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#1 17/5/08 22:20

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

My name is Motoko

A preview of things to come, hopefully...

motoko_new.jpg

The model was created by geyser, the eyes were done by coool and the rest of the textures are my fault! smile

I sort of envision her as a new enemy... I'm working on giving her combat moves from Muro, Fury, Ninja and other Syndicate forces. One day, I'll post a video...

Hopefully, this will encourage others to start thinking of how we can create new characters by mixing and matching existing body parts.

Last edited by EdT (18/5/08 17:00)

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#2 18/5/08 13:20

owldreamer
Member
From: Germany
Registered: 15/1/07
Website

Re: My name is Motoko

Hey cool - not bad so far, not bad at all. I wish I`d had more time sad

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#3 18/5/08 13:59

Barneyhater
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From: New York City, NY, USA
Registered: 13/4/08
Website

Re: My name is Motoko

wow nice model! you used blender to make this?


"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

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#4 18/5/08 14:14

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: My name is Motoko

I don't like the hair.

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#5 18/5/08 15:24

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

BH: geyser made this model by mixing various body parts.  The jacket is from k4_K, mixed with the pelvis, thigh, calf, foot, wrist from konoko_generic, not sure where the head came from.

Script_10k: What do you not like about the hair? Style? Color?

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#6 18/5/08 15:41

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: My name is Motoko

I don't like the color try black.

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#7 18/5/08 17:02

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

Well this was the inspiration for my model:

motoko11.jpg

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#8 18/5/08 18:41

Barneyhater
Member
From: New York City, NY, USA
Registered: 13/4/08
Website

Re: My name is Motoko

EdT wrote:

BH: geyser made this model by mixing various body parts.  The jacket is from k4_K, mixed with the pelvis, thigh, calf, foot, wrist from konoko_generic, not sure where the head came from.

so you just used blender? is there any other work needed like coding or something?


"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin

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#9 18/5/08 21:53

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

BH: I use both blender and Cheetah3D.  I like Cheetah3D since I can open several windows and copy and paste between them, blender cannot.

To create the Motoko body, it is a simple matter of exchanging body parts, then modifying the textures to make the new outfit.

You will need to use the terminal to issue the commands to OniSplit to extract and create the .oni files. (At least until I finish Anniversary Edition Tools, a GUI for Onisplit.  This is whatt I have planned: http://wiki.oni2.net/AE_talk:Anniversary_Edition_Tools) 

At first, it may seem difficult to modify, create 3D character models for Oni, but once you learn how, its not that hard.  (One day, I'll try to write a tutorial)  In the meantime, look at this page: http://wiki.oni2.net/AE:Importing_character_models

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#10 19/5/08 7:47

coool
Member
From: China Haikou
Registered: 12/2/08

Re: My name is Motoko

Konoko's body with other women's head?aha~it's fuuny smile
but that face with that hair is not good looking...I think

I want to change TCTFswat's combat moves,because TCTF soldiers are so weak,and the Syndicate's are much stronger.Maybe I can get something helpful from your video~hope to see it! smile

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#11 19/5/08 9:09

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: My name is Motoko

I think that's about as close as we can get without actually re-modeling any of the body parts that were mixed together.  Just for the record, I would be glad to work on a custom-made Motoko model at some point, being a serious GitS fan.  That probably wouldn't be until after two or three other existing characters get a little work done on them.  But that's assuming you want to get closer to Motoko's actual appearance, and not just have a character that is a tribute to the Motoko inspiration for Konoko.


byproducts are fine, but where's the beef?

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#12 19/5/08 10:34

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

I'll be the first to admit, I'm lacking in artistic talent, hey I got a "C" in art in school!

So here's geyser's original model: http://geyser.oni2.net/edition/characte … motoko.zip

Let's see some awesome outfits!!!

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#13 19/5/08 23:10

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

A slightly different version:

motoko_konoko.jpg

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#14 20/5/08 9:29

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: My name is Motoko

You improved the hair, most notably.  And corrected the eye color.  The side-by-side really makes for an interesting comparison.  I didn't realize Motoko was taller than Konoko, but I think that makes sense.


byproducts are fine, but where's the beef?

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#15 20/5/08 15:20

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: My name is Motoko

I still prefer first eyes, and try change the hair style to one like Konoko but different), change also the color to Black.

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#16 20/5/08 20:08

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: My name is Motoko

The models are nice, but the floor texture makes me cry sad


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#17 21/5/08 8:10

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: My name is Motoko

Script_10k wrote:

I still prefer first eyes, and try change the hair style to one like Konoko but different), change also the color to Black.

Keep in mind, Script_10K, there's a specific goal in mind, which is to make her look like Motoko.


byproducts are fine, but where's the beef?

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#18 21/5/08 12:30

Raptor
Member
From: Florida
Registered: 21/3/07

Re: My name is Motoko

wow that looks great! GitS FTW


Raptor-SDvidsig.gif

kingraptor086.png

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#19 21/5/08 13:22

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: My name is Motoko

Iritscen wrote:
Script_10k wrote:

I still prefer first eyes, and try change the hair style to one like Konoko but different), change also the color to Black.

Keep in mind, Script_10K, there's a specific goal in mind, which is to make her look like Motoko.

Yeh, sorry I forgot that.

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#20 23/5/08 22:56

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

Here's a movie featuring Motoko: http://www.youtube.com/watch?v=bBc0dPW9N7c

You can see some of the different moves she has.  I used the Brutal Konoko melee profile.

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#21 23/5/08 23:11

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: My name is Motoko

Wow. That is hot.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#22 24/5/08 8:35

love_Oni
Member
From: Da Nang, Vietnam
Registered: 10/5/08

Re: My name is Motoko

I've seen the movie. That's very interesting smile

But I wonder: what is Motoko 'running_kick_throw'?
As you can see in the begin of the movie, Motoko is running to the blond girl and make Tankers' 'kick_forward_throw' (I don't think that was Motoko's ''kick_fw_throw' because she's running and she don't have time to stop to make a 'forward_throw', does she?). But in the second time (after the male cop has died), she made Furies' 'running_kick_throw' on the blond girl.

Last edited by love_Oni (24/5/08 20:37)


The Boy Who Knew Too Much tongue

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#23 24/5/08 10:50

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

Here are the files, so you can test out and improve Motoko:
Level0 plugin: http://edt.oni2.net/AE_Files/level0_motoko.zip (PC and Mac)
Individual .oni files: http://edt.oni2.net/AE_Files/motoko.zip

Think of Motoko as early beta, there is always room for improvement (Combat moves, textures, actual 3D model), hopefully, the community can help out.

One thing to remember is that I envision Motoko as an enemy, so I mainly used enemy combat moves, however, there are still animations that are for Konoko (such as idle, jump landing and so on, these should also be changed), since I used her files as the basis.

love_Oni: I guess Motoko had time to stop to execute the TRAMTANCOMthrow_fw_k move. :-)

Have fun!

Last edited by EdT (24/5/08 13:25)

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#24 25/5/08 7:56

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: My name is Motoko

Looks good so far. smile
(Super kick's orange trail is just a bit flickering.)

Ps: Muro's flash was missing. Here is a fix.

Last edited by paradox-01 (25/5/08 9:46)

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#25 25/5/08 10:26

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: My name is Motoko

paradox-01: cool, thanks, like I said there is lots of room for improvements.

Did you notice that Motoko can jump higher and fall a greater distance without losing health points?
I changed some of the numbers in the Physics section of the ONCC.

Last edited by EdT (28/5/08 1:04)

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