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#1 12/20/08 04:12

TOCS
Member
From: Denmark
Registered: 04/04/07

OniSplit how to

Well, I'v forgotten everything about OniSplit, so right now i need to know howto extract all the textures from level0, so that i can begin skinning agian.

Last edited by TOCS (12/20/08 04:12)

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#2 12/20/08 05:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OniSplit how to

onisplit -extract:xml Tex ..\GameDataFolder\level0_final\TXMP*.oni


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#3 12/20/08 06:12

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: OniSplit how to

Ehm, when i put this in a .bat file and run it, it dosent do anything.

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#4 12/20/08 06:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OniSplit how to

where is the .bat file being put?

It should be in the install directory...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#5 12/20/08 06:12

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: OniSplit how to

It's in the Install directory. It creates a map called 'Tex' and inside it creates a file called 'TXMP%3Cnone%3E.xml'.

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#6 12/20/08 08:12

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: OniSplit how to

Errrm, why are you having him extract textures into XML format, Gumby?


Check out the Anniversary Edition Seven at ae.oni2.net!

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#7 12/20/08 08:12

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: OniSplit how to

That would also be my next question wink

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#8 12/20/08 08:12

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: OniSplit how to

Well, anyway, you can use -extract:tga to put them in the usual graphics format.  And I think you have to make the folder called Tex first, in case that wasn't clear.

Also, you do have the AE installed, right?  Otherwise you won't have all the textures in level0_Final.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#9 12/20/08 08:12

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: OniSplit how to

Thanks!

Now i need to know howto import my textures agian smile

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#10 12/20/08 09:12

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: OniSplit how to

That's where we get into the stuff I'm not experienced in, because of the different TXMP sub-formats used for the different kinds of textures.  If you don't think the old threads where you asked questions about this will help (and I realize that some of them never really seemed to answer your questions), then you'll have to wait for someone who knows textures to show up here.

(I also looked on the wiki, and it doesn't seem clear what each format is used for; that's something I hope will be fixed eventually.)


Check out the Anniversary Edition Seven at ae.oni2.net!

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#11 12/20/08 10:12

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: OniSplit how to

EDIT 2: So, now I'v got everything working. But I'll need the command for the AI ignore in developer mode.

Last edited by TOCS (12/20/08 10:12)

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#12 12/20/08 10:12

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: OniSplit how to


Check out the Anniversary Edition Seven at ae.oni2.net!

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#13 12/20/08 11:12

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: OniSplit how to

Sorry, but i cannot find the ignore player function.

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#14 12/20/08 14:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OniSplit how to

That is because it is a variable...

ai2_ignore_player = 1


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#15 12/20/08 14:12

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: OniSplit how to

Gumby wrote:

That is because it is a variable...

Oh yeah, heh ^_^.  I was moving too fast; I saw the function "ai2_makeignoreplayer", and thought that was the one (it's only for setting specific AIs to ignore the player).


Check out the Anniversary Edition Seven at ae.oni2.net!

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