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#1 26/7/08 11:51

gmsly
Member
From: VY CMa
Registered: 17/5/08

TCTF Regional HQ MOD 3.0 Final ---big battles script!

TCTF Regional HQ MOD 3

install:

1.Necessary to install The latest version AE
2.Put the Folder"GameDataFolder"and "install"  into your AE install folder
3.find the file name is "TCTF Regional HQ MOD 3.bat" in "install" and use it to rebuild the LeveL 6

Check:
If the games start(savepoint 1) to see a tctf near konoko so no problem


What special:

Save Point 1
buarabus in different place

Save Point 2
Attack tctf(excess)

Save Point 3
Attack tctf(excess)

Save Point 4
boss fighting
buarabus ---dead
mukade   ---escape
muro     ---escape ---win

Save Point 5(new)
shinatama caught

Details:
Save Point 1
When you walked into the first floor first :
When buarabus escape - The first floor of a room will appear a gun(maybe Super Ball Gun or Screaming Cannon or Mercury Bow)

When you walked into the second floor  first :
buarabus will in the fourth floor of the door.

Save Point 2
Griffin will appear in the latter part.

Save Point 3
Mukade will appear

Save Point 4
There have two TCTF one is call "hypo" another is call "VDG" in different room. Maybe they can help you

Save Point 5
When you follow the Buarabus. But not too close him because he will hurt you too


This Is TCTF Regional HQ MOD 3  big_smile

http://mods.oni2.net/node/144

Last edited by Iritscen (11/8/10 17:11)

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#2 26/7/08 12:18

ONIrules
Member
Registered: 4/9/07

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

COOL!! Going to try this!!

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#3 26/7/08 13:12

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

Seems amazing!

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#4 26/7/08 14:50

ONIrules
Member
Registered: 4/9/07

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

I love it!! More challedging than the orginal script.

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#5 26/7/08 15:02

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

ONIrules wrote:

I love it!! More challedging than the orginal script.

lol the difficulty of both don't have comparison.

Last edited by s10k (26/7/08 17:41)

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#6 26/7/08 15:35

ONIrules
Member
Registered: 4/9/07

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

Script_10k: Oh well. Like what you said!!

PS: Its it me?? Or Oni crashed when I went to SavePoint3 (After Konoko went up the elevator using the laser torch part)

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#7 26/7/08 17:41

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

ONIrules wrote:

Script_10k: Oh well. Like what you said!!

PS: Its it me?? Or Oni crashed when I went to SavePoint3 (After Konoko went up the elevator using the laser torch part)

Nope. I have the same problem.. sad

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#8 27/7/08 7:36

gmsly
Member
From: VY CMa
Registered: 17/5/08

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

A very troublesome problem...

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#9 27/7/08 12:07

gzl5000
Member
Registered: 21/6/08

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

Is there a way I can put the level files into somewhere in the game data folder and then just use Anniversary Tools to rebuild the level?

If so, would I put the files in level0_final or the tctf level from IMGD?

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#10 27/7/08 16:32

gmsly
Member
From: VY CMa
Registered: 17/5/08

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

gzl5000: Does not work I think

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#11 1/9/08 10:32

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

gmsly: Where is the link to your Mod?  Also, you should do a video with the Mod and then it could be used in the AE Trailer.

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#12 2/9/08 6:26

gmsly
Member
From: VY CMa
Registered: 17/5/08

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

But before this I should complete the MOD

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#13 11/9/08 21:57

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

This is AE Trailer material!!!
http://www.youtube.com/watch?v=AvbTT64WDzE&fmt=18

Can't wait to try out the latest vesion!

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#14 19/9/08 11:36

gmsly
Member
From: VY CMa
Registered: 17/5/08

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

Please tell me any bug of the MOD 3

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#15 19/9/08 16:27

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

I am going to check it out.

P.S. Wich is latest version of edition?

Is this one?
http://oni.bungie.org/community/forum/v … php?id=676

Last edited by s10k (19/9/08 16:29)

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#16 19/9/08 16:51

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

yeah


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#17 19/9/08 17:01

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

Yes, that is the latest, but you might want to install Loser's latest throw/non-throw mods.  Those are linked to towards the end of the "Version Zero" AE release thread.

But, more to the point, I don't see any links to the TCTF MOD 3, just 2.9.  I have been trying out 2.9, and it's great.  I really like it, but... it seems to cause a crash when I lose and wait for the level to restart.  It crashes on the loading screen.


byproducts are fine, but where's the beef?

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#18 19/9/08 17:05

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

Gumby wrote:

yeah

Ok, installing it thanks for the fast response.

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#19 19/9/08 17:47

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

Iritscen wrote:

Yes, that is the latest, but you might want to install Loser's latest throw/non-throw mods.  Those are linked to towards the end of the "Version Zero" AE release thread.

But, more to the point, I don't see any links to the TCTF MOD 3, just 2.9.  I have been trying out 2.9, and it's great.  I really like it, but... it seems to cause a crash when I lose and wait for the level to restart.  It crashes on the loading screen.

I will look at it.

P.S. The mod is attached at first message.

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#20 19/9/08 19:35

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

*smacks head* Way to look around before posting, Iritscen.

I wouldn't bother looking at the script, 10K, until I actually try 3.0.  I mean, if others aren't crashing then maybe I have messed something up recently in my own GDF.


byproducts are fine, but where's the beef?

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#21 20/9/08 5:42

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

gmsly, I recommend you to do a save point at snipers area.

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#22 20/9/08 6:00

gmsly
Member
From: VY CMa
Registered: 17/5/08

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

I have done it

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#23 22/9/08 13:12

TCTF Agent
Member
From: Long Beach, CA
Registered: 22/9/08

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

EdT wrote:

This is AE Trailer material!!!
http://www.youtube.com/watch?v=AvbTT64WDzE&fmt=18

Can't wait to try out the latest vesion!

Yeah, probably not ready yet.
I tried the 2.9 version and it was great.

Problem:
Second floor had 2 strikers going at it (somewhat like reservoirdogs) after becoming evil konoko when I climbed from the parking lot area through the door.
When I went on the bridge between parking lot and building, a fellow striker, whom I thought was an ally,
punched me from behind and knocked me down into 1st level of the building and I died from low health.
Somehow it also crashed my game after dying.

Was that (strikers attacking each other and me as evil konoko) supposed to happen in the mod?

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#24 22/9/08 15:38

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

I tried the 2.9 version and it was great.

The 3.0 mod is out: [Edit: see first post for link to 3.0]

Last edited by Iritscen (22/4/09 8:17)

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#25 22/9/08 15:41

TCTF Agent
Member
From: Long Beach, CA
Registered: 22/9/08

Re: TCTF Regional HQ MOD 3.0 Final ---big battles script!

Thanks for the link EdT!:D

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