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#176 07/23/11 18:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: My name is Motoko

you should take the taunts from the manga XD

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#177 07/23/11 18:07

Lithium
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From: Colorado
Registered: 10/17/08

Re: My name is Motoko

Dirk seems awfully friendly today


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#178 07/23/11 18:07

Dirk Gently
Member
From: Boston, MA
Registered: 06/12/09
Website

Re: My name is Motoko

hey I am always friendly sad

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#179 08/05/11 15:08

dream996
Member
Registered: 03/15/09

Re: My name is Motoko

x

Last edited by dream996 (06/11/13 10:06)


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#180 08/05/11 16:08

Lukas Kreator
Member
Registered: 05/07/10

Re: My name is Motoko

Ahh, I remember you! big_smile

That is impressive... I just hope it still fits the vertex limit.
I don't know how to import it, but I just wanted to welcome you back.

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#181 08/05/11 16:08

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: My name is Motoko

of course we remember u dream ! where have u been tongue missed u smile welcome back ! be sure to take a look at all that we have made when u were away. wink

about importing motoko .. u need to have the body divided as 19 parts , there's also a limit on the vertices number of each part, u'll also need to set the center of the body parts ... u can use a dae of any other character as reference ...

u can also upload the dae and textures then, EdT and I can help u with it.
she's looking great i hope we can keep that look when she's imported.

and if we are unable to import her completely we sure will find the textures and the model very helpful to improve the current one.

Last edited by Samer (08/05/11 16:08)


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#182 08/05/11 16:08

TOCS
Member
From: Denmark
Registered: 04/04/07

Re: My name is Motoko

Welcome back dream996! smile That Motoko looks excellent! I don't know anything too, but I'm sure EdT, Iritscen or Gumby can help you on this. tongue There might possibly be a few guides around as well.

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#183 08/05/11 20:08

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Motoko

dream996: Welcome back! I hope we are able to get your Motoko into game.  It will probably take a lot of work, reducing the polygon count, but it will be worth it.

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#184 06/09/13 21:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Motoko

Making progress getting this Motoko model into Oni.  Still needs work around the joint areas, getting the pivot points correct and UV mapping.

NewMotoko.jpg

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#185 06/09/13 21:06

Knox
Member
From: (File Missing)
Registered: 08/15/11

Re: My name is Motoko

Dude. Awesome. What will her moveset be like?


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#186 06/09/13 21:06

Lithium
Member
From: Colorado
Registered: 10/17/08

Re: My name is Motoko

I assume similar to the one she has now


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#187 06/10/13 06:06

s10k
Member
Registered: 01/14/07
Website

Re: My name is Motoko

Looks very detailed. Awesome work!

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#188 06/10/13 07:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Motoko

Here is the source of the Motoko model: http://kenshiro549.deviantart.com/art/M … -324713784

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#189 06/10/13 16:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: My name is Motoko

Looking good
just curious is that guy on deviantart and dream996 our old forum member the same person ?


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#190 06/10/13 16:06

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: My name is Motoko

It's more likely that dream996 just didn't give proper credit for the model.  I seriously doubt he was he was making models, he was like 11 years old.


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#191 06/11/13 10:06

Grey_sky
Member
Registered: 06/09/13

Re: My name is Motoko

That looks incredible EDT!! That Motoko fits perfectly into oni, but I was wondering, what level is that? The background doesn't look familiar to me at all  hmm

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#192 06/11/13 12:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Motoko

Welcome to the Forum Grey_sky, it is nice to see another Mac user smile

That is a new level I'm currently working on.

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#193 06/11/13 17:06

Grey_sky
Member
Registered: 06/09/13

Re: My name is Motoko

EdT wrote:

Welcome to the Forum Grey_sky, it is nice to see another Mac user smile

That is a new level I'm currently working on.


Nice meeting you  big_smile  and yea.... I've never really came across with anyone who plays Oni on Mac! And sheesh it looks impressive! Are you attempting to remake the city (from the Ghost in the shell?) Because that movie has some pretty decent architecture and details!

(.youtube.com/watch?v=c26iiSfC6Us) <--here's a link! it's also my favourite scene as well!

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#194 06/12/13 15:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Motoko

Grey_sky: No, it won't be a city from GITS, I'm hoping it will be a general purpose city, where different mods can use it.

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#195 06/12/13 16:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: My name is Motoko

Iritscen wrote:

It's more likely that dream996 just didn't give proper credit for the model.  I seriously doubt he was he was making models, he was like 11 years old.

since he recently blanked out his posts about it on this thread "Last edited by dream996 (11/6/13 6:33:05 pm)" ... I guess you're right.

Edt for her moves I suggest you restore back some of her older animations .. example the elite running throw and muro's heavy punch. I think the older moves made her a favorite character to play with.


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#196 06/13/13 16:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: My name is Motoko

Edt you should give Motoko the japanese sounds permanently big_smile they suit her. You'd just have to rename them so they don't replace konoko's .


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#197 06/13/13 17:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Motoko

That is a great idea, I will do that!

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#198 06/14/13 21:06

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: My name is Motoko

Motoko has been updated and posted to the Depot, you should download the package through AEI.

NewMotoko2.jpg

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#199 06/15/13 09:06

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: My name is Motoko

Hi Edt smile good job on motoko, she's  come a long way ! smile we finally have that hair we always wanted big_smile I know what a pain it must have been to cut it to 19 parts and adjust the centers positions and the UV maps !

May I try to improve some stuff and update the package later ? 
example the pelvis\ upper thigh skin color is different from the rest of the body, I'll readjust that (they matched in the previous screenshot though).. when she crouches the gaps under the jacket\back\mid become apparent (i'll add addition polygons to close it up, that's what they do with the oni models and what i did for james suit outfit) ... for the pelvis thigh juncture there's a bit of triangular stuff that sticks out when she crouches or does some moves, also can be fixed by closing gaps and making them round\blunt on the extremities, also I feel the calfs should be a bit longer ... i think i can also improve the alignment for the mid\chest\pelvis so these lines look continuous. and there are i think some hard edges on the face and body (the blue edges make it look un-smooth when the light hits the model on oni) i can try and improve them a bit .. in addition some animations cause a lot of buffer overflow, (the super moves) adjusting the motion blur, can fix that and some animations need some interpolation adjustments so the transition to the idle pose is smoother. and for the jump i'll adjust it so it still has same height but doesn't feel like she's floating (make it heavier) also I like the crouch forward escape moves, how about I make her a matching one for the back escape move ?
so, may I :$ ?

Last edited by Samer (06/15/13 09:06)


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#200 06/15/13 09:06

Grey_sky
Member
Registered: 06/09/13

Re: My name is Motoko

Wow! that looks impressive Edt!

and I hope this isn't too off topic, but i came across this earlier! (via google-sketchup Warehouse)
a Tachikoma?

http:// sketchup.google.com/3dwarehouse/details?mid=fdaa05b20faacaff47b181aee658ba8f&prevstart=0

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