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#1 05/20/08 14:05

Pierre
Member
Registered: 01/24/07

Starting a new level in Konoko Payne

I started this last week-end:
http://www.codercorner.com/blog/?p=46

FYI smile

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#2 05/20/08 16:05

Kemot722
Member
From: Warsaw in Poland
Registered: 10/14/07

Re: Starting a new level in Konoko Payne

Very nice arena concept - I want to play on it smile

Are you planning to make special arena(s) for (sometihng like) OTA in KP?

Last edited by Kemot722 (05/20/08 16:05)


I'm back again smile

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#3 05/20/08 20:05

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Starting a new level in Konoko Payne

Hey, is Konoko Payne Vista compatible?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#4 05/21/08 07:05

Diaboy
Member
From: Edinburgh, Scotland
Registered: 05/01/08

Re: Starting a new level in Konoko Payne

Yummy! Is the intention to eventually reach the higher walkways, or are they purely aesthetic?

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#5 05/23/08 08:05

Kemot722
Member
From: Warsaw in Poland
Registered: 10/14/07

Re: Starting a new level in Konoko Payne

Gumby wrote:

Hey, is Konoko Payne Vista compatible?

Yes, 100% compatible! big_smile

I play KP on Vista, but sometimes I want to minimize the KP to make something with other program(s) and I can't - cursor of mouse is locked hmm


I'm back again smile

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#6 05/23/08 19:05

Your_Mom
Member
From: Canada
Registered: 01/31/07
Website

Re: Starting a new level in Konoko Payne

That level reminds me of the Atmospheric Conversion Centre (Interior), SP3 area.
My favourite arena in OTA, actually big_smile.

Looking good.


droid803sig.jpg

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#7 05/26/08 07:05

Pierre
Member
Registered: 01/24/07

Re: Starting a new level in Konoko Payne

>Hey, is Konoko Payne Vista compatible?

I don't know, I don't have Vista. I still use Win2K at home smile

>Is the intention to eventually reach the higher walkways, or are they purely aesthetic?

The intention is to re-create a level from GITS on PS2, "the shaft". So the platform starts at the top of the structure, then goes down.

>but sometimes I want to minimize the KP to make something with other program(s) and I can't - cursor of mouse is locked hmm

Open the console
Type "Developer"
Press any function key except F12. That should restore the mouse.

(F1 = texture edit, F2 = cameras, F3 = meshes, etc => cf menu)

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#8 05/26/08 07:05

Pierre
Member
Registered: 01/24/07

Re: Starting a new level in Konoko Payne

>but sometimes I want to minimize the KP to make something with other program(s) and I can't - cursor of mouse is locked hmm

Or simply press TAB to open the inventory, the mouse should be there as well.

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