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#1 06/22/08 05:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

install:
Copy the Folder to the Copy the file to the X:\Oni\edition\GameDataFolder\IGMD\tctf

Play:
Enter the game choice TCTF Regional HQ & Save Point 1 or Save Point 2

MOD is not complete


ADD a video is about kill barabus and savepoint 2 smile

video:
http://www.youtube.com/watch?v=BOOzxDpB6Ts

Last edited by gmsly (09/20/08 23:09)

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#2 06/22/08 10:06

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

The script is interesting. I like it smile.


The Boy Who Knew Too Much tongue

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#3 06/22/08 13:06

Barneyhater
Member
From: New York City, NY, USA
Registered: 04/13/08
Website

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

This is how the level SHOULD  have been ^_^. At least Tctf are fighting back this time.


"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

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#4 06/22/08 14:06

Barneyhater
Member
From: New York City, NY, USA
Registered: 04/13/08
Website

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Just tried the second floor option ^_^. The battle was epic XD. But why is it that in the beginning two red strikers fight?


"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

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#5 06/22/08 19:06

Muro
Member
From: England
Registered: 05/28/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Nice mod, fun to see big battles for a change. It is very easy though as the amount of power ups and hypos you can pick up is insane.

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#6 06/22/08 20:06

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Right. If there are less hypos and ammos, we can make the script more enjoyable smile.


The Boy Who Knew Too Much tongue

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#7 06/23/08 07:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

That two people only increase the  battle atmosphere, I possibly can alter to one TCTF

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#8 06/23/08 07:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

You may try to play many one times.。Possibly can have the different effect

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#9 06/23/08 09:06

s10k
Member
Registered: 01/14/07
Website

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

love_Oni wrote:

Right. If there are less hypos and ammos, we can make the script more enjoyable smile.

I don't think so. It is very hard. I always die after Barabas escape. lol

I like it very much.

Good script.

@love_Oni do you play the script with AE?

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#10 06/23/08 09:06

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

do you play the script with AE?

Oh, I forgot about that (:<

Last edited by love_Oni (06/23/08 09:06)


The Boy Who Knew Too Much tongue

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#11 06/23/08 09:06

s10k
Member
Registered: 01/14/07
Website

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

love_Oni wrote:

do you play the script with AE?

Oh, I forgot about that (:<

Try with AE, the difficult will increase very much. And have a few extras.

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#12 06/23/08 10:06

love_Oni
Member
From: Da Nang, Vietnam
Registered: 05/10/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

I tried it. It's more interesting than the original script, I'd say.
(I've learn many things in this script. Now I know what the 'hit-and-run' tactics is smile)

Last edited by love_Oni (06/23/08 10:06)


The Boy Who Knew Too Much tongue

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#13 06/23/08 10:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

'hit-and-run'
...OR you can hide..... i always hide cool

Last edited by gmsly (06/23/08 10:06)

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#14 06/23/08 14:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Add a video today

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#15 06/24/08 00:06

gzl5000
Member
Registered: 06/21/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Man, this should've been what the game was like! Definitely more realistic than about 50 Syndicate overwhelming half as many TCTF. Even on a graveyard shift, the TCTF would've put up more of a fight. I love the epic feel of this mod.

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#16 06/24/08 04:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Don't forget TCTF Take the double wages ~_~

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#17 06/24/08 14:06

gzl5000
Member
Registered: 06/21/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

gmsly wrote:

Don't forget TCTF Take the double wages ~_~

"Attack! Attack! For ours wages! $_$"

Love it. Does the mod end when you go up the elevator cable all the time? Once the TCTF ended up killing Barabas on the 1st floor as he was trying to disappear and the mod ended there.

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#18 06/24/08 22:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

the mod end when you kill barabus In the top of the building. smile

Last edited by gmsly (06/24/08 22:06)

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#19 06/25/08 12:06

gzl5000
Member
Registered: 06/21/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

gmsly wrote:

the mod end when you kill barabus In the top of the building. smile

Strange...I've completed it 3 times, once when Barabas was killed by TCTF before he could disappear on the first floor and twice it ended as soon as I went up the elevator.

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#20 06/25/08 23:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Impossible. . He can only appear once in SAVEPOINT1

AND Other SAVEPOINT IS making...:)

this beta is only SAVEPOINT1

Last edited by gmsly (06/25/08 23:06)

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#21 06/26/08 05:06

polat1991
Member
Registered: 06/19/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Release Date pls?Mod is ending?

Last edited by polat1991 (06/26/08 05:06)

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#22 06/26/08 05:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

polat1991 wrote:

Release Date pls?Mod is ending?

tongue Wait it

Last edited by gmsly (06/26/08 06:06)

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#23 06/26/08 08:06

Barneyhater
Member
From: New York City, NY, USA
Registered: 04/13/08
Website

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Weird this time Barabus spawned on the roof. And Grey TCTF trooper and 2 Red Striker spawned instead.


"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

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#24 06/26/08 08:06

gmsly
Member
From: VY CMa
Registered: 05/17/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

Barneyhater wrote:

And Grey TCTF trooper and 2 Red Striker spawned instead.

Grey TCTF trooper ? what it mean?

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#25 06/26/08 09:06

gzl5000
Member
Registered: 06/21/08

Re: TCTF Regional HQ MOD 2.9 beta for AE ---Welcome a test

gmsly wrote:
Barneyhater wrote:

And Grey TCTF trooper and 2 Red Striker spawned instead.

Grey TCTF trooper ? what it mean?

He means TCTF Swat. Barabas spawns in different places for me too...most of the time in the lobby, but once or twice in the room where you get access to the stairwell and once at the top of the main stairs. I think that's kinda cool though, gives it variety.

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