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Strange. Looks like we can't put an attachment in this topic (but in other topics it's still normal)
Last edited by love_Oni (06/25/08 08:06)
The Boy Who Knew Too Much
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The script is on the first post...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I dont see any attachment in any posts, plase write 1 more post with mod attachment. thanks
Edit :
Maybe create other topic with that attchment ?.Plaaase
Last edited by marianosi (06/25/08 08:06)
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@Gumby: Can you try to look for it again? If the attachment still can't be posted, we'll make another topic.
The Boy Who Knew Too Much
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The script is on the first post...
Gumby must have hidden the link very well in the first post
He teases us with the words: "Version 1.3c is here!" But where is here? Here is nowhere to be found!
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Yes that is why i writing about that here .
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@marianosi: Looks like you are very interested in Gumby's script, so I post it in your own topic, here.
(hope the attachment in this topic will be fixed soon)
Last edited by love_Oni (06/25/08 09:06)
The Boy Who Knew Too Much
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Thank you very much love_Oni !!
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Why Griffin, Muro, and women fighters staying in 1 place and do not doing anything, is it ok when i click left mouse buton to chose option from menu, why when i choce gun and shield, i dont get any of it?
Edit : Do i need any console command for them to start fight?.
Edit2 : Why i can use all cheats but not '' thedayismine'' i can't active developer mode ;( any ideas?.
Last edited by marianosi (06/25/08 10:06)
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Oops. I must have not attached it. D:
Run backwards and kick to start the fight...
I'll post a link to 1.3c...but I may have introduced another bug while taking out the other ones. Really, my code is a mess. I am going to have to reorganize it for the next version.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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This script is great but where is barbarus, green striker and all other char colours xD
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Why Griffin, Muro, and women fighters staying in 1 place and do not doing anything, is it ok when i click left mouse buton to chose option from menu, why when i choce gun and shield, i dont get any of it?
Edit : Do i need any console command for them to start fight?.
Edit2 : Why i can use all cheats but not '' thedayismine'' i can't active developer mode ;( any ideas?.
You need a altered oni.exe file.
This one should work:
http://script10000.oni2.net/files/OniDev.zip
But should havve newer files.
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Thanks Script_10k
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Barabus is coming in the next version.
Lower level characters...I doubt it. That would almost triple the amount of classes, when you wouldn't gain that much from it.
Last edited by Gumby (06/25/08 13:06)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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@Gumby: Your custom battle is really good. I've played it tens times without boring. But, is there any way I can save the custom battle by myself, or I must use some function in the .bsl file?
The Boy Who Knew Too Much
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Take a look inside the user_config BSL file. But a warning: in the next version, the file will be slightly diffferent. Its gonna take a while for the next version though, so its ok.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Finally I've found a good software for recording video. Here is my first video about Oni and the new script : http://www.youtube.com/watch?v=UQh0sHN7J-w
The Boy Who Knew Too Much
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Just got the script and tested it out. It's some nice work, especially with the menus. I take it that you haven't done any more custom teams yet? And I wonder if we could work those menus in OTA scripts?
TCTF SWAT: Striker, you're under arrest.
Striker: H4h, y0u c4n'7 570p m3!!!
TCTF SWAT: Damn it, learn to spell!!!
CURRENT PROJECT - 'Nemesis' V1.0 Released
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Menus in OTA are quite fine, I feel very convenient when using it. I think those menus in this script need more function than the OTA's ones, so it's harder to make menus like that.
The Boy Who Knew Too Much
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What sort of functionality are you looking for?
...also, I'll make more teams when version 2 of the script comes out. Which will happen when I start coding again. Sometime soon.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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It may be just me doing this, but most of the time I never use the menus in OTA, since I do most of the editing in the script itself (especially in 7AE). I was just thinking if it could be possible to add the KvW menu style to OTA. For example, you could have just Konoko spawn, and then have the menu go "Punch to access menu, or Kick to run defaults" (according to the script). Then, the player could more easily use the OTA menu. Just something like that.
TCTF SWAT: Striker, you're under arrest.
Striker: H4h, y0u c4n'7 570p m3!!!
TCTF SWAT: Damn it, learn to spell!!!
CURRENT PROJECT - 'Nemesis' V1.0 Released
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*sigh* And geyser said that nobody will like my menu...
...then again, he also calls it OTA lite. >_>
I knew it would come to this eventually. I'm really not sure what to do though.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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The only character class which lost in the script is Tanker. I know chapter 14 in the original Oni don't have it but the edition version has. So how can I change when I choose "Tanker" in the "Character classes" menu, it will spawn Tankers for me? If it's just a little work, please tell me then I can do it myself.
*I think from now we should have 2 kinds of script: normal script (work on both 2 versions of Oni) and 'edition-featured' script, which featured many special things, such as new characters from any levels, new weapons for OTA, etc...
The Boy Who Knew Too Much
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I took a look at the script. Gumby's set it up to only spawn characters who appear on the level. That's why Griffin appears in his Black Ops gear, there's only TCTF Black Ops Swat, etc. Tankers don't actually appear on the level - the closest you'll get is Merc Snipers, who have the Tanker move set. You can go to http://ssg.oni2.net/oni.htm and navigate to the list of characters who appear in Level 19 (Compound) to confirm this.
If you want to add Tankers, you'd eiter stick with the Snipers, or use a chr_set_class function to change someone to a Tanker. Where you'd place it in the code, I haven't tested.
TCTF SWAT: Striker, you're under arrest.
Striker: H4h, y0u c4n'7 570p m3!!!
TCTF SWAT: Damn it, learn to spell!!!
CURRENT PROJECT - 'Nemesis' V1.0 Released
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Looks like the site: http://ssg.oni2.net doesn't work for me.
In the file 'konoko_vs_world_exexc.bsl", I found these lines:
if (char_int eq 3) {
if (left_3 < 1) {
fork shit_happens
stuff_stopped = 1
spawn_name = "shit"
}
if (stuff_stopped eq 0) {
if (left_3 eq 2) spawn_name = "muro_dummy"
if (left_3 eq 1) spawn_name = "MutantMuro"
left_3 = left_3 - 1;
Looks like it's the functions to spawn Mutant Muro. If I change "muro_dummy" or "MutantMuro" to something, maybe it will spawn Tanker for me?
I haven't ever use the function chr_set_class. Can you tell me how to use it, and what is it used for? (That's good if you can give an example)
The Boy Who Knew Too Much
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