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#76 09/09/08 15:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

Ok. I just figured out the solution. It is a very lucrative one though. You guys are gonna love this.

Make the barrel an actual "player"

*Instead of a regular model, has only a pelvis (with barrel model for pelvis\chest) with tiny tiny limbs\head, so it rests on ground.
*Unthrowable
*30ish HP
*Something resembling the Mad Bomber's death particle
*Immune to damage by melee, but can be punched\kicked so you can *push* it around.
*Can't move by itself


big_smile

In fact, you could do this with practically any model (touchable DeLorean, anyone?).

Last edited by Gumby (09/09/08 15:09)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#77 09/09/08 15:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Learning to make models

Interesting idea! Make it so!

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#78 09/09/08 15:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

Someone will have to do the modeling stuff, I can't help much there.

EDIT: Also, we still can't stand on the barrels. Apparently Character-Character is lateral sphere collision. So that means no non-round objects, or it might look a little odd. We can make them slippery though. Give him an invisible Daodan glow, and have the head glow emit knockback\knockdown particles.

Last edited by Gumby (09/09/08 15:09)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#79 09/09/08 16:09

ONIrules
Member
Registered: 09/04/07

Re: Learning to make models

Sweet! Now TRAM is compatible to XML file.

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#80 09/10/08 00:09

Loser
Member
From: somewhere in da Czech Republic
Registered: 01/14/07

Re: Learning to make models

Gumby: Very nice idea. Then spawn it via "chr_create" so it saves memory....well, looks like you have won. Do you want to do it, or should I try it?

Hey, maybe the best would be to create structure for one-bone character. That means:
new TRIA, TRTA, TRGA, TRCM and TRBS with only one bone
new TRMA with only one bone texture
New CBPM and CBPI, to produce some dust instead of "hit" flashes
new ONCC to put it all together
new entry in AISA - again, I know there is CHAR, but AISA would be better for no-logic object

But I have no guarantee that Oni will accept this ^_^'.

Anyway, HERE is .oni file which contains M3GM of barrel. Texture is not included, texture is in level1. Use it well ^_^.

Last edited by Loser (09/10/08 00:09)


"I am just a mere reflection of what I would be."

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#81 09/10/08 00:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

I have asked Iritscen to do the modeling part. Making it out of one bone will be a pain in the arse though. KISS (Keep it Simple Stupid). Keeping the original bone structure will require less changing, and less chance of something buggy happening, at least for our first try. Improving on the idea with a one bone thing can come later. I'll do it, but I'll probably require some help. I don't have any experience in some areas of it, but most of it shouldn't be too hard. We shall see.

Also, are you sure that using ASIA will allow us to do everything I need to do (unthrowablility, etc.)? I do believe unthrowability is specified in the CHAR (probably 0x 20 00 00 00 - unknown)...but if someone knows better than me, please say so.

Last edited by Gumby (09/10/08 00:09)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#82 09/10/08 10:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Learning to make models

Will this help: http://wiki.oni2.net/OBD:BINA/TMBD

By assigning material Glass (or Clear Glass, and maybe a few others) to a texture,
you can make every quad bearing that texture breakable, wherever it appears in the game.

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#83 09/10/08 11:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

Yeah, that would probably work for the barrel thing. But this is a much more flexible idea, you can put a barrel wherever you like.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#84 09/10/08 18:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Learning to make models

ONCCbarrel:

barrel.jpg

Here are the files:
http://edt.oni2.net/AE/barrel.zip

Loser... Gumby let's see the explosive barrel!


P.S. You can actually fight the barrel, and when it dies, it explodes like the mad bomber.

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#85 09/10/08 18:09

ONIrules
Member
Registered: 09/04/07

Re: Learning to make models

Hey!!! Thats the exact same barrel I found on the internet!!!!
http://www.turbosquid.com/3d-models/3ds … rel/396119

Update:

If you want more barrels download the file cratesbarrels.zip  http://drop.io/ONIrules
Files have 12 texture maps and two 3ds file.

Credits goes to Psionic Design

Last edited by ONIrules (09/10/08 18:09)

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#86 09/10/08 21:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

question: is there any way to lower his pelvis (or shorten his legs big_smile)?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#87 09/10/08 21:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Learning to make models

Gumby: We need to find or make a non-moving idle TRAM, then we can adjust the pelvis height in the TRAM. 

ONIrules: Of course if the barrel is going to be explosive, its has to have FUEL in it!

Last edited by EdT (09/10/08 21:09)

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#88 09/10/08 21:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

Ok, that will do. I'll start work on it tonight.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#89 09/10/08 21:09

ONIrules
Member
Registered: 09/04/07

Re: Learning to make models

But it didn't make contact with fire!! Unless the "FUEL" goes to the airport and go next to the fire and BLAM!!!
Oni crashed NOT!! smile

Plus what happen if I transform to a barrel and teleport myself to the bio pool? Well it explode?

Last edited by ONIrules (09/10/08 22:09)

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#90 09/10/08 22:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

If it were put in contact with fire, it would explode. Normally though, you would shoot it with a gun. smile

For everyones benifit:

Model - done

Death particle - Gumby

Slippery head particle - Me, but not high priority, someone else can do it.

TRAMs - Who wants to do it?!
Idle animation - needs to be upright and lowered
Knockback animation - see above
Fallen animation - needs to be parallel with ground and raised
Dies when falls 1-2 stories.

ONCC - gumby
25 health
Stays down when knocked over
I know I'm missing something here, please tell me if you have suggestions.

ASIA\CHAR - Dunno if this needcs to be anything special, other than not moving arond.

MELE? - erm, someone
0xCC - Blocked but has stagger? - I don't know if this is what I want. I want the character to be melee invulnerable, but still get knocked back when hit...)
0xD8 - Put as high as possible.

Needs material changed to metal - not sure how to do this, but i know it is possible, Barabus has multiple material types

Last edited by Gumby (09/10/08 23:09)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#91 09/10/08 23:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Learning to make models

It's actually largely a myth that shooting fuel tanks/barrels makes them explode, but it's such a staple of action movies/games that it's hard to not to want to see this in Oni.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#92 09/10/08 23:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

So? It is fun, and that is what counts smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#93 09/10/08 23:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Learning to make models

Running around as a barrel is fun! big_smile

But the oddest thing happened, that I have never seen happen before.

When I died, the Thug ran away from my body to to avoid the explosion.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#94 09/11/08 08:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Learning to make models

I believe you can thank Loser for that, Gumby.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#95 09/27/08 11:09

ONIrules
Member
Registered: 09/04/07

Re: Learning to make models

Having a little trouble. Why can't I turn an obj file to an Oni TRBS file? Correct if I'm wrong. TRBS is the actual model for the character.

Last edited by ONIrules (09/27/08 11:09)

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#96 09/27/08 11:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Learning to make models

ONIrules: Take a look at this: http://wiki.oni2.net/AE:Importing_character_models 
OniSplit requires collada (DAE) format not OBJ for TRBS

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#97 09/27/08 11:09

ONIrules
Member
Registered: 09/04/07

Re: Learning to make models

Darn! Then I need to convert obj to dae. If its possible.......

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#98 09/27/08 13:09

ONIrules
Member
Registered: 09/04/07

Re: Learning to make models

I got a crash when I shapeshift to the character I made. Not sure is it the polygon problem because mine has only 1846. Even chief have over 2000 polygons without a single crash. Plus everything is all triangles. What is the problem with my model?

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#99 09/27/08 13:09

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Learning to make models

If you post your model, it will help in figuring out the problem!

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#100 09/27/08 13:09

ONIrules
Member
Registered: 09/04/07

Re: Learning to make models

Silly me!! I took away 2 shoulders! When I checked again there were 2 necks making 21 bones. Then I did have a sucessful import, BUT the bones looks like their scatter!!

011475066.jpg  011475068.jpg   

I'm making a TCTF marine.

Making character is like 5 times harder than making a weapon!

Last edited by ONIrules (09/27/08 13:09)

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