You are not logged in.
you should take the taunts from the manga XD
Offline
Offline
hey I am always friendly
Offline
x
Last edited by dream996 (06/11/13 10:06)
Offline
Ahh, I remember you!
That is impressive... I just hope it still fits the vertex limit.
I don't know how to import it, but I just wanted to welcome you back.
Offline
of course we remember u dream ! where have u been missed u welcome back ! be sure to take a look at all that we have made when u were away.
about importing motoko .. u need to have the body divided as 19 parts , there's also a limit on the vertices number of each part, u'll also need to set the center of the body parts ... u can use a dae of any other character as reference ...
u can also upload the dae and textures then, EdT and I can help u with it.
she's looking great i hope we can keep that look when she's imported.
and if we are unable to import her completely we sure will find the textures and the model very helpful to improve the current one.
Last edited by Samer (08/05/11 16:08)
Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff
Offline
Welcome back dream996! That Motoko looks excellent! I don't know anything too, but I'm sure EdT, Iritscen or Gumby can help you on this. There might possibly be a few guides around as well.
Offline
dream996: Welcome back! I hope we are able to get your Motoko into game. It will probably take a lot of work, reducing the polygon count, but it will be worth it.
Offline
Making progress getting this Motoko model into Oni. Still needs work around the joint areas, getting the pivot points correct and UV mapping.
Offline
Dude. Awesome. What will her moveset be like?
"New car, caviar, four star daydream, think I'll buy me a football team."
Oni fan since 2001.
Offline
Offline
Looks very detailed. Awesome work!
Offline
Here is the source of the Motoko model: http://kenshiro549.deviantart.com/art/M … -324713784
Offline
Looking good
just curious is that guy on deviantart and dream996 our old forum member the same person ?
Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff
Offline
It's more likely that dream996 just didn't give proper credit for the model. I seriously doubt he was he was making models, he was like 11 years old.
Check out the Anniversary Edition Seven at ae.oni2.net!
Offline
That looks incredible EDT!! That Motoko fits perfectly into oni, but I was wondering, what level is that? The background doesn't look familiar to me at all
Offline
Welcome to the Forum Grey_sky, it is nice to see another Mac user
That is a new level I'm currently working on.
Offline
Welcome to the Forum Grey_sky, it is nice to see another Mac user
That is a new level I'm currently working on.
Nice meeting you and yea.... I've never really came across with anyone who plays Oni on Mac! And sheesh it looks impressive! Are you attempting to remake the city (from the Ghost in the shell?) Because that movie has some pretty decent architecture and details!
(.youtube.com/watch?v=c26iiSfC6Us) <--here's a link! it's also my favourite scene as well!
Offline
Grey_sky: No, it won't be a city from GITS, I'm hoping it will be a general purpose city, where different mods can use it.
Offline
It's more likely that dream996 just didn't give proper credit for the model. I seriously doubt he was he was making models, he was like 11 years old.
since he recently blanked out his posts about it on this thread "Last edited by dream996 (11/6/13 6:33:05 pm)" ... I guess you're right.
Edt for her moves I suggest you restore back some of her older animations .. example the elite running throw and muro's heavy punch. I think the older moves made her a favorite character to play with.
Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff
Offline
Edt you should give Motoko the japanese sounds permanently they suit her. You'd just have to rename them so they don't replace konoko's .
Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff
Offline
That is a great idea, I will do that!
Offline
Motoko has been updated and posted to the Depot, you should download the package through AEI.
Offline
Hi Edt good job on motoko, she's come a long way ! we finally have that hair we always wanted I know what a pain it must have been to cut it to 19 parts and adjust the centers positions and the UV maps !
May I try to improve some stuff and update the package later ?
example the pelvis\ upper thigh skin color is different from the rest of the body, I'll readjust that (they matched in the previous screenshot though).. when she crouches the gaps under the jacket\back\mid become apparent (i'll add addition polygons to close it up, that's what they do with the oni models and what i did for james suit outfit) ... for the pelvis thigh juncture there's a bit of triangular stuff that sticks out when she crouches or does some moves, also can be fixed by closing gaps and making them round\blunt on the extremities, also I feel the calfs should be a bit longer ... i think i can also improve the alignment for the mid\chest\pelvis so these lines look continuous. and there are i think some hard edges on the face and body (the blue edges make it look un-smooth when the light hits the model on oni) i can try and improve them a bit .. in addition some animations cause a lot of buffer overflow, (the super moves) adjusting the motion blur, can fix that and some animations need some interpolation adjustments so the transition to the idle pose is smoother. and for the jump i'll adjust it so it still has same height but doesn't feel like she's floating (make it heavier) also I like the crouch forward escape moves, how about I make her a matching one for the back escape move ?
so, may I :$ ?
Last edited by Samer (06/15/13 09:06)
Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff
Offline
Wow! that looks impressive Edt!
and I hope this isn't too off topic, but i came across this earlier! (via google-sketchup Warehouse)
a Tachikoma?
http:// sketchup.google.com/3dwarehouse/details?mid=fdaa05b20faacaff47b181aee658ba8f&prevstart=0
Offline