we see Konoko fall (from a plane, as we were told by a Bungie staffer).  Apparently she's already visible on the ground before she begins falling from the sky.  For people like me, playing in a 4:3 resolution, she's not visible.

She's visible on the ground for me, too.


Where there's a will for Oni II, there's a way !

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#18 7/1/09 17:36

Lithium
Member

Re: Help us fix an AE bug (dashing)

Gumby wrote:
oxe161 wrote:

Can movies mess up if you use certain characters?

I suppose. It depends on what you mean. Can you be more specific?

Yea when konoko kicks griffin and steals his gun. I tried using messed-up shinatama,but all she did was stand there and griffin just fell down on his own. Also i completed that part once, but with no shinatam or griffin anywhere.

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#19 7/1/09 21:52

Gumby
Member

Re: Help us fix an AE bug (dashing)

oxe161 wrote:
Gumby wrote:
oxe161 wrote:

Can movies mess up if you use certain characters?

I suppose. It depends on what you mean. Can you be more specific?

Yea when konoko kicks griffin and steals his gun. I tried using messed-up shinatama,but all she did was stand there and griffin just fell down on his own. Also i completed that part once, but with no shinatam or griffin anywhere.

How did you get that to happen? O_o


Iritscen: roll
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#20 8/1/09 7:40

Iritscen
Moderator

Re: Help us fix an AE bug (dashing)

I saw some really weird behavior in that part recently myself, and I was using Konoko.  Can't remember what it was that was strange, but I think she didn't disarm him.


byproducts are fine, but where's the beef?

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#21 8/1/09 10:42

Gumby
Member

Re: Help us fix an AE bug (dashing)

You guys gotta give me more info. Which SP did you start in?


Iritscen: roll
Iritscen: it's amazing this program even works
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#22 8/1/09 16:44

Iritscen
Moderator

Re: Help us fix an AE bug (dashing)

If I'm one of "you guys"... I don't remember what SP I started at, maybe the point that starts right there in the Vault.  But I wouldn't worry about, it's probably a fluke.  If I see it again, I will make sure to have some more information to report on it.

As for using Zombie Shinatama, is that supposed to work?  Should she be using the stepping disarm in that cutscene?


byproducts are fine, but where's the beef?

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#23 8/1/09 18:17

Gumby
Member

Re: Help us fix an AE bug (dashing)

Oh. I get it. You shapeshifted into Zombie shinny. She doesn't have the stepping disarm animation, so she normally would not be able to do anything to Griffin. However, the animation for Griffin still plays. Lets have a short BSL tutorial, shall we?

from tctf_ii_cutscene.bsl:

    #Konoko throws Griffin
        playback 0 ZomKonokoBehind 
        sleep f280
    #A few housecleaning things so Griffin won't screw up the cutscene
        omnipotent = 0
        chr_invincible ZomGrif 0
    #Kills off Shinatama from the ai2
        ai2_kill ZomShin
    #More housekeeping, can't recall what it does
        chr_neutral ZomGrif 0
    #Camera movement
        cm_interpolate ZomCamThrow 0
    #Griffin plays FILMZomGriffinTurn
        playback ZomGrif ZomGriffinTurn
    #Konoko plays FILMZomKonokoThrow and ends up throwing Griffin(Shinatama can't do this anim!)
        playback 0 ZomKonokoThrow
        sleep f140
    #Camera
        cm_interpolate ZomCamKonokoAim02 0
    #I think this makes Griffin not to try to move about\do anything
        chr_neutral ZomGrif 1
    #places Griffin and Konoko in the correct spot (in case something happened! :P) 
        chr_envanim ZomGrif ZomGriffinBox01 norotation
        chr_envanim 0 ZomKonokoBox01 norotation
    #Does whatever cutscene animation NOT A FILM!
        chr_animate 0 KONOKOlev18_ZomAim 300
        chr_animate ZomGrif GRIFINlev18_ZomAim 500
    #Start talking again
        sound_dialog_play c14_52_02konoko

As you can see, even if the FILM screws up, they still get placed in the correct location.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#24 11/1/09 15:01

demos_kratos
Member

Re: Help us fix an AE bug (dashing)

TCTF-I Chapter - when barabas grabs Shinatama blue striker runs too fast (run it and you will see)


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#25 27/5/09 21:29

myplea1
Member

Re: Help us fix an AE bug (dashing)

in airport cargo hangars muro and his two thugs will dash off the side its actually quite hilarious to watch:D


Awol

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