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#51 2/6/08 17:25

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: My name is Motoko

paradox-01, thanks for the nice explanation. I had sucess changing overpower color to green, however I tried the same for the trails, and I changed it also sucessful, however with the green code I get a white trail, how you can see in this video:
http://fabiobento.com/green_trails.WMV

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#52 3/6/08 2:06

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: My name is Motoko

Yea, have fun with new overpower colors. smile

Edit: As for trails: maybe you disabled the color so it is just white. hmm (Trails are different to the overpower files.)
However, I found color's positions for the Muro's trails ("h2h_murtrail_p01") a few hours ago. It should be equal for Konoko and co.

Trail main color:
0x474 (for archive (OUP))
0x534 (for .oni file (normal hex-editor))

Trail fade out colour:
0x490 (for archive (OUP))
0x550 (for .oni file (normal hex-editor))

Last edited by paradox-01 (3/6/08 5:20)

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#53 3/6/08 11:23

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: My name is Motoko

It's fanstastic, Paradox! I thought about overpower colors for every character, but it should be too crazy (blue for Strikers, violet for Elites etc.) wink

I see Makoto plugins work on no-hacked east Oni.exe, but on Compound outside arena I have crashed. I see it's different, because I use east version of Oni.exe to have no crashes (Daodan doesn't work on my version of ONI).


I'm back again smile

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#54 3/6/08 15:40

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: My name is Motoko

Kemot722 wrote:

I thought about overpower colors for every character, but it should be too crazy (blue for Strikers, violet for Elites etc.)

Yea, true. I don't want to see my graphic card on fire, overkilled by particles. (Imagine 10 of her.) lol



Kemot722 wrote:

I see it's different, because I use east version of Oni.exe to have no crashes (Daodan doesn't work on my version of ONI).

It seems that you aren't aware of the wiki or I took you wrong.
Anyway...

Non-zipped DLLs for every version
Download the one you need and place it alongside your Oni.exe
If it complains, try replacing your Oni.exe with the one provided.

So, please try to use both: the new dll (version 0.6.7 now) and the exe from following link:
http://geyser.oni2.net/EXE/pc.east/

Last edited by paradox-01 (3/6/08 15:46)

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#55 4/6/08 11:27

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: My name is Motoko

paradox-01 wrote:

Non-zipped DLLs for every version
Download the one you need and place it alongside your Oni.exe
If it complains, try replacing your Oni.exe with the one provided.

So, please try to use both: the new dll (version 0.6.7 now) and the exe from following link:
http://geyser.oni2.net/EXE/pc.east/

AE works perfectly on my PC! All plugins' futures are avalable & no crashes on SMC1.1 outside arena. Thanks!


I'm back again smile

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#56 4/6/08 23:46

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

Trying to learn how to modify the 3D mesh of Motoko's head.  It still needs lots of work... rather, I need to improve my 3D skills... but its a start...

motoko3.jpg

Last edited by EdT (4/6/08 23:48)

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#57 5/6/08 7:49

coool
Member
From: China Haikou
Registered: 12/2/08

Re: My name is Motoko

OK...but it seems that only super_p01,super_p03,and super_e01 is useful.
I can only find the links in ONCC to super_e01 ,and super_e01  links to super_p01 and super_p03,
I can't find the link of super_p02 and super_e02

I change super_p01,super_p03,and super_e01 to blue,and it's OK...maybe we don't need to change the other two files?

p.aspx?u=v20_img1_img_0806052041564698_27625.jpg

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#58 5/6/08 8:35

coool
Member
From: China Haikou
Registered: 12/2/08

Re: My name is Motoko

oh...it's wrong,the original colour is  blue.. - - I just change the colour on her hand...

and ,I change all of her BINA3RAPsuper_xx files,and change the colour,but whatever I change, I can only change the colour in her hands,not in her body... hmm

oh,I see,I have to change the superglow file...:D

I'm sorry that I am impatient to ask questions

Last edited by coool (5/6/08 9:02)

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#59 5/6/08 9:15

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: My name is Motoko

It's good start! wink


I'm back again smile

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#60 5/6/08 10:35

coool
Member
From: China Haikou
Registered: 12/2/08

Re: My name is Motoko

http://drop.io/cooolcoool


Oh...anyone can help me to try the new Level Plugin?(it's level0_new)

one of my friend said it won't work...
in his oni game,he saw this:
p.aspx?u=v20_img1_img_0806052331127897_27625.jpg

and in my game,it look like this:

p.aspx?u=v20_img1_img_0806052333347121_27625.jpg

I forgot to say,I add 3 charaters,the others work well in his game,but the one in the picture is something wrong。。。


en...I think one of the problem is the TXMP file's name,in this new Level Plugin,the TXMP file's name is the same as original,so the new TXMP dosen't work.But why the overpower color not changed?

Last edited by coool (5/6/08 11:15)

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#61 5/6/08 10:42

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: My name is Motoko

@ coool:
This "super_p02" made me quite paranoid. ^^
There was a change in tests but when I think of it now then I might have been an illusion from overlapping particles.
About links: there is a "_p02 corner" in "murosuper_p"s so thought it meant "super_p02 corner". (Whatever "corner" stand for...)
In additional "super_e01" looked unlikely because it contains an "e" and all other have a "p" in there name.
Well then, thank you for clearing this. smile

> Oh...anyone can help me to try the new Level Plugin?
This is getting off-topic. Let's start a new thread like: "problem with level plug-in"


@ EdT:
You are on the way!! big_smile

Last edited by paradox-01 (5/6/08 11:38)

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#62 8/6/08 14:50

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

Another update:
motokohair.jpg

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#63 8/6/08 15:26

fcma172
Member
From: East SF Bay Area, California
Registered: 31/5/08

Re: My name is Motoko

Nice, it's getting better and progressing well!

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#64 8/6/08 21:29

Barneyhater
Member
From: New York City, NY, USA
Registered: 13/4/08
Website

Re: My name is Motoko

lol nice! the back needs a little more work though =P


"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

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#65 15/6/08 10:24

coool
Member
From: China Haikou
Registered: 12/2/08

Re: My name is Motoko

EdT:how do you change or add the 3D model?I saw your new video,and Motoko looks nice...

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#66 15/6/08 12:11

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

coool: I would suggest you look at this page: http://wiki.oni2.net/AE:Importing_character_models

Then if you have specific questions, then I'll try to help.

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#67 16/6/08 4:41

coool
Member
From: China Haikou
Registered: 12/2/08

Re: My name is Motoko

Thanks,I think I have many things to learn smile

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#68 17/6/08 1:14

coool
Member
From: China Haikou
Registered: 12/2/08

Re: My name is Motoko

p.aspx?u=v20_img2_img_0806171410071079_27625.jpg

OK...I'm so exciting!

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#69 17/6/08 11:09

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

coool: Once you're finished with the model, please post it, so we can also use it.

Something you might want to do is add more polygons to the model, so you can get more details.
Did you look at this version of griffin: http://geyser.oni2.net/edition/plugins/ … acters.zip

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#70 17/6/08 11:44

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: My name is Motoko

Muro is looking sexier already!


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#71 17/6/08 13:26

Barneyhater
Member
From: New York City, NY, USA
Registered: 13/4/08
Website

Re: My name is Motoko

Wow thats really good!!! But how do you import .tga files?


"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

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#72 17/6/08 13:32

Loser
Member
From: somewhere in da Czech Republic
Registered: 14/1/07

Re: My name is Motoko

Cool: GREAT job, this is pleasing my ANIME soul smile


"I am just a mere reflection of what I would be."

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#73 25/6/09 2:55

Laysore
Member
Registered: 25/6/09

Re: My name is Motoko

Sorry I ask, but maybe someone could post here edited files with this character, because I don't know how to edit, even after reading several tutorials. I know that this topic's last reply is from last year but maybe someone will look here and be so kind that will sacrify a bit of time to help a noob smile

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#74 25/6/09 9:32

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: My name is Motoko

"Edited files"?  Not sure I know what you mean, but this is the latest version of Motoko in plug-in format: http://edt.oni2.net/AE_Files/motoko3.zip .  If you want the .oni files that make up the .dat/.raw files, you can use the command "onisplit -export target_directory source_file.dat".


byproducts are fine, but where's the beef?

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#75 26/6/09 2:10

Laysore
Member
Registered: 25/6/09

Re: My name is Motoko

Thx for fast reply and for those plug-ins. By edited files I thought about posting here level0_final with motoko already installed. Anyways thx very much for this ^^

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