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#1 09/01/08 16:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Spider-rat mutants

Even the rats are superpowered! Who could have done this?!

ontheroof.jpg

wallrat2.jpg

wallrats.jpg

3blindmice.jpg


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#2 09/01/08 17:09

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Spider-rat mutants

Since when did Oni have rats at all?


droid803sig.jpg

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#3 09/01/08 17:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Spider-rat mutants

Since always, Y_M, in the Warehouse level.  But don't feel bad, I didn't notice them for a long long time.  (Although, I actually thought they were mice, is that what you meant, Y_M?)


Check out the Anniversary Edition Seven at ae.oni2.net!

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#4 09/01/08 20:09

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Spider-rat mutants

There were? yikes
I honestly never noticed them.


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#5 09/01/08 20:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Spider-rat mutants

They're shy little guys.  I only found them when I stopped doing the mission one day, and started exploring corners of the level.

But how did you make them climb the walls, Gumby?


Check out the Anniversary Edition Seven at ae.oni2.net!

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#6 09/01/08 22:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Spider-rat mutants

I think they are called rats in the TXMP. Would have to check though. I've known about them forever (since back in the days when all I had was the demo, years ago). I used to try and shoot them...>_>

Oddly enough, they are unmodified.

Step one: Load SP3 (the one with the comguy).

Step two: Don't go after the comguy. (who has broken logic anyways, you can stand in front of the console and he won't attack you. I'm gonna change that if\when I rewrite the level logic.) Jump down onto the lower level.

Step three: Go into the room on the right (betcha didn't know about it)

Step four: Walk up to the console. There should be 1-3 rats that immediately come scurrying out.

---

It looks like an easter egg of sorts to me smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#7 09/01/08 22:09

Loser
Member
From: somewhere in da Czech Republic
Registered: 01/14/07

Re: Spider-rat mutants

Step one: Start Warehouse, save point 1

Step two: Open first door in your way, kill thug.

Step three: When you run through door, you have to stop for reading a message.

Step four: After that, look in front of you. There is single yellow barrel near door on the opposite side of the room.

Step five: Go near barrel, wait for a while and then start splatting those roaches as they come out ^_^

                                                                                    Loser

P.S.: And almighty rats are shown on more places in warehouse level, that console is just one of them.

P.S.2: Don't touch that Comguy's script logic so far, Gumby. I will modify his AI2 logic a bit, so he WILL attack you even tough he is running for console. AI2 POWER !!!!

Last edited by Loser (09/01/08 23:09)


"I am just a mere reflection of what I would be."

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#8 09/01/08 23:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Spider-rat mutants

You don't have to kill the thug. smile

---

D: I never knew about those. Creepy. Green splats.

EDIT: Holy cow. The other barrel spawns like 10 rats.

Last edited by Gumby (09/02/08 00:09)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#9 09/02/08 11:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Spider-rat mutants

Wow, how long have you known about the roaches, Loser?

I only got about four rats out of the other barrel, Gumby, but man, that's still interesting.  Maybe this warehouse makes Barrel O' Roaches and Barrel O' Rats.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#10 09/02/08 22:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Spider-rat mutants

That is because you didn't run back and forth over the trigger for the rats, like I did. big_smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#11 09/09/08 17:09

Phydur
Member
Registered: 01/13/07

Re: Spider-rat mutants

i knew about the rats since the first time i played... I like to explore...


I intentionally spell dang, dange, FYI.

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#12 09/09/08 21:09

ONIrules
Member
Registered: 09/04/07

Re: Spider-rat mutants

It will be funny if we take the model of the rat and make it bigger.

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#13 09/09/08 22:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Spider-rat mutants

Daodan-mutated rats! :-)


Check out the Anniversary Edition Seven at ae.oni2.net!

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#14 09/09/08 22:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Spider-rat mutants

Well it is just a particle. Just open it up in OUP. ^_^


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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