Oni Central Forum

A forum for the Oni community

You are not logged in.

#201 08/26/08 10:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Screenshots

Thanks, I just changed <SkyBox>ONSKnight</SkyBox> to <SkyBox>ONSKafternoon</SkyBox> in the file ONLVAirport using .xml

OniRULES calls it Plasma Rifle.

Offline

#202 08/26/08 11:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Screenshots

EdT, you took the idea right out of my head. I was wondering how to do that and was about to go asking around. Thanks for saving me the trouble ^_^.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#203 08/26/08 17:08

ONIrules
Member
Registered: 09/04/07

Re: Screenshots

In EdT screenshot. I wonder.Is this how Konoko falls down to the mountain compound via these planes? You can change the compound to day. Wonder how it looks.

Offline

#204 08/26/08 20:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Screenshots

Imagine the possibilities:

possible.jpg

OniRULES, you can change the compound to day by modifying the ONLVcompound.oni in level19_Final in .xml

Offline

#205 08/26/08 20:08

ONIrules
Member
Registered: 09/04/07

Re: Screenshots

EdT: Thanks

P.S. Making new levels is a good idea. We can try to recover the lost chapter for the Iron Demon after we got the animation set. It will be cool if we can make a new level (new maps and stuff) , but importing it back will be trickier.

Offline

#206 08/27/08 02:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Screenshots

Neo is working on it ^_^ (or so I have heard)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#207 08/28/08 00:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Screenshots

A shot remeniscent of HL2...

whobeyou.jpg

Oh dear, I appear to have lost my head.

headless.jpg

Kawaii!

chibimode.jpg

Uhh. I didn't quite plan on this happening. smile

bomber.jpg


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#208 08/28/08 08:08

Void KD
Member
Registered: 08/28/08

Re: Screenshots

Oni2008-08-2816-18-58-28.jpg

that's gotta hurt...

Oni2008-08-2816-18-48-12.jpg

ah... thanks! My back was stiff. Oh wait, you killed me x_x

Last edited by Void KD (08/28/08 08:08)

Offline

#209 08/28/08 09:08

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: Screenshots

@Gumby: In your 2nd pic, it looks like your neck and Griffin's body were sticked lol.

@Void KD: Funny screenshots big_smile!


The Boy Who Knew Too Much tongue

Offline

#210 08/28/08 10:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Screenshots

Just a crazy idea... Striker Cyborg:

cyborg.jpg

Took about 15 minutes to create.  Exported ONCCstriker_hard_2 and ONCCninjabot as DAE, swapped the right arm and legs in a 3D program. Imported back as TRBSstriker_cyborg. Exported ONCCstriker_hard_2 as XML, changed TRMA link to TRMAstriker_cyborg, imported back as ONCCstriker_cyborg. Exported TRMAstriker_3_high_texture_generic as XML, changed the TXMP links to the ninjabot's TXMP, imported back as TRMAstriker_cyborg.  That's it!

Offline

#211 08/28/08 12:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Screenshots

O_o @ cyborg


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#212 08/28/08 12:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

Just make his right leg a Striker's and you've got a neat concept for a guy who had a couple limbs replaced with robotic ones.


Check out the Anniversary Edition Seven at ae.oni2.net!

Offline

#213 08/28/08 13:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Screenshots

Personally, after awhile, I think he looks more like a Striker Chicken with those legs :-)

You can't notice from that screenshot, but the Ninjabot's legs are shorter than the Striker's, so it will require a little work to lengthen it to match.

Offline

#214 08/28/08 13:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

I did sort of notice the difference in leg height but I couldn't figure out what was out of proportion to what smile

That's why I suggested making one leg original (traditionally it's the leg that opposes the arm of the same sort, but that's kind of a cliché), to avoid the man-pasted-onto-something-else's-body look.


Check out the Anniversary Edition Seven at ae.oni2.net!

Offline

#215 08/28/08 19:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Screenshots

Iritscen: Nice suggestion

cyborg2.jpg

Of course, if we really want to use this in the game, the shape of the robotic limbs needs to be altered along with the textures.  But this shows that it is possible to create a different looking character by mixing and matching with minimal work.

EDIT: If anyone is interested, attached are the files for the cyborg.

Last edited by EdT (08/28/08 21:08)

Offline

#216 08/28/08 20:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

Yep, I agree with what you said!  Nice job.


Check out the Anniversary Edition Seven at ae.oni2.net!

Offline

#217 08/28/08 20:08

gzl5000
Member
Registered: 06/21/08

Re: Screenshots

EdT: Now that's pretty cool. Gives a sort of creepy effect too, like his replacement arms are skeleton rather than a real prosthetic limb.

Offline

#218 08/28/08 21:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

Speaking of which, check this out (not for those with prosthesiphobia, if there's such a thing):
http://www.flickr.com/photos/99129398@N00/284972614/


Check out the Anniversary Edition Seven at ae.oni2.net!

Offline

#219 08/29/08 01:08

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Screenshots

The Cyborg-striker's body to ninjabot leg transition looks a little...off... I can't quite place it.


droid803sig.jpg

Offline

#220 08/29/08 08:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Screenshots

Well, as Ed said it would take some actual editing of these two models to produce a useable cyborg for the game.  As you pointed out, Y_M, there should be some sort of "bridge" between the Striker's pelvis and the leg, like prostheses usually have, basically a socket for the artificial limb to go into.  Then it would look more believable.


Check out the Anniversary Edition Seven at ae.oni2.net!

Offline

#221 08/29/08 09:08

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Screenshots

Funny^^
How about spawning a civilian at the airport level near the console which mentions prosthesis for weapon smuggle.
And when you ask him he doesn't give you a hypo but attacks you.
This could become another AE easter egg.

Offline

#222 08/30/08 18:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Screenshots

Watch out for the BGI:

bgi.jpg


Background on BGI: http://wiki.oni2.net/AE:BGI

Get the files: http://geyser.oni2.net/edition/plugins/level0_BGI.zip

Offline

#223 08/30/08 21:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Screenshots

You can see them in my "HL2" shot...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#224 08/31/08 03:08

s10k
Member
Registered: 01/14/07
Website

Re: Screenshots

Offline

#225 09/18/08 21:09

ONIrules
Member
Registered: 09/04/07

Re: Screenshots

Barabus bathtime XD XD XD

A nice back crakin massage and a spa full of green slimy vats. Soap water not included. Barabus will love that!! (His armor is going to rust) XD

011269028.jpg 011269030.jpg 011269033.jpg 011269037.jpg 011269042.jpg

He's pwned 9665513 times.

Last edited by ONIrules (09/18/08 21:09)

Offline

Board footer

Powered by FluxBB